Heliokopis, neutral male gnomish Wizard -.- -#-- #... ...| ...#..| #.!..| #f@| --- [Heliokopi the Evoker] St7 Dx18 Co9 In15 Wi6 Ch8 WizGnoMalNeu+H Dlvl:1 $0 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male haxor gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 48% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 16120 Monster spawn increase reached its maximum at turn 132413 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 758698 The monster class that cannot be genocided was umber hulk Today, this monster class was always generated invisible: turret The monster class that was spawned more often: jabberwock (freq bonus 4) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: bright violet mushroom (freq bonus 10) The monster species that spawned more often: battering ram (freq bonus 32) The monster species that spawned more often: venomous nymph (freq bonus 24) The monster species that spawned more often: koffing (freq bonus 6) The monster species that spawned more often: Unveiled Grigori (freq bonus 7) The monster species that spawned more often: turkish lady (freq bonus 6) The monster species that spawned more often: kadabra (freq bonus 12) The monster species that spawned more often: undead nobleman (freq bonus 7) The monster species that spawned more often: ice force fungus (freq bonus 5) The monster species that spawned more often: deformed girl (freq bonus 18) The monster species that spawned more often: sloppy sloth (freq bonus 7) The monster species that spawned more often: Laura's hugging boot (freq bonus 54) The monster species that spawned more often: ecofriendly researcher (freq bonus 6) The monster species that spawned more often: giant grasshopper (freq bonus 14) The monster species that spawned more often: very old blood dragon (freq bonus 6) The monster species that spawned more often: spike spore (freq bonus 5) The monster species that spawned more often: stormtrooper (freq bonus 9) The monster species that spawned more often: blink warp patch (freq bonus 24) The monster species that spawned more often: terracotta soldier (freq bonus 6) The monster species that spawned more often: Kerstin (freq bonus 18) The monster species that never randomly spawned: dire boar The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: novel stalk The monster species that never randomly spawned: goblin fighter The monster species that never randomly spawned: black flower The monster species that never randomly spawned: Megumi Kannazuki The monster species that never randomly spawned: humming terminal The monster species that never randomly spawned: fake growth The monster species that never randomly spawned: giant grey termite The monster species that never randomly spawned: berserker The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 18) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 2) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 4) Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (444) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...