Heliokopis, neutral male gnomish Wizard ###------------ #,,............ ------------####,#|..........| |...........,,,,,#|.....<....| |..........|##### |.......#..| |.......>..|## |..........| |..........-,# -----.------ |..........|,### ------------,,@# ###d# . [Heliokopi the Thaumaturge] St3 Dx11 Co10 In11 Wi6 Ch5 WizGnoMalNeu Dlvl:5 $165 HP33(79) Pw37(96) AC6 Exp7 T1755 Latest messages I - an uncursed scroll of destroy armor {1}. The ring resisted your identification attempt! J - a tortoise shell ring {1}. K - 2 uncursed slime molds {1}. P - 21 darts {11}. Q - an uncursed lock pick {1}. R - 15 uncursed +1 darts {9}. T - an uncursed scroll of mass murder {1}. The ring resisted your identification attempt! U - a cursed enamel ring {1}. V - an uncursed hickory wand (0:0) {1}. W - an uncursed credit card {1}. X - a potion of extra healing {1}. Y - 27 laser beams {14}. Z - a cursed secluded amulet {1}. The little dog bites you! [-3 -> 32] The little dog just misses! Unknown command ' '. (2x) Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 20 Your max alignment was 22 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 57% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Monster spawn increase started at turn 8587 Monster spawn increase reached its maximum at turn 43553 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 80220 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: venom turret (freq bonus 5) The monster species that spawned more often: corpse mage (freq bonus 7) The monster species that spawned more often: conjured predator (freq bonus 4) The monster species that spawned more often: ghast (freq bonus 16) The monster species that spawned more often: unhandled exception (freq bonus 2) The monster species that spawned more often: deluge agent (freq bonus 6) The monster species that spawned more often: karmic spore (freq bonus 6) The monster species that spawned more often: leprechaun king (freq bonus 4) The monster species that spawned more often: mist wolf (freq bonus 8) The monster species that spawned more often: air mewlip (freq bonus 8) The monster species that spawned more often: forest hulk (freq bonus 3) The monster species that spawned more often: anthrazite sentai (freq bonus 3) The monster species that spawned more often: reddish stalk (freq bonus 4) The monster species that spawned more often: rum drinker (freq bonus 3) The monster species that spawned more often: dazzling smasher (freq bonus 2) The monster species that spawned more often: incantifier (freq bonus 2) The monster species that spawned more often: multi-hued colony (freq bonus 6) The monster species that spawned more often: threshold warp fungus (freq bonus 6) The monster species that spawned more often: Hanh's sexy pump (freq bonus 4) The monster species that spawned more often: Ultimate Kappa (freq bonus 6) The monster species that never randomly spawned: time turret The monster species that never randomly spawned: silky anteater The monster species that never randomly spawned: jikiniki The monster species that never randomly spawned: plasma spore The monster species that never randomly spawned: dark ranger The monster species that never randomly spawned: frozen ice block The monster species that never randomly spawned: chimaera The monster species that never randomly spawned: wildwest gunman The monster species that never randomly spawned: invisible mushroom The monster species that never randomly spawned: bulldog The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 17) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 4) Next attribute increase check would have come at turn 1890 Strength training was 50 Dexterity training was 41 Wisdom training was 50 Constitution training was 50 You were poison resistant You had infravision You had 1359 points of nutrition remaining You were stealthy You had teleport control You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 438% b - resist poison 1 protect 0% 83% c - light 1 divine 0% 83% d - insulate 2 protect 0% 88% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) vanish 7 R Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) draw energy 5X Prepared(0) power surge 3X Prepared(0) sigil of control 1X Prepared(0) tinker 1 R Prepared(0) Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 60 times You killed 58 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (21 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (55 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (95 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...