Heliokopis, neutral male gnomish Wizard ---------- |........| |........| |.......±| |........| |......@f| -- ------- [Heliokopi the Evoker] St6 Dx7 Co10 In15 Wi3 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. ring of anti-drop - Color: cyan. Material: iron. Appearance: wire. This ring causes items to not drop. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 cloak of magic resistance (being worn) {4} Scrolls i - a blessed scroll of blank paper {1} j - an uncursed scroll of earth {1} k - an uncursed scroll of lava {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:4) {1} m - a blessed spellbook of resist poison (0:1) {1} n - a blessed spellbook of knock (0:4) {1} o - a blessed spellbook of magic missile (0:3) {1} Potions f - an uncursed potion of invisibility {1} g - an uncursed potion of blindness {1} h - a blessed potion of speed {1} Rings d - an uncursed ring of anti-drop {1} e - an uncursed ring of sustain ability {1} Wands c - an uncursed wand of wonder (0:10) {1} Tools p - an uncursed magic marker (0:17) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 79% Ring drop chance was reduced to 63% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Monster spawn increase started at turn 51985 Monster spawn increase reached its maximum at turn 93777 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 699754 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: female ronin (freq bonus 4) The monster species that spawned more often: sadistic girl (freq bonus 10) The monster species that spawned more often: porter tengu (freq bonus 3) The monster species that spawned more often: death eater (freq bonus 6) The monster species that spawned more often: telephoning ball dragon (freq bonus 3) The monster species that spawned more often: the ultimate tank (freq bonus 2) The monster species that spawned more often: colony shrieker (freq bonus 2) The monster species that spawned more often: high colony (freq bonus 10) The monster species that spawned more often: undead priest (freq bonus 3) The monster species that spawned more often: arrow turret (freq bonus 12) The monster species that spawned more often: big amulet trove (freq bonus 5) The monster species that spawned more often: bile demon (freq bonus 8) The monster species that spawned more often: world killer (freq bonus 4) The monster species that spawned more often: mummified priest (freq bonus 5) The monster species that spawned more often: chaos eye (freq bonus 4) The monster species that spawned more often: functioning babelfish (freq bonus 2) The monster species that spawned more often: tengu (freq bonus 6) The monster species that spawned more often: special agent (freq bonus 8) The monster species that spawned more often: ego vip rubber (freq bonus 6) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 5) The monster species that never randomly spawned: topaz stalk The monster species that never randomly spawned: stygian harlot The monster species that never randomly spawned: black piercer The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: Lemmy The monster species that never randomly spawned: ogre shaman The monster species that never randomly spawned: knapsack kangaroo The monster species that never randomly spawned: kraken The monster species that never randomly spawned: burning trove The monster species that never randomly spawned: phasing dingo puppy The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 371) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 20) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 8) Next attribute increase check would have come at turn 1543 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (453) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...