Heliokopis, lawful female yokuda Occult Master --- ###########----- |) --------------##### #,,,,,,,,,,....|#------- |? |.............,,,,# ###########|....`|`>...| |. |............|##### ------## #,...{|,-.....| | |............|##### #####|.`...,# #,---#-#|.....| |.............,,,,## -----m,,,,-....|,## #,,,,,# ------- --------.-----###,,# |.^..@####|....|,,# ####,## #,# ##,###### |...|## ------#,## #,# ##,# #,,,,,,###|...-,# #,,# #,# #,,# ######,,,,....|## ##,# #,# #,## #####|...| ##########,######## #,# #,# ----- #,,,,.,,,,,,,,,,,,# #,# -.----###########,#####################################,------.---,# |?....,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# #,|....#...|,# |...+|############################################## #,|<.......|,# |..[.?,,|...` ..$.$| #,-.........,# ------#,%...... .$.....| ##----------## ##|.` .. ...$$..| -- --- --------- [Heliokopi the Venture Caster] St14 Dx10 Co10 In12 Wi12 Ch8 OccYokFemLaw S13533 Dlvl:3 $2953 HP-1(60) Pw121(121) AC16 MC0 Mov12 Xp8/2396 Wt768/1770 T5491 Numb Hallu Latest messages Are you sure you want to pray? [yn] (n) You begin praying to Moloch. You are surrounded by a shimmering light. You finish your prayer. You feel that Tymora is pleased as punch. The rancid goo is gone! Yay! You see here an erroneous wand. W - a wand of digging. You're ready to rumble again! You hear someone cursing shoplifters. (2x) The iba swings his orcish dagger. The runoff force patch hits you! [-22 -> 28] The aqueously estoppage buttonholed swings his crude bow. The trowelling council hits you! [-12 -> 16] You open fire at the osyluth. The cyan starlit sky swings his axe. The member of the Greate Race of Yith hits you! You die... Your inventory Weapons f - the blessed corroded +3 collusion knife named Firecracker {2} t - 34 uncursed +0 crossbow bolts (in quiver) {1} u - an uncursed +0 crossbow {20} z - a blessed +3 battle-axe (weapon in hands) {48} A - a blessed +0 flail {7} G - a cursed +0 auto shotgun {24} J - an uncursed +1 axe {24} U - an uncursed +0 bow {12} Armor g - a cursed +0 black dress {10} w - an uncursed +0 pair of gauntlets (being worn) {4} x - an uncursed +0 pair of gauntlets of dexterity {4} K - an uncursed +0 heavy shield {100} Comestibles i - 4 uncursed K-rations {0} k - an uncursed sprig of wolfsbane {0} C - a blessed lemon {0} O - an uncursed apple {0} Scrolls # - a cursed scroll of healing {0} n - an uncursed scroll of healing {0} p - 5 uncursed scrolls of mana {0} q - 2 uncursed scrolls of phase door {0} L - an uncursed scroll of cure {0} Spellbooks o - an uncursed spellbook of cure dim (0:2) {0} Potions c - an uncursed finalized potion of gain energy {0} j - an uncursed potion of see invisible {0} Rings # - a cursed -1 ring of gain constitution {0} h - an uncursed ring of regeneration {0} Q - an uncursed +1 ring of gain intelligence {0} Wands e - a * blessed wand of sterilize (0:18) {0} H - an uncursed wand of undead turning (0:5) {0} M - an uncursed wand of make invisible (0:7) {0} S - an uncursed wand of fire (0:4) {0} W - a blessed wand of healing (0:5) {0} Y - a ! uncursed wand of digging (0:5) {0} Tools m - an uncursed oil lamp (1273) {0} B - a * uncursed mirror {0} D - a blessed -1 fishing pole {12} E - 4 uncursed wax candle (2000)'s {0} F - an uncursed wax candle (2000) {0} I - a cursed tin whistle {0} N - an uncursed tin whistle {0} T - a * uncursed mirror {0} V - a blessed figurine of a red mushroom {0} X - an uncursed large box {500} Gems R - the blessed +2 touchstone named Gorden's Frenzy Contents of the large box: an uncursed potion of restore ability {0} an uncursed finalized potion of invisibility {0} an uncursed finalized potion of speed {0} an uncursed potion of acid {0} an uncursed finalized potion of gain energy {0} an uncursed scroll of teleportation {0} an uncursed finalized scroll of scare monster {0} a blessed scroll of stinking cloud {0} a blessed finalized scroll of enchant weapon {0} a blessed scroll of earth {0} an uncursed spellbook of restore ability (0:0) {0} an uncursed spellbook of cure blindness (4:1) {0} an uncursed spellbook of cone of cold (0:0) {0} a blessed finalized spellbook of redemption (0:1) {0} a blessed spellbook of satisfy hunger (0:4) {0} a blessed greased finalized spellbook of inertia control (0:3) {0} a blessed spellbook of forbidden knowledge (0:4) {0} an uncursed spellbook of polymorph (0:1) {0} an uncursed finalized spellbook of cure sickness (0:1) {0} an uncursed finalized spellbook of knock (7:0) {0} an uncursed spellbook of tunnelization (0:4) {0} an uncursed spellbook of cure blindness (7:1) {0} an uncursed strongly greased finalized spellbook of wizard lock (0:1) {0} an uncursed spellbook of cone of cold (0:1) {0} an uncursed spellbook of freeze sphere (0:5) {0} an uncursed spellbook of call the elements (0:5) {0} Final attributes You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: slow digestion You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 55% Implant drop chance was reduced to 99% Potion drop chance was reduced to 75% Armor drop chance was reduced to 65% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: shield (turn 14) The following skill became untrainable if you tried to train it too early: body spells (turn 225) The following skill became untrainable after a while: elemental spells (turn 10878) The following skill couldn't be trained before a certain turn number is reached: club (turn 51063) Number of artifacts generated was 0 Number of fake artifacts generated was 8 Monster spawn increase started at turn 59050 Monster spawn increase reached its maximum at turn 118578 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2462278 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: flying stone giant (freq bonus 24) The monster species that spawned more often: leocentaur stabber (freq bonus 36) The monster species that spawned more often: adom horror (freq bonus 6) The monster species that spawned more often: Windows 95 (freq bonus 56) The monster species that spawned more often: baby monkey (freq bonus 20) The monster species that spawned more often: impenetrable black unicorn (freq bonus 6) The monster species that spawned more often: nitric acid cloud (freq bonus 8) The monster species that spawned more often: blister warp fungus (freq bonus 8) The monster species that spawned more often: glare force fungus (freq bonus 20) The monster species that spawned more often: colorless force patch (freq bonus 16) The monster species that spawned more often: spearazon (freq bonus 12) The monster species that spawned more often: snuffled sexily matriliny (freq bonus 16) The monster species that spawned more often: ruby warp patch (freq bonus 42) The monster species that spawned more often: orgic saccharification (freq bonus 18) The monster species that spawned more often: adventurous wizard (freq bonus 10) The monster species that spawned more often: puzzling vortex (freq bonus 30) The monster species that spawned more often: low speeze (freq bonus 24) The monster species that spawned more often: Cristi (freq bonus 12) The monster species that spawned more often: crowned queen bee (freq bonus 10) The monster species that spawned more often: moose (freq bonus 3) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 5) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster species that never randomly spawned: make america great again elemental The monster species that never randomly spawned: dull spore The monster species that never randomly spawned: stalactoid The monster species that never randomly spawned: pile of airport coins The monster species that never randomly spawned: acid vampire The monster species that never randomly spawned: nothronychus The monster species that never randomly spawned: heavily armed golem The monster species that never randomly spawned: Wilhelm The monster species that never randomly spawned: glass elemental The monster species that never randomly spawned: excited tropical The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 6) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 4) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 10) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 29) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 4) Trap randomization happened for 1 in 704 traps Trap difficulty was increased by 3 Next attribute increase check would have come at turn 5715 Strength training was 50 Dexterity training was 50 Wisdom training was 38 Constitution training was 50 Your sanity was 7 You were poison resistant You were immune to sickness You were hallucinating (20) You were numbed (171) You had not decided on your sexuality yet You were suffering from very slight contamination. (3) You were prevented from having teleport control (0) You were prevented from having polymorph control (64) You had 533 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Dali and Moloch Your deity was Eos The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could have safely prayed (103) You are dead Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 6 occult 10% 446% b - inertia control 6 occult 10% 446% c - satisfy hunger 4 occult 10% 426% d - redemption 7 occult 99% 546% e - restore ability 4 healing 90% 65% f - cone of cold 5 matter 95% 66% g - polymorph 6 body 98% 67% h - cure sickness 3 healing 90% 68% i - knock 1 matter 10% 118% j - tunnelization 7 elemental 99% 73% k - cure blindness 2 healing 10% 74% l - wizard lock 2 matter 10% 76% m - freeze sphere 1 matter 10% 78% Techniques known in the end Name Level Status sigil of discharge 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Not Ready(1502) invoke deity 8 R Prepared(0) recharge 1X Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons spetum (forked polearm) fauchard (pole sickle) orcish dagger (crude dagger) orcish spear (crude spear) scimitar (curved sword) battle-axe (double-headed axe) Armor gauntlets (vampiric gloves) gauntlets of dexterity (ice-cold gloves) orcish helm (iron skull cap) gnomish helm (little red hat) orcish ring mail (crude ring mail) Scrolls scroll of enchant weapon (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of stinking cloud (ZAL BALAMAON EIEOY) scroll of healing (DEATH TO CLEANERS) scroll of mana (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) scroll of phase door (WA DO SHITAI NODESU KA) scroll of standard id (WUEICHWUEICH WUEICHWUEICH) scroll of cure (A WILD STEELIX APPEARED) * scroll of extra healing (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) * scroll of greater mana restoration (PLAY THE VIOLIN DULY THE OPINION) scroll of teleportation (SMALLER3 SMALLER3 SMALLER3) scroll of scare monster (SCUMHACK ROLLING FOR STAIRS) scroll of earth (GASEOUS SNAKE) Spellbooks spellbook of forbidden knowledge (corrupted) spellbook of inertia control (deep blue) spellbook of satisfy hunger (dark brown) spellbook of redemption (sublime) spellbook of restore ability (immortal) spellbook of cone of cold (foreign) spellbook of polymorph (red-hot) spellbook of cure sickness (cyan) spellbook of knock (thorny) spellbook of tunnelization (faded) spellbook of cure blindness (elemental) spellbook of wizard lock (dull) spellbook of freeze sphere (gold) spellbook of cure dim (colorful) spellbook of call the elements (crumbling) Potions potion of acid (sky blue) potion of speed (yerba mate) potion of extra healing (quicksilver) potion of gain energy (infusion) potion of see invisible (viscous) potion of restore ability (brown) potion of invisibility (brown oolong tea) Rings ring of regeneration (agate) ring of gain constitution (pretty) ring of gain intelligence (immaterial) Wands wand of sterilize (query) wand of digging (californium) wand of fireball (bauxite) wand of undead turning (alabaster) wand of make invisible (manzanita) wand of fire (aspen) wand of healing (erroneous) Tools oil lamp (lamp) mirror (looking glass) wax candle (candle) tin whistle (whistle) large box (wooden box) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 3: <- You are here Voluntary challenges You eaten 17 times You eaten food with animal by-products 10 times You eaten meat 9 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 229 times You killed 107 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (41 of 160) spirituality [Unskilled] (max Expert) (5 of 20) techniques [Unskilled] (max Expert) (3 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (15 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Skilled] (max Master) (223 of 540) axe [Basic] (max Expert) (25 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (8 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Skilled] (max Wizard) (224 of 540) Goodbye Heliokopis the Occult Master...