&5`5}  Player: Goustophe Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-02-23.15:20:06.ttyrec Time: (1614093606) Tue Feb 23 15:20:06 2021 '5`tGThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. '5`Z=WShall I pick a character's race, role, gender and alignment for you? [ynq] 35`y45`rĿ#@'F$/+45`4[Goustophe the Oppressed Lab Worker ] St10 Dx7 Co6 In15 Wi13 Ch8 PraFixMalCha Dlvl:1 $31 HP 14(14)  Pw 13(13)  AC7 Exp1 T1 It is written in the Book of Jeannine:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Jeannine seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oppressed Lab Worker, have been heralded from birth as the instrument of Jeannine. You are destined to recover the Amulet for your deity, or die in the attempt. Your hou45`04kr of destiny has come. For the sake of us all: Go bravely with Jeannine!--More--:5`Ŀ#@'F$:5`2sHello Goustophe, welcome to SlashEMExtended! You are a chaotic male fixer Practicant.--More--;5`] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--B5` Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--C5`~Noroela thunders: 'Alright Goustophe you little practicant maggot, get ready for another hard day of work! You're late by 5 minutes but that's your loss! If you do your work properly this time you'll not get any problems with me, but if you step out of line you'll pay zorkmids for each of your offenses!'--More--P5`i3 P5`[Goustophe the Oppressed Lab Worker ] St10 Dx7 Co6 In15 Wi13 Ch8 PraFixMalCha  14(14)  Pw 13(13)  AC7 Exp1 T1The moon is waxing tonight.--More--Q5`޶iYou are playing an old version of SLEX, which is no longer supported and therefore your game ends. The version is only kept on the server so that people can finish old savegames. If you had a far-progressed savegame that is somehow gone, complain to the server administrators and they might be able to restore it. --Amy--More--[5`6[Goustophe the Oppressed Lab Worker  14(14)  Pw 13(13)\5`Ŀ#@'F$/+[Goustophe the Oppressed Lab Worker ] St10 Dx7 Co6 In15 Wi13 Ch8 PraFixMalCha Dlvl:1 $31 HP 14(14)  Pw 13(13)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ^5`J n Weapons  a - a blessed +0 steel-capped sandal (weapon in hand) {100}  Armor  b - a cursed +0 black dress (being worn) {10}  c - an uncursed +0 maid dress (being worn) {4}  d - an uncursed +0 pair of lady boots (being worn) {4}  Scrolls  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  l - an uncursed spellbook of chemistry (0:1) {0}  Potions  e - an uncursed finalized potion of gain ability {0}  f - an uncursed finalized potion of confusion {0}  g - an uncursed potion of object detection {0}  h - an uncursed potion of blindness {0}  i - an uncursed potion of see invisible {0}  Tools  j - 3 * uncursed bo^5` ttles {3} (1 of 2)_5`Ŀ#@'F$/+_5`ߪ[Goustophe the Oppressed Lab Worker ] St10 Dx7 Co6 In15 Wi13 Ch8 PraFixMalCha Dlvl:1 $31 HP 14(14)  Pw 13(13)  AC7 Exp1 T1Do you want to see your attributes? [ynq] (n) a5`GnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 180. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 25. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 49. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 115. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 84% chance. Monsters only dropped their equipment with 97% chance. Ring drop chance was reduced to 84%. Wand drop chance was reduced to 79%. Amulet drop chance was reduced to 82%. 5`lHImplant drop chance was reduced to 86%. Potion drop chance was reduced to 87%. --More--b5`uTool drop chance was reduced to 70%. Shop item generation was reduced to 92%. Concealing monsters were spawned underneath items 67% of the time only. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: squeaking. The following skill became untrainable if you tried to train it too early: gun control (turn 40). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 70943. Monster spawn increase had reached its maximum at turn 231978. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 2078256. The monster class that cannot be genocided was angelic being. The monster class that was spawned more often: cockatrice (freq bonus 20). The monster species that was spawned more often: berserk ape (freq bonus 42). The monster species that was spawned more oftb5`en: Menzoberranzan (freq bonus 69). The monster species that was spawned more often: demon moglor (freq bonus 48). The monster species that was spawned more often: mode flummoxing (freq bonus 50). The monster species that was spawned more often: novel wort (freq bonus 132). The monster species that was spawned more often: BOFH (freq bonus 108). --More--c5`7j The monster species that was spawned more often: electric sheep (freq bonus 42). The monster species that was spawned more often: bleachwhite spore lichen (freq bonus 132). The monster species that was spawned more often: Stefan (freq bonus 63). The monster species that was spawned more often: secluded fungus (freq bonus 104). The monster species that was spawned more often: xof (freq bonus 22). The monster species that was spawned more often: corona dragom (freq bonus 150). The monster species that was spawned more often: inhere raddling (freq bonus 44). The monster species that was spawned more often: giant moth (freq bonus 108). The monster species that was spawned more often: sow-stupid father that is really batshit crazy (freq bonus 66). The monster species that was spawned more often: lethe growth (freq bonus 22). The monster species that was spawned more often: halfpenny arthrography 5`j SHunshipped (freq bonus 22). The monster species that was spawned more often: workday terrarium ablest (freq bonus 21). The monster species that was spawned more often: reaped squattest (freq bonus 192). The monster species that was spawned more often: noxious mold (freq bonus 156). --More--d5`- The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2). The monster trait that was more common: monsters that count as lord (freq bonus 1).The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2). The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 4). The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1). The monster species that was never randomly spawned: giant polar bear. The monster species that was never randomly spawned: oblivious moss. The monster species that was never randomly spawned: ogre leader. The monster species that was never randomly spawned: zohar sephirah. The monster species that was never randd5` omly spawned: emperor onsen penguin. The monster species that was never randomly spawned: heroic seraphon. The monster species that was never randomly spawned: skellizard. The monster species that was never randomly spawned: magic dragon. The monster species that was never randomly spawned: urc. The monster species that was never randomly spawned: turtle tree. The RNG hath decreed that this item was never generated: spell retain cloak --More--d5`c0 (inalish cloak). The RNG hath decreed that this item was never generated: danger (finger-smashing). The RNG hath decreed that this item was never generated: rubber apron (apron). The RNG hath decreed that this item was never generated: fleece stone (gray). The RNG hath decreed that this item was never generated: cloak of time (weird cloak). The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak). The RNG hath decreed that this item was never generated: combat stilettos (heeled boots). The RNG hath decreed that this item was never generated: pile bunker ((null)). The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing). The RNG hath decreed that this item was never generated: gold detection (THARR). The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7). The RNd5`E1 ?G hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 54). The RNG hath decreed that this item was generated more often: attune magic (chthonic, freq bonus 26). The RNG hath decreed that this item was generated more often: cloak of --More--f5` quenching (asbestos cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 18). The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 124). The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 57). The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 9). The RNG hath decreed that this item was genf5` >erated more often: grave (engraved, freq bonus 8). The RNG hath decreed that this item was generated more often: feminism dragon scale mail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 7). --More--g5`:The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 6). The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 8). The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was always generated cursed: heavy cloth ball ((null)). The RNG hath decreed that this item was always generated cursed: volcanic broadsword ((null)). The RNG hath decreed that this item was always generated cursed: binning kit ((null)). The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH). The RNG hath decreed thg5`;at this item was always generated cursed: speedwagon's hat ((null)). The RNG hath decreed that this item was always generated cursed: antimagic stone (gray). The RNG hath decreed that this item was always generated cursed: fixing --More--g5`b(complete). The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)). The RNG hath decreed that this item was always generated cursed: create horde (black). The RNG hath decreed that this item was always generated cursed: dimness (peculiar). The RNG hath decreed that this trap was always invisible: sound effect trap. The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 1). Trap randomization happened for 1 in 442 traps. Traps were spawned invisible 1 times in 29. Traps were extra hard to find 8% of the time. Next attribute increase check would have come at turn 108. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zeg5`Sro. You had spell retention for remembering 70 spells. --More--g5`WyVYou could have safely prayed (102). You survived. --More--g5`DĿ#@'F$/+g5`[Goustophe the Oppressed Lab Worker ] St10 Dx7 Co6 In15 Wi13 Ch8 PraFixMalCha Dlvl:1 $31 HP 14(14)  Pw 13(13)  AC7 Exp1 T1Do you want to see your discoveries? [ynq] (n) g5`<n Discoveries   Armor  maid dress (little black dress)  lady boots (lovely boots)  Scrolls  scroll of healing (TSCHONBLAEIHA)  scroll of mana (SO WHAT FROM DEAD GONE)  scroll of phase door (FUCKER HIKIKOMOR)  scroll of standard id (HOW WAS I)  scroll of cure (ZARRO BOOGS)  scroll of heal other (SLEXY ROBBER NYMPHETS 2018)  * scroll of extra healing (THERAC 25)  * scroll of greater mana restoration (FANTASY ADVENTURE TO ANAL LAND AKA FATAL  Spellbooks  spellbook of chemistry (deep blue)  Potions  potion of gain ability (humour)  potion of confusion (ochre)  potion of object detection (manky)  potion of blindness (greenish-blue)  potion of see invisible (gooey)  Tools (1 of 2)g5`: chemistry set (box of obscure-looking glass devices)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)g5`)Ŀ#@'F$/+[Goustophe the Oppressed Lab Worker ] St10 Dx7 Co6 In15 Wi13 Ch8 PraFixMalCha Dlvl:1 $31 HP 14(14)  Pw 13(13)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) g5` n Vanquished creatures:  0 easy piercers (1 created) 0 spore lichens (1 created) 0 death lichens (1 created) 0 rat mummies (1 created) 0 oxygen golems (1 created) 0 vestigeses (1 created) 0 demonoids (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--g5`G Do you want to see your conduct? [ynq] (n) g5` 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--g5`F g5`E Goodbye Goustophe the Practicant... You and Scheele escaped from the dungeon with 16 points, and 31 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--g5`ä  g5`:  g5`6  g5` @ Since you escaped early, the score list will not be checked.