Heliokopis, neutral male gnomish Wizard ---------- |.....$... |........| |....@...| |.....f..| ---------- [Heliokopi the Evoker] St5 Dx11 Co4 In14 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of enchant weapon {1} j - an uncursed scroll of confuse monster {1} k - an uncursed scroll of earth {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:5) {1} m - a blessed spellbook of resist poison (0:2) {1} n - a blessed spellbook of light (0:1) {1} o - a blessed spellbook of confuse monster (0:5) {1} Potions f - an uncursed potion of extra healing {1} g - an uncursed potion of paralysis {1} h - a blessed potion of clairvoyance {1} Rings d - an uncursed +1 ring of gain strength {1} e - an uncursed ring of fire resistance {1} Wands c - an uncursed wand of misfire (0:0) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 33 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 87% Wand drop chance was reduced to 83% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 61299 Monster spawn increase reached its maximum at turn 73175 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1286320 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: Sueschen's combat boot (freq bonus 3) The monster species that spawned more often: mean force fungus (freq bonus 16) The monster species that spawned more often: scrawny cat (freq bonus 6) The monster species that spawned more often: chasing garter snake (freq bonus 5) The monster species that spawned more often: Solvejg's mocassin (freq bonus 5) The monster species that spawned more often: Santa Claus (freq bonus 10) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 3) The monster species that spawned more often: baby wyvern (freq bonus 12) The monster species that spawned more often: troglodyte queen (freq bonus 10) The monster species that spawned more often: dementia dragon (freq bonus 4) The monster species that spawned more often: troll (freq bonus 10) The monster species that spawned more often: tear colony (freq bonus 24) The monster species that spawned more often: spell turret (freq bonus 5) The monster species that spawned more often: absent colony (freq bonus 3) The monster species that spawned more often: pharaoh (freq bonus 24) The monster species that spawned more often: sepia mold (freq bonus 7) The monster species that spawned more often: undead zookeeper (freq bonus 5) The monster species that spawned more often: red balrog (freq bonus 3) The monster species that spawned more often: living iron chain (freq bonus 12) The monster species that spawned more often: kobold lord (freq bonus 10) The monster species that never randomly spawned: mean spore The monster species that never randomly spawned: ice bear The monster species that never randomly spawned: domestic spider The monster species that never randomly spawned: drowned dead one The monster species that never randomly spawned: giant cockatflayer eellich The monster species that never randomly spawned: priest of Ghaunadaur The monster species that never randomly spawned: nondescript mushroom The monster species that never randomly spawned: fiery effulgence The monster species that never randomly spawned: steam-powered shotgun sentry The monster species that never randomly spawned: unknown grue The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 9) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 27) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 3) Next attribute increase check would have come at turn 2319 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (640) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...