G`+d Player: Ged Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-03-09.20:50:15.ttyrec Time: (1615323015) Tue Mar 9 20:50:15 2021 G`-NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. G`U1VShall I pick character's race, role, gender and alignment for you? [ynaq] G`n name: Ged  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) G` + name: Ged  role: Wizard  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf g - gnome o - orc * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) G`q 6+ name: Ged  role: Wizard  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) G`T !+ name: Ged  role: Wizard  race: human  gender: male  alignment: choosing now Pick an alignment or creed  n - neutral c - chaotic * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) G`+ name: Ged  role: Wizard  race: human  gender: male  alignment: neutral Is this ok? [ynq]  Ged, neutral male human Wizard  y + Yes; start game n - No; choose role again q - Quit(end) G`ub-G`ow-.-.-|f..||.@.|+...||.k.||...|-----G`6 Ged the Evoker St:9 Dx:15 Co:14 In:18 Wi:10 Ch:9 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1 It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravG`h %ely with Thoth!--More--G`|.-.|.|.|.|.|G`kFHello Ged, welcome to NetHack! You are a neutral male human Wizard.Ged the Evoker St:9 Dx:15 Co:14 In:18 Wi:10 Ch:9 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1b - an uncursed +0 cloak of magic resistance (being worn)..<@G`Vb - an uncursed +0 cloak of magic resistance (being worn).G`Fb - an uncursed +0 cloak of magic resistance (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) G`Y.b - an uncursed +0 cloak of magic resistance (being worn).G` Vb - an uncursed +0 cloak of magic resistance (being worn).G`ZFb - an uncursed +0 cloak of magic resistance (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) G`~: .b - an uncursed +0 cloak of magic resistance (being worn).G`Zb - an uncursed +0 cloak of magic resistance (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Scrolls e - Spellbooks f - Potions g - Rings h - Wands i - Tools  B - Items known to be Blessed U - Items known to be Uncursed(end) G`..-.|.|.|.|.|b - an uncursed +0 cloak of magic resistance (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) G`hZ.b - an uncursed +0 cloak of magic resistance (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Scrolls e - Spellbooks f - Potions g - Rings h - Wands i - Tools  B - Items known to be Blessed U - Items known to be Uncursed(end) G`[9..-.|.|.|.|.|b - an uncursed +0 cloak of magic resistance (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Scrolls e - Spellbooks f - Potions g - Rings h - Wands i - Tools  B - Items known to be Blessed U - Items known to be Uncursed(end) G`..-.|.|.|.|.|b - an uncursed +0 cloak of magic resistance (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) !G` .b - an uncursed +0 cloak of magic resistance (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) "G`PZ.b - an uncursed +0 cloak of magic resistance (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Scrolls e - Spellbooks f - Potions g - Rings h - Wands i - Tools  B - Items known to be Blessed U - Items known to be Uncursed(end) #G`({..-.|.|.|.|.|b - an uncursed +0 cloak of magic resistance (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Scrolls e - Spellbooks f - Potions g - Rings h - Wands i - Tools  B - Items known to be Blessed U - Items known to be Uncursed(end) $G`zM..-.|.|.|.|.|b - an uncursed +0 cloak of magic resistance (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) $G`dg .b - an uncursed +0 cloak of magic resistance (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) %G`H.b - an uncursed +0 cloak of magic resistance (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) %G`n .b - an uncursed +0 cloak of magic resistance (being worn).&G`\? Vb - an uncursed +0 cloak of magic resistance (being worn).'G`:wVb - an uncursed +0 cloak of magic resistance (being worn).'G`HFb - an uncursed +0 cloak of magic resistance (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) (G`a.b - an uncursed +0 cloak of magic resistance (being worn).(G`oFb - an uncursed +0 cloak of magic resistance (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) )G` .b - an uncursed +0 cloak of magic resistance (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) *G` .b - an uncursed +0 cloak of magic resistance (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) :G`+.(For instructions type a '?')=G`uP Use 'h', 'j', 'k', 'l' to move the cursor to the monster you want to name. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. Type Space or Escape when you're done. --More--hG`3.-.-.-|f..||.<.|+@..||.k.|Move cursor to the monster you want to name:jG`P1floor of a roomkG`2x 6human wizard called GedlG`m1floor of a roommG` 6human wizard called GednG`X@*floor of a roompG`/human wizard called GedqG`` *floor of a roomrG`v{ .staircase upIG` /floor of a roomIG`<.staircase upJG`1floor of a roomKG`+tame kittenMG`׶6floor of a roomMG`6human wizard called GedMG`ٙ 1floor of a roomNG`ɜ$koboldhG` Use 'h', 'j', 'k', 'l' to move the cursor to the monster you want to name. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. Type Space or Escape when you're done. --More--G`2.-.-.-|f..||.<.|+@..||.k.|Move cursor to the monster you want to name:G`Automatic description of features under cursor is off.Move cursor to the monster you want to name:G`7GAutomatic description of features under cursor is on.G`Q*floor of a roomG`.staircase upG` V1floor of a roomG`HZ &wallG`g ,unexploredG`,unexploredG`,unexploredG`+unexploredG`1+unexploredG`*7+unexploredG`km+unexploredG`o +unexploredG`+unexploredG`S/unexploredG`$/unexploredG`a /unexploredG` 1unexploredG`ӱ1unexploredG`1unexploredG`+wallG`+wallG`+wallG`*&wallG`-)wallG`̕,wallG`M/floor of a roomG`'| .floor of a roomG`1$koboldG`*floor of a roomG`.staircase upG`Cv)koboldG`&4tame kittenG`j6human wizard called GedG`)koboldG`Done.G`Hl&.@f.G`I w.<@fThe kobold hits! HP:11The kitten misses the kobold.G`@.The kitten bites the kobold.k.The kitten misses the kobold.G`SYou miss the kobold.The kitten misses the kobold.The kitten misses the kobold.G` CYou kill the kobold!..fG`2.@f.G`P f..@.G`'.@f.G`:@f..G`Ef@You swap places with your kitten.f..G`X(.@.: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight eveG`;n if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. --More--9G`  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] --More--GG`\A! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes --More--bG`:Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster --More--fG`Z ]i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon --More--nG`b*T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired --More--pG`VO` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters --More--|G`9NM-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations --More--}G`.M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command --More--G`dG`!Really save? [yn] (n) G`*Saving...G`A."Be seeing you...