Heliokopis, neutral male gnomish Wizard - ---+- |....@| |...f.| +.....| |.....| +.....| ------- [Heliokopi the Evoker] St7 Dx15 Co20 In21 Wi6 Ch7 WizGnoMalNeu+A Dlvl:1 $1 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male angbander gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 25573 Monster spawn increase reached its maximum at turn 71234 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 210050 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: fog cloud (freq bonus 12) The monster species that spawned more often: legs of the unknown god (freq bonus 24) The monster species that spawned more often: javelin chucker (freq bonus 6) The monster species that spawned more often: Crabbius (freq bonus 6) The monster species that spawned more often: human zombie (freq bonus 7) The monster species that spawned more often: clear centipede (freq bonus 8) The monster species that spawned more often: Akane (freq bonus 6) The monster species that spawned more often: oreades (freq bonus 9) The monster species that spawned more often: golden monster (freq bonus 5) The monster species that spawned more often: brain mole (freq bonus 18) The monster species that spawned more often: yellow snake (freq bonus 12) The monster species that spawned more often: water sprite (freq bonus 6) The monster species that spawned more often: leocentaur (freq bonus 12) The monster species that spawned more often: huge brown bat (freq bonus 14) The monster species that spawned more often: pleased shaman (freq bonus 6) The monster species that spawned more often: odorous lady (freq bonus 28) The monster species that spawned more often: serrated archer (freq bonus 16) The monster species that spawned more often: Eliane (freq bonus 16) The monster species that spawned more often: enemy cube jelly (freq bonus 7) The monster species that spawned more often: black jelly (freq bonus 12) The monster species that never randomly spawned: mana growth The monster species that never randomly spawned: amorphous force fungus The monster species that never randomly spawned: permamimic The monster species that never randomly spawned: poison millipede The monster species that never randomly spawned: porter phaser stalk The monster species that never randomly spawned: bronze thunderlord The monster species that never randomly spawned: copper dragon The monster species that never randomly spawned: great black wyrm The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: bright white spore The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 341) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 6) Next attribute increase check would have come at turn 1552 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...