Heliokopis, chaotic male amnesiac Camperstriker -- -- | .| | + | | | . . . # --- ------- |.}.}.}.;@| |}.}F}}}.;| |.}F}.}.}.| |>.}.}F}F}| ----------- [Heliokopi the Wallhack Exploiter] St9 Dx11 Co4 In6 Wi7 Ch9 CamAmnMalCha+XJ S597 Dlvl:2 $19 HP-6(37) Pw22(22) AC10 MC0 Mov12 Xp3/62 Wt95/910 T331 Latest messages You feel healthier! The giant eel bites you! [-11 -> 14] The giant eel brushes against your leg. Your cumbersome armour gets in the way of the attack. The giant eel misses. The giant eel just misses! The giant eel bites you! Camperstriker, your life force is running out. [-12 -> 2] Warning: HP low! The giant eel brushes against your leg. What do you want to read? [c-h or ?*] As you read the scroll, it disappears. You feel healthier! The giant eel bites you! [-12 -> 8] The giant eel misses. The giant eel bites you! You die... Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} i - a blessed +0 orcish short sword {12} k - a cursed +0 flail {7} Armor b - a heavily cursed -2 leather armor (being worn) {60} j - an uncursed +5 orcish helm {12} Scrolls c - 3 uncursed scrolls of healing {0} d - an uncursed greased scroll of mana {0} e - 3 uncursed scrolls of mana {0} f - 2 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: detect monsters You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 64% Food drop chance was reduced to 93% Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: lightsaber (turn 73) The following skill became untrainable if you tried to train it too early: long sword (turn 1274) The following skill became untrainable after a while: techniques (turn 70172) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 32949) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 45810 Monster spawn increase reached its maximum at turn 91846 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1066036 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: glare warp fungus (freq bonus 9) The monster species that spawned more often: discern reproval unfeasible (freq bonus 9) The monster species that spawned more often: reinvestment leaking (freq bonus 30) The monster species that spawned more often: meme warp patch (freq bonus 24) The monster species that spawned more often: blood vortex (freq bonus 5) The monster species that spawned more often: flying moyatto ball (freq bonus 24) The monster species that spawned more often: cure slangy (freq bonus 15) The monster species that spawned more often: chaotic servant (freq bonus 10) The monster species that spawned more often: foozle anchor (freq bonus 8) The monster species that spawned more often: shade jelly (freq bonus 10) The monster species that spawned more often: Marionette (freq bonus 72) The monster species that spawned more often: dyke intentionally (freq bonus 30) The monster species that spawned more often: celestial summoner (freq bonus 32) The monster species that spawned more often: bone devil (freq bonus 28) The monster species that spawned more often: shale throng (freq bonus 63) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 12) The monster species that spawned more often: porter nuclear vortex (freq bonus 108) The monster species that spawned more often: cyberdemon (freq bonus 5) The monster species that spawned more often: jumping tortoise (freq bonus 16) The monster species that spawned more often: porter elf (freq bonus 28) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster species that never randomly spawned: camo rubber The monster species that never randomly spawned: healing warp patch The monster species that never randomly spawned: budget subnormality The monster species that never randomly spawned: mushroom The monster species that never randomly spawned: mummified soldier The monster species that never randomly spawned: really dangerous mold The monster species that never randomly spawned: trainer The monster species that never randomly spawned: maggot The monster species that never randomly spawned: Akotto, servant of Zagoto The monster species that never randomly spawned: devil's bug The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: amulet of spell metal (chrome) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 25) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 68) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 11) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 11) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 5) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 9) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 5) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 1) Trap randomization happened for 1 in 73 traps Trap difficulty was increased by 99 Next attribute increase check would have come at turn 356 Strength training was 10 Dexterity training was 6 Wisdom training was 6 Constitution training was 29 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You had 1804 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could have safely prayed (35) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons orcish short sword (crude short sword) Armor orcish helm (iron skull cap) Scrolls scroll of healing (SNAIL IS THE BEST RACE IN ELONA) scroll of mana (H A T E) scroll of phase door (PEW PEW BITCHES) scroll of standard id (ABSOLUTELY 0 CHANCE) scroll of cure (BINAURAL BEATS BY DRE) * scroll of extra healing (OTDR CRASHES AND ERASES YOUR SAVEGAME) * scroll of greater mana restoration (SCUMHACK ROLLING FOR STAIRS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (29 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Camperstriker...