Heliokopis, chaotic male amnesiac Camperstriker ---------------- +..............| |@.............| ...............| ------- -------- [Heliokopi the Wallhack Exploiter] St13 Dx12 Co10 In15 Wi10 Ch13 CamAmnMalCha+XJ S1219 Dlvl:3 $21 HP19(47) Pw39(39) AC10 MC0 Mov12 Xp5/272 Wt869/1600 T1267 Hungry Paralyzed Latest messages j - an i-cursed +1 battle-axe {48}. Meatdog eats a D-chicken corpse {100}. Your limbs are stiffening. You kill the colony lichen! The mutated undead cockatrice Multiplicator Aggravator misses. (3x) The small chickatrice bites you! [-1 -> 20] The small chickatrice touches you! [-1 -> 19] You hear the small chickatrice's hissing! Your limbs have turned to stone. What do you want to zap? [l or ?*] In what direction? [hykulnjb><] You hear some noises. You have turned to stone. What do you want to zap? [l or ?*] In what direction? [hykulnjb><] You dig a hole through the ground. You fall through... You are a statue. Your inventory Weapons i - an i-uncursed -1 spetum {20} j - an i-cursed +1 battle-axe {48} r - a w-uncursed +0 crossbow {20} u - an i-uncursed +0 long sword (weapon in hand) {16} Armor b - a l-heavily cursed -2 leather armor (being worn) {60} n - a c-uncursed +0 victorian underwear {5} p - an i-uncursed +1 plate mail {200} Scrolls c - 4 ? uncursed scrolls of healing {0} d - 4 ? uncursed scrolls of mana {0} e - 2 ? uncursed scrolls of phase door {0} k - a ? uncursed finalized scroll of charging {0} Wands l - a ] uncursed wand of digging (0:4) {0} Tools m - a w-uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 42 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 35% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 98% Tool drop chance was reduced to 83% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: divination spells (turn 20) The following skill became untrainable if you tried to train it too early: mace (turn 160) The following skill became untrainable after a while: lance (turn 47302) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 42205) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 34225 Monster spawn increase reached its maximum at turn 295735 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 830778 The monster class that cannot be genocided was nymph The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: giant louse (freq bonus 6) The monster species that spawned more often: white balrog (freq bonus 24) The monster species that spawned more often: determiner untangling (freq bonus 12) The monster species that spawned more often: chamiri (freq bonus 6) The monster species that spawned more often: friend nymph (freq bonus 27) The monster species that spawned more often: semi-novice ranger (freq bonus 4) The monster species that spawned more often: giant leopard (freq bonus 16) The monster species that spawned more often: gaboonese (freq bonus 8) The monster species that spawned more often: gatsu (freq bonus 56) The monster species that spawned more often: Elena's plateau boot (freq bonus 24) The monster species that spawned more often: moonscape reabsorb (freq bonus 24) The monster species that spawned more often: Chaska (freq bonus 40) The monster species that spawned more often: tracer (freq bonus 12) The monster species that spawned more often: romuliet (freq bonus 12) The monster species that spawned more often: hornily option (freq bonus 12) The monster species that spawned more often: foozle anchor (freq bonus 42) The monster species that spawned more often: envisioned reflowing concurring uranian (freq bonus 12) The monster species that spawned more often: kancho assassin (freq bonus 20) The monster species that spawned more often: reinterred buncoing (freq bonus 16) The monster species that spawned more often: Elvenking (freq bonus 6) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster species that never randomly spawned: ovarial betokening The monster species that never randomly spawned: moloch syncom bluebook amounted foliar tourneyed The monster species that never randomly spawned: eyetin The monster species that never randomly spawned: criminal The monster species that never randomly spawned: kraken tentacle The monster species that never randomly spawned: espeon The monster species that never randomly spawned: black error The monster species that never randomly spawned: spectre The monster species that never randomly spawned: falling patch The monster species that never randomly spawned: quickling queen The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 37) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 50) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 81) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 12) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 7) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 40) Trap randomization happened for 1 in 586 traps Next attribute increase check would have come at turn 4320 Strength training was 35 Dexterity training was 20 Wisdom training was 6 Constitution training was 4 Your sanity was 0 You were paralyzed (-3) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You had 451 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could not have safely prayed (1630) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Reloading(161) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons battle-axe (double-headed axe) spetum (forked polearm) Scrolls scroll of healing (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of mana (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of phase door (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of standard id (SYMANTEC KILLS RANSOM ISDA) scroll of cure (ZOUCH ZOUKI TO PARY) * scroll of extra healing (INS CUBITOR) * scroll of greater mana restoration (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of charging (AIR ELEMENTAL SPEED BEHOLDER) Potions potion of invisibility (golden) Wands wand of digging (pourpoor) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 77 times You killed 35 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (7 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (28 of 160) searching [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (27 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (51 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (17 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Camperstriker...