Heliokopis, neutral male gnomish Wizard ------- |<] Never mind. b - an uncursed +0 cloak of magic resistance (being worn) {4}. In what direction? [hykulnjb><] Never mind. b - an uncursed +0 cloak of magic resistance (being worn) {4}. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 97% chance Book drop chance was reduced to 97% Ring drop chance was reduced to 90% Potion drop chance was reduced to 65% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 12979 Monster spawn increase reached its maximum at turn 59576 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 28927710 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: real impact hound (freq bonus 5) The monster species that spawned more often: nazi SS agent (freq bonus 9) The monster species that spawned more often: bouldergon (freq bonus 18) The monster species that spawned more often: wrinkled mold (freq bonus 16) The monster species that spawned more often: secret disenchanter (freq bonus 12) The monster species that spawned more often: freemason councillor (freq bonus 6) The monster species that spawned more often: water dolphin (freq bonus 14) The monster species that spawned more often: slime prince (freq bonus 7) The monster species that spawned more often: giant wand trove (freq bonus 5) The monster species that spawned more often: haxor (freq bonus 28) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 6) The monster species that spawned more often: big armor trove (freq bonus 7) The monster species that spawned more often: rocker (freq bonus 16) The monster species that spawned more often: water snake (freq bonus 14) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 6) The monster species that spawned more often: sniper bundle head (freq bonus 16) The monster species that spawned more often: mirror patch (freq bonus 7) The monster species that spawned more often: werevortex (freq bonus 14) The monster species that spawned more often: cyclone rider (freq bonus 32) The monster species that spawned more often: locking stable (freq bonus 18) The monster species that never randomly spawned: Cyaegha The monster species that never randomly spawned: scarlet stalk The monster species that never randomly spawned: The Nemean Lion The monster species that never randomly spawned: master newt The monster species that never randomly spawned: printer daemon The monster species that never randomly spawned: blue ogre The monster species that never randomly spawned: newsgroup lady The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: striped rat snake The monster species that never randomly spawned: Douglas Adams The monster class that always generated with extra speed: archfiend The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 19) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 191) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 4) Next attribute increase check would have come at turn 188 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (774) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...