[> Player: Hal Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-11-21.03:18:34.ttyrec Time: (1542770314) Wed Nov 21 03:18:34 2018 [GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver (1 of 5)[7  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer (2 of 5)[' e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair  m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku (3 of 5)[Ws H - a Paladin  I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel  e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite  i - a Twelph  j - an Unbeliever (4 of 5)["$W k - an Undead Slayer  l - an Undertaker  m - an User of Stand  n - a Valkyrie  o - a Wandkeeper  p - a Warrior  q - a Wild Talent  r - a Wizard  s - a Yeoman  t - a YSexymate  u - a Zookeeper  v - a Zyborg  * - Random  ! - Quit (5 of 5)[ +Choosing Race Pick the race of your Wizard   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer (1 of 6)[BX B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome (2 of 6)[vn e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist  m - heretic  n - hobbit  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich (3 of 6)[} )+Use hybrid races? [yn] (n) [WnChoosing Gender Pick the gender of your human Wizard  m - male f - female * - Random ! - Quit(end) [Ğ2+Choosing Alignment Pick the alignment of your male human Wizard  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [d +Ŀf@[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T1  It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all [z  the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thoth!--More--[Ŀf@Hello Hal, welcome to SlashEMExtended! You are a neutral male human Wizard.--More--[SI[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T1 b - an uncursed +0 cloak of magic resistance (being worn) {4}.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T1  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Spellbooks ('+') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) [M[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T1 [6Do you want to turn on the number pad? [yn] (n) []y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  askforalias [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false] (1 of 6)[ [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T1 Ŀf@b - an uncursed +0 cloak of magic resistance (being worn) {4}.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T1 Unknown command 'B'.[Hal [ the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T1 [  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  askforalias [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false] (1 of 6)[{ hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  hybridaggravator [false]  hybridevilvariant [false]  hybridlevelscaler [false]  hybriderosator [false]  hybridroommate [false]  hybridextravator [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true] [30[;1H(2 of 6)[+ a - classic_status [true]  b - cursesgraphics [false]  c - DECgraphics [false]  d - eatingconfirm [false]  e - eatingwalls [true]  f - eight_bit_tty [false]  g - extmenu [false]  h - gmmessage [true]  i - graffitihilite [true]  j - help [true]  k - hilite_pet [true]  l - hitpointbar [true]  m - IBMgraphics [true]  n - ignintr [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - statuscolors [true]  v - menucolors [false]  w - menu_on_esc [true]  x - menu_glyphs [false]  y - missing_safety [true]  z - mon_polycontrol [false]  A - moreforced [true]  B - numpadmessage [false]  C - null [true] (3 of 6)[;D a - perm_invent [true]  b - pickup_thrown [true]  c - pickup_cursed [false]  d - pokedex [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [false]  h - qwertz_layout [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showexp [false]  l - showrace [false]  m - showrealtime [false]  n - showscore [false]  o - showsym [true]  p - showdmg [true]  q - showweight [false]  r - showmc [false]  s - showmovement [false]  t - showlongstats [false]  u - showsanity [false]  v - silent [true]  w - sortpack [true]  x - sound [true]  y - sparkle [true]  z - standout [false]  A - tabcursesconfirm [false]  B - tech_description [true]  C - time [true] (4 of 6)[ a - timed_autosave [true]  b - quick_autosave [false]  c - tombstone [true]  d - toptenwin [false]  e - travel [true]  f - use_inverse [false]  g - verbose [true]  h - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Hal]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(non[ce)]  msghistory [20]  pettype [random] (5 of 6) [5 plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (6 of 6)"[÷[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T1 Ŀf@#[  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) %[C Y[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T1 '[% 0[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T2 +@<([rS[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T3 @fF*[m-You don't have anything to eat.--More--,[F [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T3 -[j#You are empty handed.--More--.[ Ŀ+@fF<[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T3 a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16}.--More--0[![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T3 Ŀ+@fF<0[ )What do you want to zap? [c or ?*] 4[CNever mind.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T3 5[1[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T4 f@5[) &[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T5 @f6[ԫ@[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T6 f@6[IPYou displaced your kitten.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T7 f@8[eYou displaced your kitten.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T8 @f8[ZYou displaced your kitten.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T9 @f8[de >[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T10 @f8[O M[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T11 @f9[*o@f[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T12 You hear muffled hissing.9[0 _[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T13 @Ff:[| 7[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T13 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T14 @f<:[85The door resists![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T15 f;[qYou begin bashing monsters with your bare hands.You miss the immobile growth.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T16 ?[  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) A[+Ŀ< Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the spA[:ace a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily A[\healthy).  / A wand.  = A ring. --More--B[ ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the direB[ctions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something --More--E[T numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands: E[U[16;1H ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal --More--I[ c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= aI[<u]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--I[ڊ [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T16 Ŀ+@F<J[} JYou hit the immobile growth.You get hurt by the immobile growth's spikes![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T16 [-1 -> 16][Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T17 J[BYou kill the immobile growth![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T18 %K[There is a wall in the way![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T18 K[Z8There is a wall in the way![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T18 L[s There is a wall in the way![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T18 M[0I[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T19 @fM[# S[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T20 f@M[cThe door resists!fF[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T21 The immobile growth rises from the dead![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T21 N[ҋ7The door resists![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T22 fN[M'The door resists![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T23 N[There is a wall in the way![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T23 O[UvYou hit the immobile growth.You get hurt by the immobile growth's spikes![Hal the Evok er] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  15(17)  Pw 28(28)  AC9 Exp1 T23 [-1 -> 15][Hal the Evok er] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  15(17)  Pw 28(28)  AC9 Exp1 T24 fO[(7You kill the immobile growth![Hal the Evok er] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  15(17)  Pw 28(28)  AC9 Exp1 T24 You get hurt by the immobile growth's spikes![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T24 [-1 -> 14][Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T25 fO[There is a wall in the way![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T25 O[w There is a wall in the way![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T25 O[a^ There is a wall in the way![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T25 P[ cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Q[# [Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 14(17)  Pw 28(28)  AC9 Exp1 T25 Ŀ+@fĿ<T[ cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--V[e; [Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 14(17)  Pw 28(28)  AC9 Exp1 T25 Ŀ+@fĿ<W[ There is a wall in the way![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T25 W[There is a wall in the way![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T25 W[vM There is a wall in the way![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T25 W[There is a wall in the way![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T25 X[5SThere is a wall in the way![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T25 X[FThere is a wall in the way![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T25 X[ The door resists![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T25 [Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T26 X[.The door resists![Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T27 fY[TZThe door opens.[Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T28 fZ[Ͼp[Hal the Evo ker] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  14(17)  Pw 28(28)  AC9 Exp1 T29 #@f#Z[j[Hal the Evok er] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  15(17)  Pw 28(28)  AC9 Exp1 T30 #@f[[Kl[Hal the Evok er] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  15(17)  Pw 28(28)  AC9 Exp1 T31 ##@#f[[ There is a wall in the way![Hal the Evok er] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  15(17)  Pw 28(28)  AC9 Exp1 T31 [[ a[Hal the Evok er] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  15(17)  Pw 28(28)  AC9 Exp1 T32 @#`#[[; With great effort you move the boulder.[Hal the Evok er] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  15(17)  Pw 28(28)  AC9 Exp1 T33 @#`#[[Eg[Hal the Evok er] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  15(17)  Pw 28(28)  AC9 Exp1 T34 @#`#\[b[Hal the Evok er] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  15(17)  Pw 28(28)  AC9 Exp1 T35 @#`#\[ [y[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T36 @+`\[>4[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T37 +Ŀ@#`#\["W F[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T37 [Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T38 @`#\[ You try to move the boulder, but in vain.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T38 ][}[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T39 #@#][rJ There is a wall in the way![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T39 ][2There is a wall in the way![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T39 ^[g[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T40 @^[This door is locked.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T40 ^[k This door is locked.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T40 ^[ This door is locked.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T40 `[4In what direction? [47896321><] `[&This door is locked.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T40 a[) 4In what direction? [47896321><] b[Z)You see no door there.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T40 c[[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T41 @d[O&In what direction? [47896321><] d[o cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--g[{[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 16(17)  Pw 28(28)  AC9 Exp1 T41 Ŀ######Ŀ##<######+Ŀ+@g[ߠ[38;5;7m##`#h[R&In what direction? [47896321><] h[h You are in the way![Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T42 j[v4In what direction? [47896321><] j[i [Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T42 l[[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T43 l[[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T44 m[y&In what direction? [47896321><] m[ cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--n[Ŀ######Ŀ##<######+Ŀ+@##`#[5;7m[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 16(17)  Pw 28(28)  AC9 Exp1 T44 Never mind.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T44 n['This door is locked.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T44 o[(This door is locked.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T44 o[zThis door is locked.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T44 o[This door is locked.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T44 o[NThis door is locked.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T44 o[M This door is locked.[Hal the Evoke r] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  16(17)  Pw 28(28)  AC9 Exp1 T44 o[ [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T45 @p[8&[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T46 f@p['[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T47 f@p[+1[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T48 f@p[ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T48 p[ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T48 q[f Weapons  a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {4}  Scrolls  i - an uncursed finalized scroll of charging {0}  j - an uncursed finalized scroll of gold detection {0}  k - an uncursed scroll of enchant weapon {0}  q - 5 uncursed scrolls of healing {0}  r - 4 uncursed scrolls of mana {0}  s - 3 uncursed scrolls of phase door {0}  t - 2 uncursed scrolls of standard id {0}  u - an uncursed scroll of cure {0}  Spellbooks  l - a blessed spellbook of sleep (0:2) {0}  m - a blessed spellbook of resist poison (0:3) {0}  n - a blessed spellbook of detect food (0:3) {0}  o - a blessed spellbook of insulate (7:5) {0}  Potions  f - a blessed finalized potion of fire {0}  g - an uncursed potion of see invisible {0}  h - a blessed fiq[x;nalized potion of booze {0}  Rings  d - an uncursed ring of teleportation {0}  e - a * uncursed -2 ring of adornment {0}  Wands  c - an uncursed wand of create monster (0:7) {0}  Tools  p - an uncursed magic marker (0:73) {0} (end) t[-[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T48 Ŀ######Ŀ##<######+Ŀ+[-mf@##`#b - an uncursed +0 cloak of magic resistance (being worn) {4}.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T48 Unknown command 'B'.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw t[.Q28(28)  AC9 Exp1 T48 x[  Weapons  a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {4}  Scrolls  i - an uncursed finalized scroll of charging {0}  j - an uncursed finalized scroll of gold detection {0}  k - an uncursed scroll of enchant weapon {0}  q - 5 uncursed scrolls of healing {0}  r - 4 uncursed scrolls of mana {0}  s - 3 uncursed scrolls of phase door {0}  t - 2 uncursed scrolls of standard id {0}  u - an uncursed scroll of cure {0}  Spellbooks  l - a blessed spellbook of sleep (0:2) {0}  m - a blessed spellbook of resist poison (0:3) {0}  n - a blessed spellbook of detect food (0:3) {0}  o - a blessed spellbook of insulate (7:5) {0}  Potions  f - a blessed finalized potion of fire {0}  g - an uncursed potion of see invisible {0}  h - a blessed fix[5;nalized potion of booze {0}  Rings  d - an uncursed ring of teleportation {0}  e - a * uncursed -2 ring of adornment {0}  Wands  c - an uncursed wand of create monster (0:7) {0}  Tools  p - an uncursed magic marker (0:73) {0} (end) {[0[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T48 Ŀ######Ŀ##<######+Ŀ+[38{[T;5;7mf@##`#}[ Weapons  a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {4}  Scrolls  i - an uncursed finalized scroll of charging {0}  j - an uncursed finalized scroll of gold detection {0}  k - an uncursed scroll of enchant weapon {0}  q - 5 uncursed scrolls of healing {0}  r - 4 uncursed scrolls of mana {0}  s - 3 uncursed scrolls of phase door {0}  t - 2 uncursed scrolls of standard id {0}  u - an uncursed scroll of cure {0}  Spellbooks  l - a blessed spellbook of sleep (0:2) {0}  m - a blessed spellbook of resist poison (0:3) {0}  n - a blessed spellbook of detect food (0:3) {0}  o - a blessed spellbook of insulate (7:5) {0}  Potions  f - a blessed finalized potion of fire {0}  g - an uncursed potion of see invisible {0}  h - a blessed finalize}[5d potion of booze {0}  Rings  d - an uncursed ring of teleportation {0}  e - a * uncursed -2 ring of adornment {0}  Wands  c - an uncursed wand of create monster (0:7) {0}  Tools  p - an uncursed magic marker (0:73) {0} (end) [$a [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T48 Ŀ######Ŀ##<######+Ŀ+[38[]a ;5;7mf@##`#b - an uncursed +0 cloak of magic resistance (being worn) {4}.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T48 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28) [[b 25;1H AC9 Exp1 T49 @fUnknown command '~'.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T49 [p>[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T49 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T50 @f[ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [*[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T50 b - an uncursed +0 cloak of magic resistance (being worn) {4}.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T50 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T51 @fUnknown command '~'.[Hal the Evo[ker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T51 [  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [7; [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T51 b - an uncursed +0 cloak of magic resistance (being worn) {4}.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T51 [SA l[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T52 f@Unknown command '~'.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T52 [ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [ҩ [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T52 b - an uncursed +0 cloak of magic resistance (being worn) {4}.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T52 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T53 @fUnknown command '~'.[Hal the Evoker ] St6 Dx8 Co12 [ In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T53 [  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [6 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T53 b - an uncursed +0 cloak of magic resistance (being worn) {4}.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T53 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T54 f@Unknown command '~'.[Hal the Evo[6 ker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T54 [Unknown command '^J'.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T54 [[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T54 [ [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 @[ [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 [[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 [i[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 [ˇ[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 [u[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 [ݶ[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 [* [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 [H [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 [[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 [W[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 [̄[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T55 [< Weapons  a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {4}  Scrolls  i - an uncursed finalized scroll of charging {0}  j - an uncursed finalized scroll of gold detection {0}  k - an uncursed scroll of enchant weapon {0}  q - 5 uncursed scrolls of healing {0}  r - 4 uncursed scrolls of mana {0}  s - 3 uncursed scrolls of phase door {0}  t - 2 uncursed scrolls of standard id {0}  u - an uncursed scroll of cure {0}  Spellbooks  l - a blessed spellbook of sleep (0:2) {0}  m - a blessed spellbook of resist poison (0:3) {0}  n - a blessed spellbook of detect food (0:3) {0}  o - a blessed spellbook of insulate (7:5) {0}  Potions  f - a blessed finalized potion of fire {0}  g - an uncursed potion of see invisible {0}  h - a blessed finalize[y5d potion of booze {0}  Rings  d - an uncursed ring of teleportation {0}  e - a * uncursed -2 ring of adornment {0}  Wands  c - an uncursed wand of create monster (0:7) {0}  Tools  p - an uncursed magic marker (0:73) {0} (end) [J[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T55 Ŀ######Ŀ##<######+Ŀ+[38[K;5;7mf##@`#[f[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T56 fĿ@[n1 H[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T57 f@[ I[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T58 f@[ڸJ[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T59 f@[ɕ;[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T60 f@[ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T60 [ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T60 [M There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T60 [There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T60 [Y There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T60 [[vSYou displaced your kitten.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T61 @f[l[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T61 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T62 @f[D 1[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T63 @f[^d[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T64 @f[O[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T65 @f[" There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T65 [f% There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T65 [} There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T65 [~b[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T66 @f[ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T66 [7 There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T66 [ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T66 [There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T66 [There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T66 [+;There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T66 [j J[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T67 @f[J[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 @f[8 There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [C There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [\There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [=4 There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [`There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [BThere is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [3There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [~ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [n There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [c+There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T68 [7qS[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T69 @f[t>[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T69 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T70 @f[DYou displaced your kitten.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T71 @f[ O[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T72 @f[+ =[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T73 f@[ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T73 [There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T73 [$[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T73 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T74 f@[ [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T75 @f[2 C[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T76 f@[A[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T77 f@[L  There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T77 [kThere is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T77 [There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T77 [?0 Y[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T78 f@[֍F[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T79 f@[j<[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T80 @f[ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T80 [WN[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T81 @f[\ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T81 [2$R[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T82 @f[T[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T83 @f[[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T84 @[ There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T84 [This door is locked.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T84 [RThis door is locked.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T84 [ This door is locked.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T84 [jh This door is locked.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T84 [This door is locked.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T84 [!This door is locked.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T84 [M[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T85 @[You try to move the boulder, but in vain.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T85 [f )You try to move the boulder, but in vain.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T85 [ )You try to move the boulder, but in vain.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T85 [ )You try to move the boulder, but in vain.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T85 [[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T85 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T86 ####@####[o There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T86 [There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T86 [` There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T86 [f C[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T87 >#@#[[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T88 #@#[_#@#[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T88 You hear a door crash open.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T89 [-3[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T90 #@#[-[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T91 #@#[$ -[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T92 #@#[ -[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T93 #@#[-[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T94 #@#[m%[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T95 @#[[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T96 @#[k[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T97 @#[t[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T97 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T98 #@#[' -[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T99 #@#[ B[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T100 @#[C*>[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T101 #@#[W^[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T102 #@#[%e[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T103 #@#[VN[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T104 #@#[ r[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T105 #@#$[\ [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T106 @[g[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T107 @[[x)[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T108 @[ [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T109 @[There is a wall in the way![Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T109 [ +You try to scale the mountain. This may take many attempts to succeed.[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T109 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T110 ['! [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T110 [Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu  17(17)  Pw 28(28)  AC9 Exp1 T111 [ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [v + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) [+Really quit [yes/no]? [%Wy[e[uc s[P[Hal the Evoker  17(17)  Pw 28(28) Ŀ#####Ŀ>##<#[}##+Ŀ+Ŀ####################Ŀ@`#######################$[}[Hal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T111 Do you want your possessions identified? DYWYPI? [ynq] (n) [hn Weapons  a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {4}  Scrolls  i - an uncursed finalized scroll of charging {0}  j - an uncursed finalized scroll of gold detection {0}  k - an uncursed scroll of enchant weapon {0}  q - 5 uncursed scrolls of healing {0}  r - 4 uncursed scrolls of mana {0}  s - 3 uncursed scrolls of phase door {0}  t - 2 uncursed scrolls of standard id {0}  u - an uncursed scroll of cure {0}  Spellbooks  l - a blessed spellbook of sleep (0:2) {0}  m - a blessed spellbook of resist poison (0:3) {0}  n - a blessed spellbook of detect food (0:3) {0}  o - a blessed spellbook of insulate (7:5) {0}  Potions  f - a blessed finalized potion of fire {0}  g - an uncursed potion of see invisible {0}  h - a blessed fina[9lized potion of booze {0}  Rings  d - an uncursed ring of teleportation {0}  e - a * uncursed -2 ring of adornment {0}  Wands  c - an uncursed wand of create monster (0:7) {0}  Tools  p - an uncursed magic marker (0:73) {0} (end) [Ŀ#####Ŀ>##<###+Ŀ+[38;5;6mĿ####################Ŀ@`#######################$[Hal the[s Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T111 Do you want to see your attributes? [ynq] (n) [#XnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 11. You carried 0 sins. You could not have this property at all: half spell damage. You could not have this property extrinsically: stealth. You could not have this property intrinsically: the Force. Scroll identification only worked 100 times out of 198. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 14. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 123. Tool identification only worked 5 times out of 16. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 77%. Ring drop chance was reduced to 87%. Amulet drop chance was reduced to 62%. Weapon drop chance was reduced to 90%. [22[AX ;1HArmor drop chance was reduced to 88%. Food drop chance was reduced to 99%. Musable item generation frequency had a negative bias of 25%. Concealing monsters were spawned underneath items 54% of the time only. The following skill could not be trained at all: techniques. The following skill was trained at half the usual rate: implants. The following skill was trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: paddle. --More--[QThe following skill was limited to skilled proficiency: short sword. The following skill was limited to expert proficiency: missile weapons. The following skill became untrainable if you tried to train it too early: quarterstaff (turn 10). The following skill became untrainable if you tried to train it too early: elemental spells (turn 140). The following skill became untrainable after a while: spirituality (turn 32391). The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 49552). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 46667. Monster spawn increase had reached its maximum at turn 288021. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 868464. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: trapp[Qer or lurker above (freq bonus 1). The monster species that was spawned more often: color changer (freq bonus 10). The monster species that was spawned more often: giant lizard (freq bonus 6). The monster species that was spawned more often: black prostitute (freq bonus 4). The monster species that was spawned more often: putting tunneler stepper (freq bonus 12). The monster species that was spawned more often: baal subject mummy (freq bonus 15). The monster species that was spawned more often: yora hawk (freq bonus 24). The monster species that was spawned more often: muttony odorized remilitarized (freq bonus 2). The monster species that was spawned more often: thick jumping jellyfish (freq bonus 12). The monster species that was spawned more often: engild relet (freq bonus 6). The monster species that was spawned more often: village idiot (freq bonus 3). The monster s[Rpecies that was spawned more often: nedian heraldry user (freq bonus 14). The monster species that was spawned more often: real warp fungus (freq bonus 6). The monster species that was spawned more often: blue buffalo (freq bonus 21). The monster species that was spawned more often: cockroachicus (freq bonus 12). The monster species that was spawned more often: yellow mewlip (freq bonus 12). --More--[> The monster species that was spawned more often: kobold digger (freq bonus 48). The monster species that was spawned more often: enravish bear (freq bonus 6). The monster species that was spawned more often: error devil (freq bonus 6). The monster species that was spawned more often: petty large pile of killer coins (freq bonus 18). The monster species that was spawned more often: lavender mold (freq bonus 3). The monster trait that was more common: monsters that love to collect gold (freq bonus 2). The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1). The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4). The monster species that was never randomly spawned: ministering shuddering forecasted. The monster species that was never randomly spawned: vaportex. The monster species that was never randomly spawned: vampire apprentice. The monster species that was [b never randomly spawned: performable engrosser. The monster species that was never randomly spawned: Rita's sweet stiletto. The monster species that was never randomly spawned: nubbly bindweed snappiest deportment gruesomer. The monster species that was never randomly spawned: young adult gray dragon. The monster species that was never randomly spawned: magic book mimic. The monster species that was never randomly spawned: mad alchemist. The monster species that was never randomly spawned: toxic patch. The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield). The RNG hath decreed that this item was never generated: wild blade ((null)). The RNG hath decreed that this item was never generated: torpedo ((null)). The RNG hath decreed that this item was never generated: trump coat (residential cloak). The RNG hath decreed that this item was neve[ 3r generated: fireball (ragged). The RNG hath decreed that this item was never generated: silk mail ((null)). The RNG hath decreed that this item was never generated: amulet of techout (taut). The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak). The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing). The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED). --More--[s The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 3). The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 8). The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 61). The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 6). The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 14). The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 40). The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 4). The RNG hath dec[s reed that this item was generated more often: sustain ability (bronze, freq bonus 4). The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9). [t The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 21). The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 6). The RNG hath decreed that this item was always generated cursed: physician bar ((null)). The RNG hath decreed that this item was always generated cursed: starvation stone (gray). The RNG hath decreed that this item was always generated cursed: gain wisdom (glass). The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet). The RNG hath decreed that this item was always generated cursed: magic candle (candle). The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray). The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao). The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)). [t |The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick). --More--[ The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)). The RNG hath decreed that this trap was always invisible: land mine. The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 2). Trap randomization happened for 1 in 86 traps. Next attribute increase check would have come at turn 1033. Strength training was 7. Dexterity training was 2. Wisdom training was 0. Constitution training was 5. Your sanity was 0. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having stealth (0). You were prevented from having half spell damage (0). You leeched mana. You had 1380 points of nutrition remaining. Your luck was zero. You could not have safely prayed (42). You survived. --More--[ވĿ#####Ŀ>##<###+Ŀ+[["mĿ####################Ŀ@`#######################$[Hal the Evoker [Ή[23;16H] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T111 Do you want to see your discoveries? [ynq] (n) [=n Discoveries   Unique Items  Book of the Dead  Weapons  quarterstaff (staff)  Armor  cloak of magic resistance (phantom cloak)  Scrolls  scroll of charging (JE VEUX ETRE JETE DANS LES NOIX)  scroll of gold detection (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE)  scroll of enchant weapon (STIFFEN BODY TO ADD POWER)  scroll of healing (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA)  scroll of mana (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO)  scroll of phase door (SUKI TOKIMEKI TO KISS)  scroll of standard id (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH)  scroll of cure (SNAIL IS THE BEST RACE IN ELONA)  * scroll of extra healing (STRAIGHT ONES STILL PRODUCTION)  * scroll of greater mana restoration (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES)  Spellbooks  * spellbook of slee[=p (venerable)  * spellbook of resist poison (parchment)  * spellbook of detect food (marvelous)  * spellbook of insulate (chaotic)  * spellbook of force bolt (noble)  * spellbook of mana bolt (gained)  * spellbook of drain life (old)  * spellbook of create monster (silver)  * spellbook of command undead (rainbow) (1 of 15)[98 * spellbook of summon undead (impenetrable)  * spellbook of energy bolt (programmed)  * spellbook of time (threatening)  * spellbook of hyper beam (sour)  * spellbook of sniper beam (rainy)  * spellbook of healing (pristine)  * spellbook of cure dim (scintillating)  * spellbook of cure blindness (molded)  * spellbook of cure numbness (light brown)  * spellbook of blind self (colluded)  * spellbook of stone to flesh (fiery)  * spellbook of cure sickness (striped)  * spellbook of cure hallucination (pale)  * spellbook of cure confusion (ragged)  * spellbook of cure burn (light blue)  * spellbook of confuse self (withered)  * spellbook of cure stun (red)  * spellbook of stun self (deep blue)  * spellbook of extra healing (wrath)  * spellbook of restore ability (shining)  * spellbook of banishing fear (stapled)  * spellbook of cure freeze (copied)  * spellboo[^8Lk of regeneration (inert)  * spellbook of acid ingestion (ethereal)  * spellbook of cure monster (fuzzy)  * spellbook of cure glib (candy)  * spellbook of full healing (psionic)  * spellbook of cure wounded legs (pen-written)  * spellbook of mass healing (many-paged) (2 of 15)[y * spellbook of gain level (multiplicative)  * spellbook of fixing (magenta)  * spellbook of light (multicolored)  * spellbook of darkness (crumbling)  * spellbook of amnesia (talkative)  * spellbook of chemistry (black-listed)  * spellbook of magictorch (gameplay-altering)  * spellbook of finger (regenerating)  * spellbook of dissolve food (glittering)  * spellbook of dememorize (heretical)  * spellbook of detect armor enchantment (bronze)  * spellbook of searching (court)  * spellbook of clairvoyance (memorial)  * spellbook of detect unseen (conspiratory)  * spellbook of true sight (visaged)  * spellbook of detect water (vellum)  * spellbook of detect monsters (defiled)  * spellbook of detect treasure (coarse)  * spellbook of know enchantment (goofy)  * spellbook of radar (pink)  * spellbook of identify (luxurious)  * spellbook of magic mapping (moldy)  [F* spellbook of ESP (peaceful)  * spellbook of entrapping (blowing)  * spellbook of detect foot (trembling)  * spellbook of map level (god-given)  * spellbook of stun monster (sublime)  * spellbook of confuse monster (encased)  * spellbook of destroy armor (dry) (3 of 15)[u7 * spellbook of slow monster (accusory)  * spellbook of apply nail polish (right-handed)  * spellbook of dry up fountain (mottled)  * spellbook of cause fear (yellow-stained)  * spellbook of charm monster (momentary)  * spellbook of displacement (illuminated)  * spellbook of reboot (cryptic)  * spellbook of enchant (salient)  * spellbook of inertia (acidic)  * spellbook of enchant weapon (beige)  * spellbook of enchant armor (forgotten)  * spellbook of charging (charming)  * spellbook of trap creation (crumpled)  * spellbook of thorns (deep)  * spellbook of dream eater (complicated)  * spellbook of genocide (silly)  * spellbook of protection (grating)  * spellbook of resist sleep (ancient)  * spellbook of endure cold (raw)  * spellbook of endure heat (serif)  * spellbook of holy shield (radiant green)  * spellbook of curse items (leather)  * spellbook of m[7Nagic shield (insulated)  * spellbook of stealth (zone-specific)  * spellbook of remove curse (leveled)  * spellbook of remove blessing (complete)  * spellbook of turn undead (unwritten)  * spellbook of anti disintegration (dog eared)  * spellbook of botox resist (cute) (4 of 15)[u * spellbook of acidshield (gambling)  * spellbook of resist petrification (nether)  * spellbook of dragon blood (orange)  * spellbook of anti-magic field (jetting)  * spellbook of godmode (visible)  * spellbook of fumbling (octarine)  * spellbook of jumping (pocket)  * spellbook of cutting (heavy)  * spellbook of induce vomiting (punching)  * spellbook of haste self (dusty)  * spellbook of enlighten (hugging)  * spellbook of invisibility (woodcut)  * spellbook of aggravate monster (sparking)  * spellbook of levitation (freed)  * spellbook of take selfie (pageless)  * spellbook of untame monster (hungry)  * spellbook of unlevitate (fleeting)  * spellbook of anger peaceful monster (unhealthy)  * spellbook of make visible (dripping)  * spellbook of teleport away (inane)  * spellbook of passwall (perishable)  * spellbook of polymorph (armored)  * spellbook of[. mutation (nightly)  * spellbook of flying (volatile)  * spellbook of character recursion (stalking)  * spellbook of levelport (fading)  * spellbook of warping (khaki)  * spellbook of knock (accursed)  * spellbook of flame sphere (black) (5 of 15)[R< * spellbook of freeze sphere (generous)  * spellbook of shocking sphere (perpetual)  * spellbook of acid sphere (hostile)  * spellbook of wizard lock (pergament)  * spellbook of repair armor (possessive)  * spellbook of repair weapon (dawn)  * spellbook of corrode metal (wrinkled)  * spellbook of fire bolt (scrawled)  * spellbook of dig (gloaming)  * spellbook of reflection (crimson)  * spellbook of paralysis (adamantium)  * spellbook of cancellation (sexual)  * spellbook of petrify (raging)  * spellbook of message (plaid)  * spellbook of rumor (clueless)  * spellbook of cure random status (mirroring)  * spellbook of lock manipulation (brand-new)  * spellbook of berserk (battered)  * spellbook of random speed (mysterious)  * spellbook of resist random element (sealed)  * spellbook of chaos bolt (fleecy)  * spellbook of lycanthropy (embossed)  * spellbook [w<Lof BUC randomization (heavenly)  * spellbook of bombing (flaming)  * spellbook of russian roulette (locked)  * spellbook of conflict (impregnated)  * spellbook of selfdestruct (smeared)  * spellbook of chaos terrain (complementary)  * spellbook of vanishing (stellar) (6 of 15)[ * spellbook of acquirement (failed)  * spellbook of earthquake (spotted)  * spellbook of polyform (canvas)  * spellbook of chromatic beam (preserved)  * spellbook of gain corruption (metal-colored)  * spellbook of throne gamble (swirling)  * spellbook of wishing (hardcover)  * spellbook of hellish bolt (stinking)  * spellbook of disintegration (fat)  * spellbook of disintegration beam (perverted)  * spellbook of world fall (spiral-bound)  * spellbook of reroll artifact (gehenna)  * spellbook of final explosion (transient)  * spellbook of forgotten spell (burgundy)  * spellbook of backfire (spacious)  * spellbook of mimicry (velvet)  * spellbook of blinding ray (legit)  * spellbook of spellbinder (chromatic)  * spellbook of infravision (sweet)  * spellbook of mana battery (amyflax)  * spellbook of horrify (leafy)  * spellbook of phase door (backward)  * sp[¼Kellbook of code editing (gold)  * spellbook of satisfy hunger (horrible)  * spellbook of time shift (stained)  * spellbook of totem summoning (starry)  * spellbook of command demon (nexus)  * spellbook of fire golem (zylon)  * spellbook of disruption shield (fallen) (7 of 15)["? * spellbook of tracker (indigo)  * spellbook of inertia control (flesh-bound)  * spellbook of anti-magic shell (hellish)  * spellbook of good night (salted)  * spellbook of possession (encrypted)  * spellbook of nexus field (moaning)  * spellbook of stinking cloud (ramming)  * spellbook of create familiar (protected)  * spellbook of forbidden knowledge (scribbled)  * spellbook of free action (fine-printed)  * spellbook of redemption (angry)  * spellbook of gravity beam (petrified)  * spellbook of clone monster (everlasting)  * spellbook of time stop (listening)  * spellbook of alter reality (tame)  * spellbook of terror (patterned)  * spellbook of trap disarming (red-listed)  * spellbook of switcheroo (indexed)  * spellbook of whispers from beyond (tartan)  * spellbook of water bolt (curare-impregnated)  * spellbook of air current (destructive)  * spellbook of v[P?\olt rock (mistranslated)  * spellbook of water flame (corrupted)  * spellbook of no effect (antique)  * spellbook of wind (multiple)  * spellbook of swimming (reversed)  * spellbook of rain cloud (eternal)  * spellbook of fire (perceptive)  * spellbook of poison brand (cloth) (8 of 15)[Y * spellbook of clouds (dark brown)  * spellbook of ice (foreign)  * spellbook of steam venom (wasteful)  * spellbook of frost (unavailable)  * spellbook of thunder wave (geological)  * spellbook of hold air (doorstopping)  * spellbook of flood (big)  * spellbook of dripping tread (powered)  * spellbook of elemental beam (colorful)  * spellbook of multibeam (pigtail)  * spellbook of battering ram (far away)  * spellbook of power failure (chaos-inducing)  * spellbook of vaporize (crepuscle)  * spellbook of geolysis (decrepit)  * spellbook of lava (aquatic)  * spellbook of iron prison (charcoal)  * spellbook of dashing (credited)  * spellbook of burrow (twisting)  * spellbook of stasis (nonexistant)  * spellbook of cryogenics (infinity plus one)  * spellbook of hyperspace summon (korean)  * spellbook of meltdown (light cyan)  * spellbook of lockout (printed)[y#  * spellbook of grow trees (solid)  * spellbook of sterilize (cribbed)  * spellbook of avalanche (sky blue)  * spellbook of tunnelization (faded)  * spellbook of bubblebeam (paperback)  * spellbook of elemental minion (snowy) (9 of 15)[Q= * spellbook of call the elements (crying)  * spellbook of nature beam (detestable)  * spellbook of inferno (translated)  * spellbook of ice beam (donkey-eared)  * spellbook of thunder (propaganda)  * spellbook of sludge (iranian)  * spellbook of toxic (discharged)  * spellbook of nether beam (pure)  * spellbook of aurora beam (incessant)  * spellbook of chloroform (disrupted)  * spellbook of magic missile (gun-shaped)  * spellbook of fireball (fullpost)  * spellbook of cone of cold (rocky)  * spellbook of finger of death (ephemeral)  * spellbook of lightning (immortal)  * spellbook of poison blast (apocryphic)  * spellbook of acid stream (heartwarming)  * spellbook of solar beam (exciting)  * spellbook of psybeam (violet)  * spellbook of (null) (amazing)  * spellbook of (null) (switching)  * spellbook of (null) (thick)  * spellbook of (null) (final) [24;[=1H * spellbook of (null) (wounded)  * spellbook of (null) (emanating)  * spellbook of (null) (japanese)  * spellbook of (null) (enveloped)  * spellbook of (null) (rank)  * spellbook of (null) (long) (10 of 15)[ * spellbook of (null) (shrill)  * spellbook of (null) (purple)  * spellbook of (null) (calligraphed)  * spellbook of (null) (waving)  * spellbook of (null) (fleecy-colored)  * spellbook of (null) (biting)  * spellbook of (null) (illgotten)  * spellbook of (null) (retarded)  * spellbook of (null) (adorable)  * spellbook of (null) (white)  * spellbook of (null) (appearing)  * spellbook of (null) (dirty)  * spellbook of (null) (dark)  * spellbook of (null) (antimatter)  * spellbook of (null) (litter)  * spellbook of (null) (chilly)  * spellbook of (null) (transforming)  * spellbook of (null) (wet)  * spellbook of (null) (redeemed)  * spellbook of (null) (distant)  * spellbook of (null) (magnificent)  * spellbook of (null) (corroded)  * spellbook of (null) (dark blue)  * spellbook of (null) (bursting)  * spellbook of (null) (rough)  * spe[llbook of (null) (posh)  * spellbook of (null) (underworld)  * spellbook of (null) (crashy)  * spellbook of (null) (stylish) (11 of 15)[7 * spellbook of (null) (vaporized)  * spellbook of (null) (white-listed)  * spellbook of (null) (unidentified)  * spellbook of (null) (hand-printed)  * spellbook of (null) (russian)  * spellbook of (null) (lupine)  * spellbook of (null) (maroon)  * spellbook of (null) (sourcecode)  * spellbook of (null) (glowing)  * spellbook of (null) (disintegrating)  * spellbook of (null) (unseen)  * spellbook of (null) (historic)  * spellbook of (null) (continued)  * spellbook of (null) (junethack)  * spellbook of (null) (disenchanted)  * spellbook of (null) (indecisive)  * spellbook of (null) (dark green)  * spellbook of (null) (hot-cold)  * spellbook of (null) (psychedelic)  * spellbook of (null) (mossy)  * spellbook of (null) (cyan)  * spellbook of (null) (thorny)  * spellbook of (null) (opaque)  * spellbook of (null) (natural)  * spellbook of (null) ([8uninscribed)  * spellbook of (null) (dreamy)  * spellbook of (null) (watery)  * spellbook of (null) (chartreuse)  * spellbook of (null) (dull) (12 of 15)[1 * spellbook of (null) (beautiful)  * spellbook of (null) (torn)  * spellbook of (null) (tattered)  * spellbook of (null) (featherweight)  * spellbook of (null) (sorrowful)  * spellbook of (null) (elemental)  * spellbook of (null) (transparent)  * spellbook of (null) (polished)  * spellbook of (null) (copper)  * spellbook of (null) (garbage)  * spellbook of (null) (wide)  * spellbook of (null) (irritating)  * spellbook of (null) (conceptual)  * spellbook of (null) (iceblock)  * spellbook of (null) (castle)  * spellbook of (null) (received)  * spellbook of (null) (extraordinary)  * spellbook of (null) (colorglad)  * spellbook of (null) (frosty)  * spellbook of (null) (light green)  * spellbook of (null) (green eyed)  * spellbook of (null) (convicted)  * spellbook of (null) (thin)  * spellbook of (null) (yellow)  * spellbook of (null) (fadeless[R)  * spellbook of (null) (tan)  * spellbook of (null) (left-handed)  * spellbook of (null) (winged)  * spellbook of (null) (irresistible) (13 of 15)[) * spellbook of (null) (monospace)  * spellbook of (null) (tender)  * spellbook of (null) (hallucinating)  * spellbook of (null) (shivering)  * spellbook of (null) (grass green)  * spellbook of (null) (miracle)  * spellbook of (null) (fearsome)  * spellbook of (null) (vermilion)  * spellbook of (null) (pregnant)  * spellbook of (null) (rolled)  * spellbook of (null) (red-hot)  * spellbook of (null) (satisfied)  * spellbook of (null) (middle-handed)  * spellbook of (null) (gray)  * spellbook of (null) (lunar)  * spellbook of (null) (turquoise)  * spellbook of (null) (fugacious)  * spellbook of (null) (antichrist)  * spellbook of (null) (ochre)  * spellbook of (null) (endangered)  * spellbook of (null) (blurred)  * spellbook of (null) (lovely)  * spellbook of (null) (classy)  * spellbook of blank paper (plain)  * Book of the Dead (papyrus) [26[*;1H Potions  potion of fire (St.John's Wort)  potion of see invisible (shining)  potion of booze (yellow) (14 of 15)[N  Rings  ring of teleportation (conundrum)  ring of adornment (porcelain)  Wands  wand of create monster (petrified)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (15 of 15)[ Ŀ#####Ŀ>##<###+Ŀ[38;5[ ;4m+Ŀ####################Ŀ@`#######################$[[[ CHal the Evoker ] St6 Dx8 Co12 In16 Wi4 Ch7 WizHumMalNeu Dlvl:1 $0 HP 17(17)  Pw 28(28)  AC9 Exp1 T111 Do you want an account of creatures vanquished? [ynq] (n) [ n Vanquished creatures:  0 fireflies (1 created) 0 jackals (2 created) 0 kittens (1 created) 0 evasive sewer rats (2 created) 2 immobile growths (1 created) 0 small item troves (1 created)  8 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--[Do you want to see your conduct? [ynq] (n) [ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 2 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--[Goodbye Hal the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 8 points, and 0 pieces of gold, after 111 moves. You were level 1 with a maximum of 17 hit points when you quit.--More--