Heliokopis, lawful female trapper Kurwa {`{^`.`` .^.}-,.II```^^` #.I..I% II?````` ,.`..I#.. `I`..... , % | ,, ,,,,,,%,% %, . ,, ......... , ......... , ........@[, .....<... .. ... [Heliokopi the Kidnapped Beauty] St10 Dx11 Co10 In11 Wi4 Ch15 KurTrpFemLaw+JD S1653 Dlvl:3 $117 HP-3(67) Pw64(64) AC2 MC4 Mov12 Xp5/269 Wt1635/1410 T514 Burdened Latest messages Collusion! You hit it. You kill the mould! There is a doorway here. There are several objects here. You have a little trouble lifting D - a leather armor {60}. You have a little trouble lifting S - a scroll of healing {0}. You have a little trouble lifting U - a scroll of healing {0}. You have a little trouble lifting u - an uncursed scroll of healing {0}. What do you want to eat? [zAEJOP or ?*,] This mould corpse tastes terrible! You finish eating the mould corpse. What do you want to eat? [zAEJOP or ?*,] This snow monkey corpse is delicious! You finish eating the snow monkey corpse. You feel more pretty! You feel charismatic! BANG! A gun shoots at you! You are hit by a bullet! You die... Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: teleport control You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 95% Potion drop chance was reduced to 93% Armor drop chance was reduced to 79% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: occult spells (turn 2) The following skill became untrainable if you tried to train it too early: body spells (turn 1188) The following skill became untrainable after a while: mace (turn 34306) The following skill couldn't be trained before a certain turn number is reached: bow (turn 61464) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 14536 Monster spawn increase reached its maximum at turn 104838 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4698400 The monster class that cannot be genocided was trove The monster class that was spawned more often: lich (freq bonus 18) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: fancy stalk (freq bonus 192) The monster species that spawned more often: stalking bulette (freq bonus 80) The monster species that spawned more often: inertia monster (freq bonus 69) The monster species that spawned more often: dark gray warp fungus (freq bonus 40) The monster species that spawned more often: spider grue (freq bonus 120) The monster species that spawned more often: armored trapper (freq bonus 20) The monster species that spawned more often: street thug (freq bonus 63) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 80) The monster species that spawned more often: sharkbait (freq bonus 120) The monster species that spawned more often: threshold stalk (freq bonus 126) The monster species that spawned more often: wind fungus (freq bonus 40) The monster species that spawned more often: gelatinous qube (freq bonus 57) The monster species that spawned more often: Pazuzu (freq bonus 40) The monster species that spawned more often: aurora bomber (freq bonus 88) The monster species that spawned more often: motor trickster (freq bonus 80) The monster species that spawned more often: pink warp patch (freq bonus 40) The monster species that spawned more often: slimebesu lord (freq bonus 252) The monster species that spawned more often: giant stone crusher (freq bonus 42) The monster species that spawned more often: macross valkarie (freq bonus 63) The monster species that spawned more often: slinging mithril coins (freq bonus 21) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 12) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster species that never randomly spawned: sluggish boomer The monster species that never randomly spawned: Amelie The monster species that never randomly spawned: nessian pit fiend The monster species that never randomly spawned: yellow warp patch The monster species that never randomly spawned: real venom monster The monster species that never randomly spawned: secluded mushroom The monster species that never randomly spawned: actual trap vortex The monster species that never randomly spawned: Banisher The monster species that never randomly spawned: Annika The monster species that never randomly spawned: undead ice mage The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 34) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 6) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 5) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 10) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 24) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 22) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 1) Trap randomization happened for 1 in 699 traps Next attribute increase check would have come at turn 780 Strength training was 22 Dexterity training was 17 Wisdom training was 4 Constitution training was 29 Your sanity was 0 You had the speed bug. (0) You had the following problem: You always pick up items. (1714) You had the following problem: Doors are dangerous. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You were heterosexual You were prevented from having displacement (0) You were prevented from having teleport control (0) You had 1367 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor eerie cloak (nurse cloak) momhat (thinking helmet) scaler mittens (gameble gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (sexy heels) Scrolls scroll of destroy armor (GENTLE PEEPTOE HIGH HEELS) scroll of taming (GNASH EM EXTENDED DENTAL PLAN) scroll of trap detection (UTOR COMPERIO) scroll of boss companion (VUS AS CORIUMA) scroll of relocation (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of repair item (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of healing (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of mana (FPMAM) scroll of phase door (IMB AXES MUMMIES) scroll of standard id (CUT ENEMY BY HAMME OR NAIL) scroll of cure (JARVIK 7) * scroll of extra healing (OMGWTFBBQYASDDYWYPI) * scroll of greater mana restoration (SEVER OPEROFOR) scroll of fire (ORKAEL) Wands wand of trap creation (contro) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 40 times You killed 30 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (25 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (22 of 160) petkeeping [Basic] (max Expert) (25 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (56 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Kurwa...