Heliokopis, chaotic male amnesiac Camperstriker ----- }}} ------------ .}} | |..........| , }^}. |....<.....D %}..}...}| |.........@|, .}!}.# |..........| ------ |..........| ---------|-- ,,, #, [Heliokopi the Wallhack Exploiter] St12 Dx10 Co9 In13 Wi9 Ch8 CamAmnMalCha+XJ S988 Dlvl:2 $134 HP-4(62) Pw40(40) AC9 MC0 Mov12 Xp5/201 Wt605/1480 T1364 Latest messages You encounter a nuclear power plant! Your strike barely mars the immunizer's scales. The immunizer misses. You kill the immunizer! There is a doorway here. You see here an immunizer corpse {1450}. What do you want to eat? [* or ,] Ecch - that must have been poisonous! [-4 -> 3] Warning: HP low! This immunizer corpse tastes terrible! You cannibal! You will regret this! You stop eating the immunizer corpse. Rattle/clink! The super-sweet girl in plateau boots lost nothing. The super-sweet girl in plateau boots swings its sturdy plateau boot for girls. The unyielding plateau boot bonks your head! [-7 -> 1] Warning: HP low! The super-sweet girl in plateau boots hits you! You die... Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 62% Ring drop chance was reduced to 52% Wand drop chance was reduced to 97% Potion drop chance was reduced to 87% Armor drop chance was reduced to 93% Tool drop chance was reduced to 87% Food drop chance was reduced to 82% The following skill could not be trained at all: form I (Shii-Cho) The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: martial arts (turn 469) The following skill became untrainable if you tried to train it too early: chaos spells (turn 517) The following skill became untrainable after a while: body spells (turn 10676) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 36161) Sticky curses were more common by 14% Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42022 Monster spawn increase reached its maximum at turn 342202 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 474963 The monster class that cannot be genocided was worm The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: spatula fete (freq bonus 8) The monster species that spawned more often: snow rabbit (freq bonus 6) The monster species that spawned more often: Undead Kchief (freq bonus 18) The monster species that spawned more often: fortress master (freq bonus 4) The monster species that spawned more often: thraldom sadism pedagogic (freq bonus 120) The monster species that spawned more often: redefining accusant (freq bonus 14) The monster species that spawned more often: charcoal warp fungus (freq bonus 12) The monster species that spawned more often: +3 ml barrier (freq bonus 12) The monster species that spawned more often: wooden force patch (freq bonus 24) The monster species that spawned more often: hidden warp patch (freq bonus 6) The monster species that spawned more often: colorful indiscrete blab raglan marihuana (freq bonus 20) The monster species that spawned more often: ruinated slew (freq bonus 24) The monster species that spawned more often: decriminalized erratic (freq bonus 8) The monster species that spawned more often: colorless growth (freq bonus 4) The monster species that spawned more often: notably congregation (freq bonus 6) The monster species that spawned more often: corse coordinating step (freq bonus 12) The monster species that spawned more often: autocade lipper omnium (freq bonus 4) The monster species that spawned more often: gold mimic (freq bonus 24) The monster species that spawned more often: blue-red growth (freq bonus 30) The monster species that spawned more often: Shuma-Gorath (freq bonus 12) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster species that never randomly spawned: zombocat The monster species that never randomly spawned: voodooism peritonitic setter The monster species that never randomly spawned: revindicating alright The monster species that never randomly spawned: correct sentai The monster species that never randomly spawned: rewiring regathered The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: great lich The monster species that never randomly spawned: covtking The monster species that never randomly spawned: pesach sephirah The monster species that never randomly spawned: beedrill The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 66) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 35) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 13) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 5) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 3) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 4) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 5) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 17) Trap randomization happened for 1 in 528 traps Next attribute increase check would have come at turn 1549 Strength training was 49 Dexterity training was 36 Wisdom training was 6 Constitution training was 50 Your sanity was 0 You had not decided on your sexuality yet You were suffering from light contamination. (377) You were prevented from having fear resistance (0) You had 1097 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Scrolls scroll of healing (TFIRHCS EGILIEH) scroll of mana (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of phase door (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of standard id (TRY HARD) scroll of cure (SKCUS YELDUD) * scroll of extra healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) * scroll of greater mana restoration (PEDULI SING JALMO SIMBOL PANGAN) scroll of identify (MUUTATATOTOTS) Potions potion of full healing (nectar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 80 times You killed 24 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (22 of 160) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (28 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (82 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Camperstriker...