Heliokopis, neutral male gnomish Wizard -#-+- |f.$| |.@.| |...| ----- [Heliokopi the Evoker] St11 Dx20 Co11 In25 Wi18 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 17728 Monster spawn increase reached its maximum at turn 59685 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2143845 The monster class that cannot be genocided was nemese The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: anthrazite growth (freq bonus 4) The monster species that spawned more often: vacuum mushroom (freq bonus 4) The monster species that spawned more often: stone ooze (freq bonus 16) The monster species that spawned more often: headless ghost (freq bonus 12) The monster species that spawned more often: Ludwig (freq bonus 8) The monster species that spawned more often: multi-hued naga hatchling (freq bonus 3) The monster species that spawned more often: Xinvirae (freq bonus 7) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 10) The monster species that spawned more often: nondescript stalk (freq bonus 4) The monster species that spawned more often: natsukemono (freq bonus 6) The monster species that spawned more often: warty warp fungus (freq bonus 5) The monster species that spawned more often: mana mushroom (freq bonus 3) The monster species that spawned more often: destroyer (freq bonus 8) The monster species that spawned more often: hurog (freq bonus 5) The monster species that spawned more often: Aram (freq bonus 3) The monster species that spawned more often: blue-red fungus (freq bonus 2) The monster species that spawned more often: Doy1|:Ikn (freq bonus 16) The monster species that spawned more often: naiad elemental (freq bonus 7) The monster species that spawned more often: komodo dragon (freq bonus 8) The monster species that spawned more often: Idiot Brain (freq bonus 7) The monster species that never randomly spawned: imba water elemental The monster species that never randomly spawned: adventurer gnome The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: shard patch The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: giant red mouse The monster species that never randomly spawned: mountain kobold The monster species that never randomly spawned: baby black dragon The monster species that never randomly spawned: storm atronach The monster species that never randomly spawned: sphinx The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 7) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 2) Next attribute increase check would have come at turn 949 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...