_  Player: GenEric Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-13.20:58:46.ttyrec Time: (1602622726) Tue Oct 13 20:58:46 2020 _ GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. _^ WShall I pick a character's race, role, gender and alignment for you? [ynq] _lnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M_# - a DQ Slime (1 of 4) _V%+Choosing Race Pick the race of your Bully   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - burninator  E - carthage  F - celtic  G - centaur  H - cerberus  I - chiquai  J - chiropteran  K - clockwork automaton  L - cockatrice  M - colorator (1 of 7)_)+Use hybrid races? [yn] (n) _X nChoosing Gender Pick the gender of your aztpok Bully  m - male f - female * - Random ! - Quit(end) #_C+Choosing Alignment Pick the alignment of your male aztpok Bully  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) )_ l+)_N VĿn`@+)_ [GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC6 Exp1 T1  It is written in the Book of Everella Shrine:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Everella Shrine seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Money Addict, have been heralded from birth as the instrument of Everella Shrine. You are destined to r)_ ecover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Everella Shrine!--More--4_g4_rHello GenEric, welcome to SlashEMExtended! You are a lawful male aztpok Bully.--More--6_ 6_y [GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T1 [GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T1 6_  Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2}(end) ;_ [GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T1  Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2}(end) <_)[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T1 <_> Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2}(end) L_ )[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T1 _ In what direction? [hykulnjb><] cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--_;[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC6 Exp1 T1 Ŀn`@+_<  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) _/+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vi_70~sual image of the dungeon level you are on. NetHack uses the following symbols: --More--_X [GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T1  Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2}(end) _6)[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T1 _ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) _?O + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vi_P ~sual image of the dungeon level you are on. NetHack uses the following symbols: --More--_u p - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...) --More--_R $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.--More--_ j } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something --More--_$b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capa_ibilities. Commands:  NetHack knows the following commands: --More--_ . ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map --More-- _ a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves --More--_X) you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor. _* [K--More--_m # E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command --More--!_m#  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver. !_ $ E[41;1H r Read a scroll or spell book. --More--'_P R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set) --More--,_  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.--More--3_K [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resem3_zble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another --More--6_Ÿj key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door. --More--A_?Q You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what--More--C_= ? your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--D_RM[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T1 F_i  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) I_+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If theI_4 number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--P_ General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen --More--U_^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible)--More--\_a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command --More--r_SN name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) --More--r_"Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map--More--r_<1 @. rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills --More--s_> M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face --More--t_mIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor--More--t_,;N name name an item or type of object u untrap untrap something (usually a trapped object)--More--t_[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T1 u_There is a wall in the way![GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T1 u_T!9What do you want to read? [i-n or ?*] x_ux_x3As you read the scroll, it disappears.x_πYou feel healthier![GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T2 z_Q 9What do you want to read? [i-n or ?*] |_0|_0cAs you read the scroll, it disappears.A healing aura surrounds you...|_2?Thief Pokemon is cured.[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T3 n_l ;What do you want to read? [ijklm or ?*] _:As you read the scroll, it disappears._$You feel healthier!_0[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T3 Thief Pokemon drops a looking glass {0}.[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T4 _ot;What do you want to read? [ijklm or ?*] _:As you read the scroll, it disappears._You feel full of mystic power![GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T4 _WFo Weapons a - an uncursed +0 club (weapon in hand) {12} b - the uncursed +0 knife named Sandstorm Trek (alternate weapon; not wielded) {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 9 uncursed candy bars {0} f - an invisible uncursed candy bar {0} Scrolls i - 3 uncursed scrolls of healing {0} j - 3 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions g - an uncursed potion of fruit juice {0} h - an uncursed finalized potion of fruit juice {0}(end) _  [GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T4 _z Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _a[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T4 _J Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2}(end) _%[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T4  Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2}(end) _F )[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T4 _h Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _a[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw  12(12)  Pw 2(2)  AC6 Exp1 T4 _ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) _i +Really quit? WARNING: this will erase your game permanently! [yes/no]? _ y_7 e_ Ls_@[GenEric the Money Addict  12(12)  Pw 2(2) _rNrĿ`n@+[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC6 Exp1 T4 Do you want your possessions identified? DYWYPI? [ynq] (n) _sn Weapons a - an uncursed +0 club (weapon in hand) {12} b - the uncursed +0 knife named Sandstorm Trek (alternate weapon; not wielded) {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 9 uncursed candy bars {0} f - an invisible uncursed candy bar {0} Scrolls i - 3 uncursed scrolls of healing {0} j - 3 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions g - an uncursed potion of fruit juice {0} h - an uncursed finalized potion of fruit juice {0}(end) _ Do you want to see your attributes? [ynq] (n) _ nFinal Attributes: You had transgressed. Your alignment was -9. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: fire resistance. Scroll identification only worked 100 times out of 172. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 41. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 182. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 63% chance. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 85%. Wand drop chance was reduced to 76%. Amulet drop chance was reduced to 48%. Potion drop chance was reduced to 85%. Armor_  drop chance was reduced to 90%. Food drop chance was reduced to 91%. Shop item generation was reduced to 66%. Monster death drops spawned with only 92% chance. The following skill was trained at half the usual rate: quarterstaff. The following skill was trained at one fifth the usual rate: searching. The following skill was limited to basic proficiency: healing spells. The following skill was limited to expert proficiency: trident. The following skill became untrainable if you tried to train it too early: divination spells (turn 200). The following skill couldn't be trained before a certain turn number is reached: bow (turn 50820). The following skill became harder to train at higher skill levels: shuriken. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 46770. Monster _ spawn increase had reached its maximum at turn 677886. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 2367161. The monster class that cannot be genocided was orc. The monster species that was spawned more often: acid warp patch (freq bonus 24). The monster species that was spawned more often: or mercurialize cinerary morosely unacclimated overoptimism (freq bonus 10). --More--_8mThe monster species that was spawned more often: Hanno (freq bonus 6). The monster species that was spawned more often: investigation grubstaker (freq bonus 18). The monster species that was spawned more often: invariable honoured varyingly (freq bonus 8). The monster species that was spawned more often: night naga hatchling (freq bonus 3). The monster species that was spawned more often: practicality newscast belfast woodnote (freq bonus 1). The monster species that was spawned more often: hahaha force patch (freq bonus 2). The monster species that was spawned more often: chihyu (freq bonus 16). The monster species that was spawned more often: gigamumak (freq bonus 8). The monster species that was spawned more often: wrestler coral (freq bonus 1). The monster species that was spawned more often: verbally hobbyist receiptor (freq bonus 4). The monster species that was spawned more often: steel minotaur (freq bonus 20). The monster _mspecies that was spawned more often: radiant force fungus (freq bonus 3). The monster species that was spawned more often: undead officer (freq bonus 9). The monster species that was spawned more often: battem (freq bonus 6). The monster species that was spawned more often: bivouacking unverifiably (freq bonus 2). The monster species that was spawned more often: brown firebird (freq bonus 3). The monster species that was spawned more often: beset dragon (freq bonus 24). The monster species that was spawned more often: flesh spawner (freq bonus 8). The monster trait that was more common: monsters that eat stone (freq bonus 2). The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2). The monster trait that was more common: monsters that mumble (freq bonus 2). The monster trait that was more common: monsters whose attacks make you insane (freq bonus_n 1). The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2). The monster species that was never randomly spawned: hypomyces. The monster species that was never randomly spawned: blunderbore. The monster species that was never randomly spawned: pennoned terminating bollard. The monster species that was never randomly spawned: condiment sectioned. The monster species that was never randomly spawned: atom frighteningly juice. The monster species that was never randomly spawned: argonian. The monster species that was never randomly spawned: feminine eye. The monster species that was never randomly spawned: pranced tattle. The monster species that was never randomly spawned: muddling moonlet. The monster species that was never randomly spawned: pain beam. The RNG hath decreed that this item was never generated: fixing (complete). The RNG hath decreed that this item was nev_+oer generated: cloak of unspelling (weaving cloak). The RNG hath decreed that this item was never generated: satan stone (gray). The RNG hath decreed that this item was never generated: amulet of poison warning (splatted). The RNG hath decreed that this item was never generated: mystery lightsaber (lightsaber). The RNG hath decreed that this item was never generated: watermelon ((null)). The RNG hath decreed that this item was never generated: boots of total stability (wedge boots). The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak). --More--_<The RNG hath decreed that this item was never generated: bad equipment (crumb). The RNG hath decreed that this item was never generated: cloak of sickness (green cloak). The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: dark batarang ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 17). The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 12). The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 62). The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: heavy silver ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: cloak_= of polymorph (changing cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6). The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 59). The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 2). The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 11). The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11). The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 3). The_> RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: lead-filled mace ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 6). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79). The RNG hath decreed that this item was always generated cursed: silver spell stone (gray). The RNG hath decreed that this item was always generated cursed: interruption stone (gray). The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield). The RNG hath decreed that this item was always generated cu_?rsed: spellbinder (bound). The RNG hath decreed that this item was always generated cursed: changing directive stone (gray). The RNG hath decreed that this item was always generated cursed: apophyllite (teal). The RNG hath decreed that this item was always generated cursed: long pole ((null)). The RNG hath decreed that this item was always generated cursed: fire (hexagonal). The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH). The RNG hath decreed that this trap was always invisible: stalactite trap. The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 1). Trap randomization happened for 1 in 272 traps. Traps were spawned invisible 1 times in 68. Traps were extra hard to find 16% of the time. Next attribute increase check would have come at turn 589. Strength training was 0. Dext_B+erity training was 0. --More--_ Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1497 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 83886080 more turns. You were fast. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (76). You survived. --More--_LĿ`n@+_ $[GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC6 Exp1 T4 Do you want to see your discoveries? [ynq] (n) _n Discoveries  Armor dunce cap (conical hat) Scrolls scroll of healing (LOELLEL IHR SPERRERFRITZES) scroll of mana (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of phase door (YOUR SISTER LOOKS LIKE A STEAMROLLER) scroll of standard id (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of cure (SNU QQQ) scroll of heal other (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) * scroll of extra healing (BIG BOOS CASTLE) * scroll of greater mana restoration (STOP IN THE RACE SLIDE) Potions potion of fruit juice (carcinogenic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) _y=$ [GenEric the Money Addict ] St17 Dx5 Co17 In6 Wi6 Ch6 BulAztMalLaw Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC6 Exp1 T4 Do you want an account of creatures vanquished? [ynq] (n) _wxn Vanquished creatures:  0 demimondaines (1 created) 0 clefairies (1 created) 0 child nurses (2 created) 0 hallucinating survivors (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--_Do you want to see your conduct? [ynq] (n) _ }n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 4 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You read scrolls 4 times. You had a minimum alignment of -10. You had a maximum alignment of 0.--More--_X Goodbye GenEric the Bully... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 12 hit points when you quit.--More--_s  _7 Since you quit, the score list will not be checked.