Heliokopis, neutral male gnomish Wizard ------------- |......<.^..| |...........| ---------.-+- #,,, #,,# #,,,# ##----------- #,,# ###,-.))))))))| ,,,## #,,,|.))))))))| #,,,# #,##|!))).))))| ##,## #,# |.)).)))))| ,,,` #,# ----------- ------.-+--,# |.........|,# |.........|,# |......@...,# |{....>...|## ----------- [Heliokopi the Conjurer] St6 Dx11 Co12 In8 Wi5 Ch6 WizGnoMalNeu Dlvl:2 $19 HP37(37) Pw51(51) AC9 Exp3 T728 Latest messages You see here 20 frag grenades {10}. You see here 30 silver bullets {15}. You see here a red stick {1}. (3x) The kitten picks up a potion {1}. You see here 39 frag grenades {20}. You see here 87 silver bullets {44}. You see here 14 rockets {7}. The kitten drops a potion {1}. You see here 23 frag grenades {12}. You see here 24 rockets {12}. You see here a pink potion {1}. You stop. Your kitten is in the way! You see here 19 frag grenades {10}. You see here 18 gas grenades {9}. You see here 21 rockets {11}. You see here 32 bullets {16}. You see here 64 bullets {32}. The kitten picks up a pink potion {1}. The kitten drops a pink potion {1}. Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 80% Wand drop chance was reduced to 95% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Monster spawn increase started at turn 11181 Monster spawn increase reached its maximum at turn 98981 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12386955 The monster class that cannot be genocided was worm The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: camouflaged watcher (freq bonus 12) The monster species that spawned more often: eastern rabbit (freq bonus 6) The monster species that spawned more often: blue-green fungus (freq bonus 12) The monster species that spawned more often: giant grey bat (freq bonus 4) The monster species that spawned more often: dracolisk (freq bonus 2) The monster species that spawned more often: pride turret (freq bonus 7) The monster species that spawned more often: inertia warp fungus (freq bonus 6) The monster species that spawned more often: poison spitter (freq bonus 10) The monster species that spawned more often: Orkus (freq bonus 3) The monster species that spawned more often: Fanny (freq bonus 8) The monster species that spawned more often: difficult elephant (freq bonus 15) The monster species that spawned more often: baby sapphire dragon (freq bonus 12) The monster species that spawned more often: boobed permamimic (freq bonus 4) The monster species that spawned more often: four of diamonds (freq bonus 2) The monster species that spawned more often: tyrannosaur (freq bonus 4) The monster species that spawned more often: quantum colony (freq bonus 2) The monster species that spawned more often: old bear (freq bonus 6) The monster species that spawned more often: maggot mass (freq bonus 4) The monster species that spawned more often: water fungus (freq bonus 2) The monster species that spawned more often: sucker patch (freq bonus 6) The monster species that never randomly spawned: slut with syphilis The monster species that never randomly spawned: aquator The monster species that never randomly spawned: Maeglin, the Traitor of Gondolin The monster species that never randomly spawned: pile of killer coins The monster species that never randomly spawned: poison mage The monster species that never randomly spawned: metal piercer The monster species that never randomly spawned: uberwumpus The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: white spore The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 20) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1) Next attribute increase check would have come at turn 1084 Strength training was 12 Dexterity training was 6 Wisdom training was 5 Constitution training was 35 You were magic-protected You had automatic searching You had infravision You had 742 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 98% b - resist sleep 1 protect 0% 93% c - knock 1 matter 0% 93% d - confuse monster 2 enchant 0% 93% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) vanish 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw energy 1X Prepared(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (33 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (21 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...