Heliokopis, neutral male gnomish Wizard --+---- -- |...!@f..| |...."...| ....{....| |...=....| ---------- [Heliokopi the Evoker] St8 Dx6 Co13 In13 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $5 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of trap detection {1} j - a blessed scroll of fire {1} k - an uncursed scroll of gold detection {1} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of sleep (0:5) {1} m - a blessed spellbook of resist poison (0:1) {1} n - a blessed spellbook of light (0:1) {1} o - a blessed spellbook of magic missile (0:1) {1} Potions f - an uncursed potion of enlightenment {1} g - a blessed potion of paralysis {1} h - an uncursed potion of paralysis {1} Rings d - an uncursed ring of teleportation {1} e - an uncursed ring of fire resistance {1} Wands c - an uncursed wand of fireball (0:5) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 56% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Monster spawn increase started at turn 27826 Monster spawn increase reached its maximum at turn 40435 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 315406 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: Alida (freq bonus 6) The monster species that spawned more often: dwarven guardian (freq bonus 8) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 10) The monster species that spawned more often: Windows XP (freq bonus 6) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 7) The monster species that spawned more often: cancel vortex (freq bonus 5) The monster species that spawned more often: siena patch (freq bonus 10) The monster species that spawned more often: wind bowman (freq bonus 8) The monster species that spawned more often: diabolic potato (freq bonus 9) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 4) The monster species that spawned more often: Touda, the Shikigami (freq bonus 5) The monster species that spawned more often: osyluth (freq bonus 4) The monster species that spawned more often: sucker nymph (freq bonus 6) The monster species that spawned more often: Rough Teresa (freq bonus 4) The monster species that spawned more often: Warder Kchief (freq bonus 5) The monster species that spawned more often: Undead Kaptain (freq bonus 15) The monster species that spawned more often: glib vortex (freq bonus 10) The monster species that spawned more often: alongdeybayday (freq bonus 4) The monster species that spawned more often: black midge (freq bonus 10) The monster species that spawned more often: metal black (freq bonus 16) The monster species that never randomly spawned: amorphous spore The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: jumping ego kraken The monster species that never randomly spawned: hobbit bandit The monster species that never randomly spawned: immobile warp fungus The monster species that never randomly spawned: steel zombie The monster species that never randomly spawned: giant mastodon The monster species that never randomly spawned: siena stalk The monster species that never randomly spawned: pokemon The monster species that never randomly spawned: undead stargazer The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 47) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 1) Next attribute increase check would have come at turn 3054 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1087) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...