Heliokopis, neutral male gnomish Wizard ----------------------------- |.{.........................| ........f...................| |......@..........$.........| +...........................| -- ------------------------+- [Heliokopi the Evoker] St3 Dx4 Co9 In12 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 69% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 21188 Monster spawn increase reached its maximum at turn 43323 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 203940 The monster class that cannot be genocided was trove The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: Pazuzzu (freq bonus 4) The monster species that spawned more often: okutan (freq bonus 10) The monster species that spawned more often: beriah sephirah (freq bonus 8) The monster species that spawned more often: tazer lich (freq bonus 3) The monster species that spawned more often: flying asshole (freq bonus 20) The monster species that spawned more often: gnome stalker (freq bonus 8) The monster species that spawned more often: ultra elemental (freq bonus 6) The monster species that spawned more often: unidentified kobold shaman (freq bonus 5) The monster species that spawned more often: acidic colony (freq bonus 6) The monster species that spawned more often: Big Mammon (freq bonus 3) The monster species that spawned more often: Detective Sergeant (freq bonus 10) The monster species that spawned more often: timekeeper (freq bonus 6) The monster species that spawned more often: martian inhabitant (freq bonus 4) The monster species that spawned more often: pile of monster coins (freq bonus 8) The monster species that spawned more often: Edriel (freq bonus 11) The monster species that spawned more often: kicking ninja (freq bonus 5) The monster species that spawned more often: runt (freq bonus 8) The monster species that spawned more often: Sigurd (freq bonus 6) The monster species that spawned more often: huge ogre thief (freq bonus 10) The monster species that spawned more often: gaunt soul (freq bonus 4) The monster species that never randomly spawned: blue-green force patch The monster species that never randomly spawned: General Heatherstone The monster species that never randomly spawned: solid bat The monster species that never randomly spawned: poison wolf The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: Minion of Quetzalcoatl The monster species that never randomly spawned: german sniper The monster species that never randomly spawned: bronze colossus The monster species that never randomly spawned: invisible horror The monster species that never randomly spawned: Idiot Brain The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 19) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 95) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 1) Next attribute increase check would have come at turn 2730 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1118) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...