Heliokopis, lawful female trapper Kurwa ^ ^ ^ ..a ... aa ... aa .. . . a ,,,, @ , aaa ,, , , , + `,,,,.|| , ............. , , ,,,,,,,` ........$.... , . , ............. , ... , ............. , ..... , ............ , .[..... ,,,,,,,` ,, ,,,,, , ,,,,,,,,,,,,,,,,,,,, [Heliokopi the Kidnapped Beauty] St3 Dx9 Co13 In10 Wi5 Ch16 KurTrpFemLaw+JD S562 Dlvl:5 $10 HP0(57) Pw59(59) AC-7 MC5 Mov12 Xp4/88 Wt607/1150 T1030 Hungry Latest messages Warning: HP low! The killer bee misses. The werebee misses. (2x) The killer bee misses. The killer bee stings you! [-1 -> 3] Warning: HP low! G [-1 -> 2] IVC4>.}S>JMoC*xi_|1B The werebee just misses! The werebee stings you! The killer bee just misses! The killer bee stings you! [-1 -> 1] Warning: HP low! The killer bee misses. The werebee misses. (2x) The killer bee stings you! You die... Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: disintegration resistance Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 84% Wand drop chance was reduced to 89% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 86% Tool drop chance was reduced to 75% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: hammer (turn 11) The following skill became untrainable if you tried to train it too early: sexy flats (turn 204) The following skill became untrainable after a while: body spells (turn 51313) The following skill couldn't be trained before a certain turn number is reached: dart (turn 30842) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 30789 Monster spawn increase reached its maximum at turn 83143 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 394823 The monster class that cannot be genocided was mimic The monster class that was spawned more often: piercer (freq bonus 12) The monster species that spawned more often: moldy fungus (freq bonus 30) The monster species that spawned more often: moldy spore (freq bonus 42) The monster species that spawned more often: exceptional paying (freq bonus 84) The monster species that spawned more often: oversell firebrick hopping outriding spiral (freq bonus 28) The monster species that spawned more often: sparkling mold (freq bonus 90) The monster species that spawned more often: VAX (freq bonus 26) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 26) The monster species that spawned more often: diphthong palest (freq bonus 136) The monster species that spawned more often: truant girl (freq bonus 56) The monster species that spawned more often: jellified boastingly ready (freq bonus 39) The monster species that spawned more often: svaziland mine dragon (freq bonus 26) The monster species that spawned more often: gore mushroom (freq bonus 30) The monster species that spawned more often: gug (freq bonus 192) The monster species that spawned more often: suppler tattletale autopsic gushy (freq bonus 34) The monster species that spawned more often: baal spy (freq bonus 52) The monster species that spawned more often: often overcooked taffrail (freq bonus 84) The monster species that spawned more often: green eye (freq bonus 48) The monster species that spawned more often: radiant force patch (freq bonus 52) The monster species that spawned more often: aloe gel (freq bonus 13) The monster species that spawned more often: fending spectacle (freq bonus 13) The monster trait that was more common: monsters that love to collect gems (freq bonus 24) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 3) The monster species that never randomly spawned: star-spawn of Cthulhu The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: siege rubbled The monster species that never randomly spawned: azure warp patch The monster species that never randomly spawned: algroth The monster species that never randomly spawned: tree nymph The monster species that never randomly spawned: evil warrior The monster species that never randomly spawned: poison whip salamander The monster species that never randomly spawned: Lexi The monster species that never randomly spawned: axial ray The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 29) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 175) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 10) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 8) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this trap was always invisible: cursed part trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 5) Trap randomization happened for 1 in 923 traps Next attribute increase check would have come at turn 1238 Strength training was 50 Dexterity training was 14 Wisdom training was 13 Constitution training was 17 Your sanity was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were heterosexual You were prevented from having cold resistance (0) You were prevented from having confusion resistance (0) You had 428 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (635) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Reloading(367) invoke deity 4 R Prepared(0) Discoveries Armor eerie cloak (demonic cloak) momhat (inkcoat helmet) scaler mittens (tar gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (hiking boots) Scrolls scroll of destroy armor (WORLD FALL) scroll of taming (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of trap detection (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of boss companion (PLEBHACK NOW WITH SAVESTATES) scroll of relocation (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of repair item (HP RECOVERY BY GRAUP) scroll of healing (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of mana (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of phase door (NSFW ASCII) scroll of standard id (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of cure (THRESH EM EXTENDED FARMING) * scroll of extra healing (UMUTO QUACK) * scroll of greater mana restoration (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) Potions potion of invisibility (fluorescent) Wands wand of trap creation (asymmetric) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 16 times You killed 16 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (19 of 20) devices [Basic] (max Grand Master) (26 of 160) petkeeping [Basic] (max Expert) (35 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (22 of 160) Weapon Skills knife [Basic] (max Expert) (25 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Kurwa...