Heliokopis, neutral male gnomish Wizard ----------------------------------------------------- |.....................[.........%...................| |.-------------.---...----------------------------..| |.|----- --- |...|..........................|..| |.||...| ----...|.............<...............| |.||...--- |....---.............%............|..| |.||.....| |....|............................| |.|----..| ---..------------------------------ |.| |..| |... |.| |..| ------.. |.-----.[---|....... |...........|----.- ------------|...|.| -------------.{.|.|------- |...............|.-....`@K O |.---------------.|------- |.............^...| ------------------- [Heliokopi the Magician] St7 Dx11 Co9 In24 Wi10 Ch8 WizGnoMalNeu Min:11 $237 HP118(125) Pw72(115) AC-7 Exp12 T7899 Ssd Latest messages You finish your prayer. You feel that Thoth is displeased. Unknown command ' '. What do you want to read? [########ep-svwKOQSWZ or ?*] Never mind. What do you want to read? [########ep-svwKOQSWZ or ?*] Never mind. What do you want to zap? [#######V or ?*] That is a silly thing to zap. What do you want to wear? [*] You cannot wear armor over a cloak. What do you want to take off? [bixT or ?*] You were wearing an uncursed +0 cloak of magic resistance {4}. Your limbs have turned to stone. You have turned to stone. What do you want to take off? [ixMT or ?*] The Uniform Lieutenant hits you! [-1 -> 118] The Keystone Inspector just misses! You are a statue. Your inventory Weapons # - an uncursed +0 long sword {16} # - a cursed -1 pistol {8} # - 5 uncursed +0 bullets {3} # - an uncursed poisoned +0 dagger {4} # - an uncursed +0 long sword {16} # - 23 uncursed +0 crossbow bolts {12} # - 3 uncursed +0 elven arrows {2} # - a cursed -3 elven bow {12} # - an uncursed +0 wooden geta {1} c - 37 uncursed +0 darts {23} l - an uncursed +0 two-handed sword {60} m - an uncursed +0 bow {12} n - 66 uncursed +0 arrows {34} o - 4 uncursed +0 knives {8} z - a blessed +3 dart {1} D - 6 uncursed corroded +0 daggers {24} E - a cursed corroded +4 dart {1} H - 6 blessed +4 daggers (wielded) {24} I - 29 blessed +0 darts {15} R - an uncursed poisoned very corroded +1 dart {1} Armor # - an uncursed +2 chain mail {120} # - an uncursed +0 dwarvish cloak {4} # - an uncursed +0 gnomish helm {1} # - a cursed -1 robe {16} # - an uncursed +0 oilskin cloak {4} # - an uncursed +0 pair of sweet mocassins {1} # - an uncursed +0 robe {16} # - an uncursed +0 leather armor {60} # - an uncursed +0 gnomish helm {1} # - a blessed +0 pair of gnomish boots {4} # - a blessed +0 gnomish helm {1} # - an uncursed +0 elven leather helm {2} # - an uncursed +0 elven mithril-coat {60} # - an uncursed +0 dwarvish cloak {4} # - an uncursed +0 pair of gnomish boots {4} # - an uncursed +1 gnomish helm {1} # - an uncursed +0 leather armor {60} # - a cursed -4 scale mail {100} # - an uncursed +0 gnomish helm {1} # - a blessed +0 maid dress {4} b - an uncursed +0 cloak of magic resistance {4} i - an uncursed +4 pair of gnomish boots (being worn) {4} j - an uncursed +0 dwarvish cloak {4} k - an uncursed corroded +0 pair of iron shoes {20} x - an uncursed +0 pair of leather gloves (being worn) {4} M - an uncursed +0 elven mithril-coat (being worn) {60} N - an uncursed +0 pair of dancing shoes {1} T - an uncursed corroded +2 helm of brilliance (being worn) {20} U - an uncursed +0 enchanted (of sleep resistance) pair of iron shoes {20} X - a blessed +4 set of copper dragon scales {20} Comestibles # - an uncursed sprig of wolfsbane {1} # - 2 uncursed carrots {1} # - a cursed tripe ration {1} # - an uncursed tin of spinach {1} # - an uncursed tin of housebat meat {1} # - 4 uncursed cream pies {2} a - an uncursed food ration {1} t - 2 blessed asian pears {1} y - an uncursed tin of human adventurer meat {1} A - 6 uncursed tripe rations {6} Scrolls # - a cursed scroll of phase door {1} # - an uncursed scroll of charging {1} # - an uncursed scroll of enchant weapon {1} # - 2 blessed scrolls of healing {2} p - 13 uncursed scrolls of healing {8} q - 7 uncursed scrolls of mana {4} r - 4 uncursed scrolls of phase door {4} s - 2 uncursed scrolls of standard id {2} v - 3 cursed scrolls of healing {3} w - a cursed scroll of mana {1} W - an uncursed scroll of teleportation {1} Spellbooks # - an uncursed spellbook of protection (0:4) {1} # - an uncursed spellbook of cure stun (0:0) {1} Q - an uncursed spellbook of freeze sphere (0:2) {1} S - an uncursed spellbook of dig (0:4) {1} Z - an uncursed spellbook of repair armor (0:4) {1} Potions # - a cursed potion of monster detection {1} # - a blessed potion of restore ability {1} # - a blessed potion of ESP {1} # - an uncursed potion of see invisible {1} # - an uncursed potion of gain health {1} # - an uncursed potion of enlightenment {1} # - a blessed potion of radium {1} d - an uncursed potion of salt water {1} f - 2 uncursed potions of water {2} h - an uncursed potion of monster detection {1} B - an uncursed potion of fruit juice {1} F - a blessed potion of booze {1} Rings # - a cursed -1 ring of gain strength {1} # - an uncursed ring of invisibility {1} e - an uncursed ring of polymorph {1} K - an uncursed corroded +1 ring of protection {1} O - a blessed +2 ring of increase damage {1} Wands # - an uncursed wand of draining (0:5) {1} # - an uncursed wand of cold (0:3) {1} # - an uncursed wand of create monster (0:10) {1} # - an uncursed wand of sleep (0:6) {1} # - an uncursed wand of corrosion (0:7) {1} # - an uncursed wand of make invisible (0:1) {1} # - an uncursed wand of create horde (0:14) {1} V - an uncursed corroded wand of healing (0:6) {1} Tools # - an uncursed lock pick {1} # - an uncursed lock pick {1} # - an uncursed stethoscope {1} g - an uncursed sack {5} u - an uncursed blindfold {1} C - a blessed lock pick {1} G - a cursed can of grease (0:2) {1} J - an uncursed bag of holding {5} L - an uncursed oilskin sack {28} Gems # - a cursed +0 loadstone # - an uncursed +0 orthoclase stone {1} # - an uncursed +0 worthless piece of red glass {1} # - an uncursed +2 worthless piece of black glass {1} # - an uncursed +0 worthless piece of white glass {1} # - an uncursed +0 worthless piece of pink glass {1} # - 2 uncursed +4 worthless pieces of yellowish brown glass {2} # - 2 uncursed +0 worthless pieces of radiant glass {2} # - 2 uncursed +0 worthless pieces of orange glass {2} # - an invisible uncursed +0 wonder stone {1} The sack is empty. The bag of holding is empty. Contents of the oilskin sack: an uncursed magic marker (0:6) {1} an uncursed wand of create monster (0:0) {1} a blessed spellbook of magic missile (0:3) {1} a blessed spellbook of wizard lock (0:1) {1} a blessed spellbook of resist sleep (0:1) {1} a blessed spellbook of force bolt (0:1) {1} an uncursed scroll of trap creation {1} an uncursed +0 robe {16} 252 gold pieces {0} Final attributes You were piously aligned Your alignment was 38 Your max alignment was 38 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Monsters only dropped their musable items with 96% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 61% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Monster spawn increase started at turn 27806 Monster spawn increase reached its maximum at turn 66435 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 413118 The monster class that cannot be genocided was trove The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: cutcat (freq bonus 5) The monster species that spawned more often: Nazgul (freq bonus 2) The monster species that spawned more often: Touda, the Shikigami (freq bonus 4) The monster species that spawned more often: teal mold (freq bonus 24) The monster species that spawned more often: crypt creep (freq bonus 5) The monster species that spawned more often: knapsack kangaroo (freq bonus 8) The monster species that spawned more often: siena patch (freq bonus 16) The monster species that spawned more often: Blight Disease (freq bonus 6) The monster species that spawned more often: demonic sandman (freq bonus 7) The monster species that spawned more often: pile of rare gold coins (freq bonus 5) The monster species that spawned more often: smart spider (freq bonus 6) The monster species that spawned more often: reaper mold (freq bonus 5) The monster species that spawned more often: dire boar (freq bonus 3) The monster species that spawned more often: blood hook (freq bonus 4) The monster species that spawned more often: Juen (freq bonus 6) The monster species that spawned more often: adventurer yeek (freq bonus 4) The monster species that spawned more often: dangerous large eel (freq bonus 5) The monster species that spawned more often: camouflaged watcher (freq bonus 4) The monster species that spawned more often: Michael (freq bonus 12) The monster species that spawned more often: Mother Hydra (freq bonus 4) The monster species that never randomly spawned: karmic mushroom The monster species that never randomly spawned: pterodactyl The monster species that never randomly spawned: reddish mold The monster species that never randomly spawned: lethe patch The monster species that never randomly spawned: Almuth The monster species that never randomly spawned: dryad The monster species that never randomly spawned: finger mage The monster species that never randomly spawned: moth The monster species that never randomly spawned: praetor The monster species that never randomly spawned: giant death dog The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 6) Next attribute increase check would have come at turn 18486 Strength training was 50 Dexterity training was 50 Wisdom training was 49 Constitution training was 34 You were paralyzed (-3) You had automatic searching You had infravision You had 1887 points of nutrition remaining You were stealthy You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (95) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 698% b - resist sleep 1 protect 0% 47% c - wizard lock 2 matter 0% 52% d - magic missile 3 attack 0% 182% e - cure stun 3 healing 6% 66% Techniques known in the end Name Level Status reinforce memory 12X Prepared(0) vanish 12 R Prepared(0) appraisal 12 R Prepared(0) phase door 12 R Prepared(0) invoke deity 12 R Prepared(0) draw energy 10X Prepared(0) power surge 8X Prepared(0) sigil of control 6X Prepared(0) tinker 6 R Prepared(0) disarm 4 O Prepared(0) Voluntary challenges You eaten 32 times You eaten food with animal by-products 14 times You eaten meat 12 times You have communicated with the gods 21 times You prayed to the gods 2 times You hit with a wielded weapon 764 times You killed 416 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (19 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (14 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (673 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (28 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Wizard) (473 of 540) healing spells [Unskilled] (max Expert) (18 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (23 of 160) protection spells [Basic] (max Master) (28 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (30 of 160) Goodbye Heliokopis the Wizard...