Heliokopis, neutral male gnomish Wizard ## #.## #@# #.f. ----- [Heliokopi the Evoker] St9 Dx8 Co10 In18 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 89% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 64% chance Number of artifacts generated was 0 Monster spawn increase started at turn 31357 Monster spawn increase reached its maximum at turn 55270 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1032120 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: kobold (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: platinum colony (freq bonus 10) The monster species that spawned more often: ignis fatuus (freq bonus 4) The monster species that spawned more often: Rhea's lady pump (freq bonus 7) The monster species that spawned more often: giant gecko (freq bonus 5) The monster species that spawned more often: sulfur warp fungus (freq bonus 3) The monster species that spawned more often: shimmering stalk (freq bonus 3) The monster species that spawned more often: prehistoric turret (freq bonus 10) The monster species that spawned more often: swamp thing (freq bonus 12) The monster species that spawned more often: healing force patch (freq bonus 4) The monster species that spawned more often: servitor of the inner gods (freq bonus 12) The monster species that spawned more often: officer (freq bonus 4) The monster species that spawned more often: dwarf lord (freq bonus 8) The monster species that spawned more often: deep gnome (freq bonus 7) The monster species that spawned more often: small door permamimic (freq bonus 3) The monster species that spawned more often: gore mold (freq bonus 6) The monster species that spawned more often: false force fungus (freq bonus 4) The monster species that spawned more often: healing mold (freq bonus 3) The monster species that spawned more often: doener (freq bonus 10) The monster species that spawned more often: cave tiger (freq bonus 6) The monster species that spawned more often: lich (freq bonus 6) The monster species that never randomly spawned: tosa-ken The monster species that never randomly spawned: ramming wall The monster species that never randomly spawned: cuntgun trooper The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: cheerful leprechaun The monster species that never randomly spawned: tundra bear cub The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: disgusting fungus The monster species that never randomly spawned: acehack horror The monster species that never randomly spawned: alienated ufo part The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 3) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 13) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 11) Next attribute increase check would have come at turn 650 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (59) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...