Heliokopis, neutral male gnomish Wizard ------ |..#.. |..f.| |.@..| ------ [Heliokopi the Evoker] St8 Dx6 Co8 In13 Wi7 Ch7 WizGnoMalNeu+PI Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male specialist american gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of stinking cloud {1} j - an uncursed scroll of charging {1} k - an uncursed scroll of teleportation {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of sleep (0:2) {1} m - a blessed spellbook of resist sleep (0:3) {1} n - a blessed spellbook of knock (0:4) {1} o - a blessed spellbook of cure blindness (0:1) {1} Potions f - an uncursed potion of paralysis {1} g - an uncursed potion of see invisible {1} h - an uncursed potion of sickness {1} Rings d - an uncursed ring of protection from shape changers {1} e - an uncursed ring of warning {1} Wands c - an uncursed wand of trap disarming (0:12) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 16 Book drop chance was reduced to 96% Scroll drop chance was reduced to 96% Wand drop chance was reduced to 98% Potion drop chance was reduced to 59% Number of artifacts generated was 0 Monster spawn increase started at turn 26187 Monster spawn increase reached its maximum at turn 38659 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 377040 The monster class that cannot be genocided was vortex The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: spore fungus (freq bonus 10) The monster species that spawned more often: unnethack horror (freq bonus 12) The monster species that spawned more often: cerulean force patch (freq bonus 7) The monster species that spawned more often: slimy patch (freq bonus 16) The monster species that spawned more often: Bear-Man (freq bonus 4) The monster species that spawned more often: real ethereal hound (freq bonus 6) The monster species that spawned more often: Garland (freq bonus 14) The monster species that spawned more often: crazed goblin (freq bonus 12) The monster species that spawned more often: carrion bird (freq bonus 3) The monster species that spawned more often: wig sheep (freq bonus 12) The monster species that spawned more often: thick jumping jellyfish (freq bonus 3) The monster species that spawned more often: rogue scout (freq bonus 2) The monster species that spawned more often: The high-heel loving asian girl her heels (freq bonus 12) The monster species that spawned more often: big dog (freq bonus 8) The monster species that spawned more often: mystic eye (freq bonus 3) The monster species that spawned more often: desert stalk (freq bonus 14) The monster species that spawned more often: void monster (freq bonus 4) The monster species that spawned more often: wraith (freq bonus 5) The monster species that spawned more often: sitting bull (freq bonus 3) The monster species that spawned more often: shard mold (freq bonus 4) The monster species that never randomly spawned: air grue The monster species that never randomly spawned: black draconian The monster species that never randomly spawned: invisible spirit The monster species that never randomly spawned: May-Britt's fluffy sandal The monster species that never randomly spawned: tengu The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: demonic quylthulg The monster species that never randomly spawned: mobgoblin The monster species that never randomly spawned: scarecrow The monster species that never randomly spawned: frozen incineration The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 26) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 20) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 44) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 76% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 76% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Heliokopis the Wizard...