Heliokopis, neutral male gnomish Wizard ----- ---------#######--...-- -........,,,,,,,......- |.....<.|######@|.---.| --------- #,%.| |.. ,,|$| |.| |.---.| |.....| --...-- ----- [Heliokopi the Evoker] St5 Dx12 Co17 In16 Wi9 Ch7 WizGnoMalNeu Dlvl:2 $9 HP27(30) Pw45(45) AC9 Exp2 T501 Latest messages 5 gold pieces. The kitten picks up 5 gold pieces. The kitten drops 5 gold pieces. You kill the evasive fox! You see here a steamy potion {1}. w - a steamy potion {1}. That door is closed. In what direction? [hykulnjb><] The door opens. You see here 9 gold pieces {0}. You hit the phasing acid blob. You kill the phasing acid blob! Welcome to experience level 2. The evasive sewer rat bites you! [-3 -> 27] You kill the evasive sewer rat! You see here a scroll of healing {1}. o - an uncursed scroll of healing {6}. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 23% chance Amulet drop chance was reduced to 71% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14972 Monster spawn increase reached its maximum at turn 39430 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 265980 The monster class that cannot be genocided was turret The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: poison elemental (freq bonus 4) The monster species that spawned more often: evil eye (freq bonus 3) The monster species that spawned more often: water naga (freq bonus 3) The monster species that spawned more often: aquatic kobold (freq bonus 10) The monster species that spawned more often: living bonfire (freq bonus 6) The monster species that spawned more often: Rita's sexy sandal (freq bonus 8) The monster species that spawned more often: flying goomba (freq bonus 10) The monster species that spawned more often: egyptian pharao (freq bonus 10) The monster species that spawned more often: fog cloud (freq bonus 20) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 5) The monster species that spawned more often: false warp patch (freq bonus 6) The monster species that spawned more often: novice warrior (freq bonus 30) The monster species that spawned more often: hollow one (freq bonus 3) The monster species that spawned more often: swamp creature (freq bonus 84) The monster species that spawned more often: rogue captain (freq bonus 8) The monster species that spawned more often: evasive wood nymph (freq bonus 10) The monster species that spawned more often: giant pink scorpion (freq bonus 8) The monster species that spawned more often: Bundle Tree (freq bonus 5) The monster species that spawned more often: raticate (freq bonus 4) The monster species that spawned more often: hardload turret (freq bonus 10) The monster species that never randomly spawned: arcanine The monster species that never randomly spawned: para turret The monster species that never randomly spawned: golden growth The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: animated combat stiletto The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: giant ebony frog The monster species that never randomly spawned: spikey mushroom patch The monster species that never randomly spawned: korean lady The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 19) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 11) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 1) Next attribute increase check would have come at turn 1149 Strength training was 11 Dexterity training was 2 Wisdom training was -3 Constitution training was 12 You were magic-protected You had infravision You had 975 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 95% b - resist poison 1 protect 0% 95% c - detect monsters 4 divine 19% 295% d - endure cold 2 protect 0% 95% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) vanish 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (29 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...