Heliokopis, neutral male gnomish Wizard -----######## |..r........, ---...|######.`------------ |.....@,,# #..-...{......| |...---#,# ##|..........| |...| ### |..........| -.--- |..........| #,## ---.---+---- #,,,# #,###`,,,,,, ##,## #,,,,,,,,,,,,, #,,,# ###########,,# ##,## ------------.---.---------- #,,# |.........................| ------.- |.........................| |....).| |.....|.....<.............| |......| --------------------------- |......| -#------ [Heliokopi the Evoker] St7 Dx9 Co6 In13 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $5 HP16(16) Pw24(29) AC9 Exp1 T141 Latest messages The double-headed axe welds itself to the hobgoblin's hand! In what direction? [hykulnjb><] The spell hits the hobgoblin! You kill the hobgoblin! The kitten eats a hobgoblin corpse {1000}. You see here 4 gold pieces {0}. 4 gold pieces. You stop. Your kitten is in the way! (2x) You displaced your kitten. You slip and nearly fall. In what direction? [hykulnjb><] You see no door there. Ouch! You bump into a door. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 30 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 46% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21498 Monster spawn increase reached its maximum at turn 30346 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 512888 The monster class that cannot be genocided was troll The monster class that was spawned more often: lich (freq bonus 8) The monster species that spawned more often: money transporter (freq bonus 48) The monster species that spawned more often: Grund the Orc King (freq bonus 12) The monster species that spawned more often: white beetle (freq bonus 28) The monster species that spawned more often: vortex (freq bonus 9) The monster species that spawned more often: healing stalk (freq bonus 9) The monster species that spawned more often: angry watch leader (freq bonus 20) The monster species that spawned more often: blue ooze (freq bonus 10) The monster species that spawned more often: novice light wall (freq bonus 30) The monster species that spawned more often: stone grue (freq bonus 20) The monster species that spawned more often: Micha (freq bonus 9) The monster species that spawned more often: desert kobold (freq bonus 18) The monster species that spawned more often: slimebesu (freq bonus 9) The monster species that spawned more often: black mushroom patch (freq bonus 9) The monster species that spawned more often: oblivion daedra (freq bonus 20) The monster species that spawned more often: fire trove (freq bonus 20) The monster species that spawned more often: crystal growth (freq bonus 40) The monster species that spawned more often: fallen shaman (freq bonus 11) The monster species that spawned more often: war drake (freq bonus 12) The monster species that spawned more often: burning soul (freq bonus 24) The monster species that spawned more often: decayed fungus (freq bonus 20) The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: magebane eye The monster species that never randomly spawned: artist The monster species that never randomly spawned: scary monster The monster species that never randomly spawned: healing army The monster species that never randomly spawned: large potion trove The monster species that never randomly spawned: death worm The monster species that never randomly spawned: reddish force patch The monster species that never randomly spawned: manes The monster species that never randomly spawned: intelligent smasher The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 16) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 30) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 7) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 5) Next attribute increase check would have come at turn 755 Strength training was 8 Dexterity training was 3 Wisdom training was 1 Constitution training was 12 You were magic-protected You had infravision You had 1324 points of nutrition remaining You were stealthy You had a +1 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 104% b - resist sleep 1 protect 0% 99% c - detect food 2 divine 0% 99% d - slow monster 2 enchant 0% 99% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (22 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...