Heliokopis, chaotic male amnesiac Camperstriker ---- |<@# |@## |} --- [Heliokopi the Dirty Camper] St16 Dx8 Co9 In8 Wi13 Ch10 CamAmnMalCha+XJ S2577 Mines:5 $13 HP-1(59) Pw55(55) AC10 MC0 Mov12 Xp6/591 Wt181/1680 T1652 Latest messages The dwarf misses. The gnome lord hits you! [-4 -> 13] What do you want to read? [defHK or ?*] As you read the scroll, it disappears. Your body is transported to another location! The gnome lord hits you! [-4 -> 9] Warning: HP low! What do you want to read? [defHK or ?*] As you read the scroll, it disappears. Your body is transported to another location! 1 gold piece. You encounter the diver's paradise! 1 gold piece. The dungeon explorer wields a lightsaber {24}! The dungeon explorer ignites a green lightsaber. The dungeon explorer swings her green lightsaber. The dungeon explorer hits you! You die... Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 91% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 97% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 38) The following skill became untrainable if you tried to train it too early: bow (turn 93) The following skill became untrainable after a while: shuriken (turn 53525) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 43070) Heavy curses were more common by 64% Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 87183 Monster spawn increase reached its maximum at turn 213024 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 504560 The monster class that cannot be genocided was (null) The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: air hound (freq bonus 36) The monster species that spawned more often: shitty patch (freq bonus 54) The monster species that spawned more often: futz valence (freq bonus 6) The monster species that spawned more often: spellcasting turret (freq bonus 16) The monster species that spawned more often: koffing (freq bonus 21) The monster species that spawned more often: undead DQ slime (freq bonus 33) The monster species that spawned more often: gnohar sephirah (freq bonus 15) The monster species that spawned more often: Helen's lady pump (freq bonus 36) The monster species that spawned more often: lava warp fungus (freq bonus 132) The monster species that spawned more often: indigo stalk (freq bonus 16) The monster species that spawned more often: outplay extinguish (freq bonus 72) The monster species that spawned more often: petty rothe (freq bonus 12) The monster species that spawned more often: yellow pseudodragon (freq bonus 39) The monster species that spawned more often: competitively ropewalk (freq bonus 72) The monster species that spawned more often: depression mimic (freq bonus 16) The monster species that spawned more often: gold viper (freq bonus 21) The monster species that spawned more often: chaos butterfly (freq bonus 48) The monster species that spawned more often: Zuggotmoy (freq bonus 72) The monster species that spawned more often: western mistaught (freq bonus 52) The monster species that spawned more often: unrepentant undead (freq bonus 18) The monster trait that was more common: monsters with seduction dialogue (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 8) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: hellwasp swarm The monster species that never randomly spawned: mountaineering uncoupling The monster species that never randomly spawned: monocellular rhythmical tammy nabbed The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: washcloth firstly The monster species that never randomly spawned: +1 ad wall The monster species that never randomly spawned: landshark The monster species that never randomly spawned: killer chicken The monster species that never randomly spawned: honeysuckle dissimilarity The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 342) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 33) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 4) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 10) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 54) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 7) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 73) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 8) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 4) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 1) Trap randomization happened for 1 in 240 traps Next attribute increase check would have come at turn 9009 Strength training was 6 Dexterity training was 48 Wisdom training was 2 Constitution training was 50 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had 1247 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Armor leather gloves (awesome gloves) Scrolls scroll of healing (THIS KITTEN CORPSE IS DELICIOUS) scroll of mana (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of phase door (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of standard id (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of cure (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) * scroll of extra healing (OMGWTFBBQYASDDYWYPI) * scroll of greater mana restoration (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll called remove curse (OWERED HITTING BY LOOK SOUP) scroll of teleportation (THE AMY HER ROOMMATE IS VERY WING TUFTED) Wands wand of healing (silicon) wand of cancellation (cubic) wand of make invisible (poured) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 120 times You killed 48 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (7 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (11 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (38 of 160) searching [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (42 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (88 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Camperstriker...