Heliokopis, neutral male gnomish Wizard --------- |......f| |......@| |.......| ........ -------+- [Heliokopi the Evoker] St6 Dx10 Co8 In20 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 13751 Monster spawn increase reached its maximum at turn 65831 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 124148 The monster class that cannot be genocided was kobold The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: gnome petrograph (freq bonus 16) The monster species that spawned more often: giant white mouse (freq bonus 9) The monster species that spawned more often: nethack horror (freq bonus 12) The monster species that spawned more often: gunner (freq bonus 9) The monster species that spawned more often: Baalzebub (freq bonus 12) The monster species that spawned more often: terrorist (freq bonus 8) The monster species that spawned more often: ego pit fiend (freq bonus 12) The monster species that spawned more often: bewitched turret (freq bonus 6) The monster species that spawned more often: catoblepas (freq bonus 6) The monster species that spawned more often: xorn (freq bonus 6) The monster species that spawned more often: pile of monster coins (freq bonus 6) The monster species that spawned more often: dark grue (freq bonus 14) The monster species that spawned more often: jumping corpse fish (freq bonus 5) The monster species that spawned more often: 4chan horse (freq bonus 12) The monster species that spawned more often: pharao (freq bonus 12) The monster species that spawned more often: stealer mimic (freq bonus 5) The monster species that spawned more often: black ogre (freq bonus 12) The monster species that spawned more often: Florella (freq bonus 6) The monster species that spawned more often: black (freq bonus 16) The monster species that spawned more often: white stalk (freq bonus 10) The monster species that never randomly spawned: destroyer The monster species that never randomly spawned: rodent of unusual size The monster species that never randomly spawned: devil's snare The monster species that never randomly spawned: abnormal warp patch The monster species that never randomly spawned: Rhea's lady pump The monster species that never randomly spawned: novice pretty magical girl The monster species that never randomly spawned: telephone dragon The monster species that never randomly spawned: blackhorn The monster species that never randomly spawned: spell turret The monster species that never randomly spawned: swamp fern The monster class that more likely to generate with musable stuff: ant or other insect The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 15) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 6) Next attribute increase check would have come at turn 1426 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (495) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...