Heliokopis, neutral male gnomish Wizard | |. |. |* |.--- |...| ---..f| |...@.| |..M..| |..---- --- [Heliokopi the Thaumaturge] St9 Dx14 Co10 In20 Wi9 Ch9 WizGnoMalNeu Min:5 $158 HP0(75) Pw85(102) AC8 Exp7 T2644 Latest messages [-4 -> 61] The human mummy claws you! [-4 -> 57] You hit the human mummy. The human mummy claws you! [-11 -> 46] The human mummy claws you! [-12 -> 34] You hit the human mummy. The human mummy claws you! [-8 -> 26] The human mummy claws you! [-12 -> 14] Warning: HP low! You just miss the human mummy. The human mummy claws you! [-3 -> 11] Warning: HP low! The human mummy claws you! You die... Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 21 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15871 Monster spawn increase reached its maximum at turn 38616 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 348436 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: leprechaun (freq bonus 1) The monster color that was spawned more often: white (freq bonus 3) The monster species that spawned more often: bright blue mushroom (freq bonus 8) The monster species that spawned more often: flying lemure (freq bonus 20) The monster species that spawned more often: rock awgwa (freq bonus 6) The monster species that spawned more often: dimmer (freq bonus 6) The monster species that spawned more often: metal eater (freq bonus 5) The monster species that spawned more often: huge grey bat (freq bonus 12) The monster species that spawned more often: magistrate (freq bonus 4) The monster species that spawned more often: clock colony (freq bonus 2) The monster species that spawned more often: large weapon trove (freq bonus 3) The monster species that spawned more often: giraffe (freq bonus 3) The monster species that spawned more often: suicide dwarf (freq bonus 12) The monster species that spawned more often: japanese dragon (freq bonus 2) The monster species that spawned more often: memory moss (freq bonus 10) The monster species that spawned more often: dementor (freq bonus 10) The monster species that spawned more often: giant nut/mother (freq bonus 4) The monster species that spawned more often: anthrazite fungus (freq bonus 8) The monster species that spawned more often: passive ghost (freq bonus 4) The monster species that spawned more often: frozen horror (freq bonus 4) The monster species that spawned more often: imba water elemental (freq bonus 8) The monster species that spawned more often: crypt lich (freq bonus 3) The monster species that never randomly spawned: being moose The monster species that never randomly spawned: Obox-ox The monster species that never randomly spawned: fire trove The monster species that never randomly spawned: covetous great orc The monster species that never randomly spawned: icicle smasher The monster species that never randomly spawned: rusting hulk The monster species that never randomly spawned: yellow warp fungus The monster species that never randomly spawned: Traffic Kop The monster species that never randomly spawned: sewer slime The monster species that never randomly spawned: dark stalk The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 1) Next attribute increase check would have come at turn 3218 Strength training was 50 Dexterity training was 16 Wisdom training was 43 Constitution training was 50 You were magic-protected You had automatic searching You had infravision You had 551 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 239% b - resist sleep 1 protect 0% 74% c - detect monsters 4 divine 0% 274% d - endure cold 2 protect 0% 74% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) vanish 7 R Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) draw energy 5X Prepared(0) power surge 3X Prepared(0) sigil of control 1X Prepared(0) tinker 1 R Prepared(0) Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 92 times You killed 50 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (82 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (32 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (59 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...