Heliokopis, neutral male gnomish Wizard ---------- |.....@f.- |........| |......... ---------- [Heliokopi the Evoker] St11 Dx10 Co16 In20 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of proof armor {1} j - an uncursed scroll of enchant armor {1} k - an uncursed scroll of enchant weapon {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:2) {1} m - a blessed spellbook of resist poison (0:2) {1} n - a blessed spellbook of detect monsters (0:2) {1} o - a blessed spellbook of insulate (0:5) {1} Potions f - an uncursed potion of see invisible {1} g - an uncursed potion of polymorph {1} h - an uncursed potion of extreme power {1} Rings d - an uncursed ring of protection from shape changers {1} e - an uncursed ring of sickness resistance {1} Wands c - an uncursed wand of striking (0:4) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Ring drop chance was reduced to 58% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Monster spawn increase started at turn 28943 Monster spawn increase reached its maximum at turn 51602 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 50526 The monster class that cannot be genocided was mummy The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: atzilut sephirah (freq bonus 4) The monster species that spawned more often: fire golem (freq bonus 7) The monster species that spawned more often: mad rage wolf (freq bonus 5) The monster species that spawned more often: poison wolf (freq bonus 7) The monster species that spawned more often: plague bearer (freq bonus 4) The monster species that spawned more often: ice golem (freq bonus 20) The monster species that spawned more often: mumbling cloud (freq bonus 4) The monster species that spawned more often: Klara (freq bonus 8) The monster species that spawned more often: semi-novice rogue (freq bonus 7) The monster species that spawned more often: time force patch (freq bonus 20) The monster species that spawned more often: ogre priest (freq bonus 5) The monster species that spawned more often: amazon (freq bonus 6) The monster species that spawned more often: mafia type (freq bonus 4) The monster species that spawned more often: undead altmer (freq bonus 7) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 7) The monster species that spawned more often: nord (freq bonus 10) The monster species that spawned more often: jackal (freq bonus 6) The monster species that spawned more often: stone troll boss (freq bonus 5) The monster species that spawned more often: ice nymph (freq bonus 6) The monster species that spawned more often: gorgon (freq bonus 18) The monster species that never randomly spawned: cave orc The monster species that never randomly spawned: Ludwig The monster species that never randomly spawned: secret car The monster species that never randomly spawned: sorcerer The monster species that never randomly spawned: Photon Earth The monster species that never randomly spawned: scavenger The monster species that never randomly spawned: draugr mummy The monster species that never randomly spawned: teleport trove The monster species that never randomly spawned: rocker The monster species that never randomly spawned: shining giant The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 12) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 19) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 9) Next attribute increase check would have come at turn 748 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...