Heliokopis, neutral male gnomish Wizard ## #,---.,,,#,# --- --- ### ,# #....#,,,,## --.--- --- ---.-- -- ---- --..--- #,, |..|,-..,,# ----....| --..----....-- .- .. .....|-----...-.h-.`..--.- ---.......| |............| .| .. ....| (?|......|.....[..---.....|.--- ---.........-- .| ..- ...| ]$|..|...|...............---- --........| -.| |..| -..| .. ..|-|-..|..........---- |-......<-------.-----..| |..--|---|-..G...h...---.--- |.......................| +...h..%@)@..........| --- --.....----.----.. .....|---- |.......-F-.....h.|..| --....-- |..---.---....|(((|+------..{.......hh.-...|..| |.....---......|..+...|(.(|............`|..........|..| --.............| .....|...|-+-....$-..|.-....-...@-..-| ----..........----...--|-- |..-|-...................| |............|...#....| |..|..|----........h..G...- ---..........|..#.....----..|..|%%.-................- | -----....#.....|-....{........|..|%%.|....-...h_....-... |.....................--..|....#.....------.-.........@...h...-- -- -------------........|-............ .....................| -----------------------..........*,,,,,,**.--.| ---.,,,,,,,*,,,,`h,,## -- [Heliokopi the Magician] St12 Dx10 Co6 In17 Wi7 Ch11 WizGnoMalNeu Min:8 $316 HP-5(76) Pw116(127) AC4 Exp10 T5026 Latest messages Can't find dungeon feature '/'. h a humanoid (dwarf thief) (base level 2) (female) [seen: normal vision, infravision] Accessing Pokedex entry for dwarf thief... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 10, magic resistance = 10, alignment 4. Very slow (6). Normally appears everywhere, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous miner. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical touches - steals item Pick an object. h a humanoid (peaceful group dwarf) (base level 2) (female) [seen: normal vision, infravision] Accessing Pokedex entry for group dwarf... Base statistics of this monster type: Base level = 2, difficulty = 5, AC = 10, magic resistance = 10, alignment 4. Very slow (6). Normally appears everywhere in groups, with frequency 7. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous miner. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical You see here a hooded cloak {4}. The gunner called Disprezzo the smg user wields an assault rifle {16}! The assault rifle welds itself to the gunner called Disprezzo the smg user's hand! The gunner called Disprezzo the smg user fires 6 bullet! You are almost hit by the 1st bullet. You are hit by the 2nd bullet! [-12 -> 48] You are hit by the 3rd bullet! [-7 -> 41] You are hit by the 4th bullet! [-14 -> 27] You are hit by the 5th bullet! [-12 -> 15] Warning: HP low! You are hit by the 6th bullet! You die... Final attributes You were piously aligned Your alignment was 35 Your max alignment was 35 You carried 1 sins Potion identification only worked 3 times out of 24 Ring identification only worked 4 times out of 16 Monsters only dropped their musable items with 99% chance Amulet drop chance was reduced to 99% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 47% of the time only Number of artifacts generated was 1 Monster spawn increase started at turn 32731 Monster spawn increase reached its maximum at turn 79552 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 167997 The monster class that cannot be genocided was xorn The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: Barney the Dinosaur (freq bonus 4) The monster species that spawned more often: giant brass frog (freq bonus 20) The monster species that spawned more often: ice monster (freq bonus 5) The monster species that spawned more often: Barbara (freq bonus 4) The monster species that spawned more often: mob orc (freq bonus 4) The monster species that spawned more often: plain orc (freq bonus 6) The monster species that spawned more often: divine summoner (freq bonus 21) The monster species that spawned more often: giant copper scorpio (freq bonus 3) The monster species that spawned more often: force mugger (freq bonus 8) The monster species that spawned more often: goldminer (freq bonus 12) The monster species that spawned more often: electro charger (freq bonus 4) The monster species that spawned more often: grand wraith (freq bonus 8) The monster species that spawned more often: giant grey termite (freq bonus 2) The monster species that spawned more often: Gill Bates (freq bonus 3) The monster species that spawned more often: asian lady (freq bonus 6) The monster species that spawned more often: very annoying fish (freq bonus 4) The monster species that spawned more often: cursed spirit (freq bonus 8) The monster species that spawned more often: man of Harad (freq bonus 4) The monster species that spawned more often: compsognathus (freq bonus 4) The monster species that spawned more often: topaz patch (freq bonus 4) The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: raging ogre The monster species that never randomly spawned: bone golem The monster species that never randomly spawned: ultra white rat The monster species that never randomly spawned: giant white jellyfish The monster species that never randomly spawned: shambling mound The monster species that never randomly spawned: spider monkey The monster species that never randomly spawned: Shiere The monster species that never randomly spawned: ochre jelly The monster species that never randomly spawned: giant marksman ant The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 86) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 15) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 1) Next attribute increase check would have come at turn 7795 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were poison resistant You were magic-protected You had the following problem: The game gave insufficient amounts of information. (0) You had infravision You had 1226 points of nutrition remaining You were stealthy You were fast You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 700% b - resist sleep 1 protect 0% 50% c - light 1 divine 0% 80% Techniques known in the end Name Level Status reinforce memory 10X LIMIT(0) vanish 10 R LIMIT(0) appraisal 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(0) draw energy 8X LIMIT(0) power surge 6X LIMIT(2459) disarm 2 O LIMIT(0) Voluntary challenges You eaten 29 times You eaten food with animal by-products 21 times You eaten meat 21 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 291 times You killed 204 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (268 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (50 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Wizard) (231 of 540) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (29 of 160) enchantment spells [Basic] (max Master) (21 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (2 of 20) Goodbye Heliokopis the Wizard...