Heliokopis, neutral male gnomish Wizard ---------- .........| |.......$| |........- |......f@| .........| |........| ---------- [Heliokopi the Evoker] St5 Dx11 Co15 In16 Wi9 Ch5 WizGnoMalNeu+SM Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male suxxor mazewalker gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Monster spawn increase started at turn 33400 Monster spawn increase reached its maximum at turn 49061 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1232208 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: sea monster (freq bonus 5) The monster species that spawned more often: great wyrm of chaos (freq bonus 6) The monster species that spawned more often: silver dragon bat (freq bonus 14) The monster species that spawned more often: false growth (freq bonus 32) The monster species that spawned more often: empty creature (freq bonus 16) The monster species that spawned more often: undead flayer (freq bonus 7) The monster species that spawned more often: volcanic cattle (freq bonus 14) The monster species that spawned more often: sloppy growth (freq bonus 9) The monster species that spawned more often: alien (freq bonus 16) The monster species that spawned more often: intelligent fly (freq bonus 16) The monster species that spawned more often: venom spore lichen (freq bonus 8) The monster species that spawned more often: mad scientist (freq bonus 14) The monster species that spawned more often: skeletal rat (freq bonus 24) The monster species that spawned more often: acidwater hound (freq bonus 14) The monster species that spawned more often: Solar (freq bonus 44) The monster species that spawned more often: spore lichen (freq bonus 7) The monster species that spawned more often: mean warp patch (freq bonus 12) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 14) The monster species that spawned more often: wight (freq bonus 7) The monster species that spawned more often: Juen's wedge sandal (freq bonus 9) The monster species that spawned more often: pale growth (freq bonus 8) The monster species that never randomly spawned: undead mold The monster species that never randomly spawned: black soul The monster species that never randomly spawned: Rhotomago, Prince of Time The monster species that never randomly spawned: storm caster The monster species that never randomly spawned: petty battle girl The monster species that never randomly spawned: deformed cat The monster species that never randomly spawned: red spore The monster species that never randomly spawned: blue laser The monster species that never randomly spawned: clay mushroom The monster species that never randomly spawned: healing growth The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 24) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 10) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 4) Next attribute increase check would have come at turn 1114 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...