Heliokopis, lawful female trapper Kurwa ......+,} ......... ,, ..........,, `.`.`. ...<..... , . ), ..[.`..... .......,, ,,, , ..$).` ,,%, II I, , % b ,,,,,,,`,%, a@b,,,, .. ,, a ,.... , , ,....., ,.....% `,....I% ... , ...I, [Heliokopi the Sex Market Commodity] St11 Dx9 Co11 In12 Wi4 Ch13 KurTrpFemLaw+JD S3414 Dlvl:2 $148 HP-2(90) Pw90(90) AC-8 MC5 Mov12 Xp7/680 Wt85/1620 T477 Latest messages The queen bee misses. The queen bee stings you! You hear the howling of the CwnAnnwn... [-5 -> 8] Warning: HP low! urif;&!ME You miss the killer bee Armorer. Z^~blkHs$y0f}&XG^J_G . The killer bee Armorer just misses! The queen bee stings you! [-2 -> 6] Warning: HP low! You miss the killer bee Armorer. 69|I!6\dHf~6bx+ The queen bee stings you! (Rq Warning: HP low! The queen bee stings you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 54 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 52% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 86% Tool drop chance was reduced to 70% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: body spells (turn 124) The following skill became untrainable if you tried to train it too early: dagger (turn 1725) The following skill became untrainable after a while: missile weapons (turn 43640) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 12652) Heavy curses were more common by 6% Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 33936 Monster spawn increase reached its maximum at turn 96172 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1480290 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: cockatrice (freq bonus 3) The monster species that spawned more often: The high-heel loving asian girl her sexy wedge sandal (freq bonus 20) The monster species that spawned more often: sloppy growth (freq bonus 30) The monster species that spawned more often: giant lurker (freq bonus 9) The monster species that spawned more often: sam churned (freq bonus 6) The monster species that spawned more often: brattish heterogeneity (freq bonus 16) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 4) The monster species that spawned more often: ploddingly habiliment (freq bonus 28) The monster species that spawned more often: large worm (freq bonus 42) The monster species that spawned more often: mystic (freq bonus 7) The monster species that spawned more often: subsoil unclothing (freq bonus 6) The monster species that spawned more often: orange spore (freq bonus 15) The monster species that spawned more often: evil mage (freq bonus 30) The monster species that spawned more often: dagashi (freq bonus 18) The monster species that spawned more often: extorsive liver throughout (freq bonus 12) The monster species that spawned more often: sainthood befalling (freq bonus 20) The monster species that spawned more often: worm that walks (freq bonus 6) The monster species that spawned more often: pile of killer gold coins (freq bonus 10) The monster species that spawned more often: draugr (freq bonus 24) The monster species that spawned more often: yellow boomer (freq bonus 18) The monster species that spawned more often: soaker rewashing (freq bonus 20) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 10) The monster species that never randomly spawned: baby metroid The monster species that never randomly spawned: cursor nymph The monster species that never randomly spawned: giant white tick The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: leprosy drunkest The monster species that never randomly spawned: bearded devil The monster species that never randomly spawned: cohabitant uncharted The monster species that never randomly spawned: ancient order mindcrafter The monster species that never randomly spawned: The Wing Zero The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 17) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 17) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 11) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 15) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 5) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 25) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 69) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 4) Trap randomization happened for 1 in 939 traps Next attribute increase check would have come at turn 1280 Strength training was 44 Dexterity training was 33 Wisdom training was 7 Constitution training was 17 Your sanity was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your directional keys got swapped. (0) You were heterosexual You were prevented from having sickness resistance (0) You were prevented from having fear resistance (0) You had 888 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(2474) invoke deity 7 R LIMIT(0) Discoveries Armor eerie cloak (angband cloak) momhat (padded helmet) scaler mittens (spacey gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (hot boots) Scrolls scroll of destroy armor (TRASH GRENINJA) scroll of taming (GNAY GNIY) scroll of trap detection (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of boss companion (STUPIDAMY) scroll of relocation (GENTLY CARESS YOU TOO) scroll of repair item (WEATHER GH-KISS) scroll of healing (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of mana (SUS QUO SUM) scroll of phase door (BIEN TACHYMETRE GRESILLEMENT) scroll of standard id (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of cure (FLOW AND WAVE MOVES IS MORE POWER) * scroll of extra healing (UGGELUGGELUGGEL) * scroll of greater mana restoration (AURE ENTULUVA) Potions potion of sleeping (tasteless) Wands wand of trap creation (marble) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 54 times You killed 25 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (26 of 160) techniques [Unskilled] (max Expert) (3 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (74 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Kurwa...