Heliokopis, neutral male gnomish Wizard --------------------------------------------------------------- |.............................................................| |.................................f@..........................| |..........................................................$..| |.............................................................+ ----------------------+--------+------------------------------- [Heliokopi the Evoker] St6 Dx20 Co9 In22 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Autopickup: ON, for all objects. Autopickup: OFF. # Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Scroll drop chance was reduced to 89% Potion drop chance was reduced to 91% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 53440 Monster spawn increase reached its maximum at turn 88657 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 435150 The monster class that cannot be genocided was zombie The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: fire rogue (freq bonus 6) The monster species that spawned more often: beige warp patch (freq bonus 6) The monster species that spawned more often: undead undertaker (freq bonus 10) The monster species that spawned more often: adventurer fungus (freq bonus 6) The monster species that spawned more often: red kite (freq bonus 12) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 12) The monster species that spawned more often: Iris flax (freq bonus 6) The monster species that spawned more often: centipede (freq bonus 6) The monster species that spawned more often: disintegration hound (freq bonus 6) The monster species that spawned more often: giant tse-tse fly (freq bonus 6) The monster species that spawned more often: invisible patch (freq bonus 6) The monster species that spawned more often: revival spinner (freq bonus 10) The monster species that spawned more often: Gai Mite (freq bonus 5) The monster species that spawned more often: greener springy (freq bonus 6) The monster species that spawned more often: blue colony (freq bonus 12) The monster species that spawned more often: spike stalk (freq bonus 12) The monster species that spawned more often: hidden rutterkin (freq bonus 16) The monster species that spawned more often: ancient orange dragon (freq bonus 22) The monster species that spawned more often: tormented potato (freq bonus 11) The monster species that spawned more often: voracious piercer (freq bonus 5) The monster species that never randomly spawned: hulk The monster species that never randomly spawned: demonic hound The monster species that never randomly spawned: Idiot Brain The monster species that never randomly spawned: elam The monster species that never randomly spawned: Lisa's cuddly boot The monster species that never randomly spawned: phororachus The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: rotting mushroom patch The monster species that never randomly spawned: ravenous rat The monster species that never randomly spawned: albino roach The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 8) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 1) Next attribute increase check would have come at turn 806 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (453) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...