Gearwhore, chaotic female human Monk . ##################### . . ##,,,,,,,,,,,,,,,,,,,,,,,,,,# #,,,,,,,,,,,,,,##########--|-- #,############,,,,,# |...| ,,,,,,,,#########################,# -----------.--- |...| #@,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,)# |.............| |...| ################################### |.............| ----- |.{...|.......| |.......<\....| --------------- [Gearwhore the Candidate] St17 Dx17 Co9 In6 Wi12 Ch4 MonHumFemCha Dlvl:1 $10 HP19(19) Pw10(10) AC-2 MC0 Mov12 Exp1 Wt20/1660 T109 Latest messages 5 gold pieces. There is a wall in the way! That door is closed. (2x) In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. In what direction? [47896321><] You displaced your kitten. You kill the grid bug! There is a wall in the way! (2x) You see here 22 crude arrows {0}. You see a message scrawled in blood here. Use "r." to read it. There is a wall in the way! (2x) Your wallet contains 10 gold pieces. What do you want to drink? [efg or ?*] Never mind. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: teleport control You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 35 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 60% Wand drop chance was reduced to 93% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 98% Tool drop chance was reduced to 78% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: short sword (turn 17) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 1620) The following skill became untrainable after a while: sexy flats (turn 54059) The following skill couldn't be trained before a certain turn number is reached: implants (turn 76063) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96377 Monster spawn increase reached its maximum at turn 169295 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 595286 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: major demon (freq bonus 3) The monster species that spawned more often: nether fungus (freq bonus 10) The monster species that spawned more often: teal growth (freq bonus 48) The monster species that spawned more often: determinacy vaporize (freq bonus 5) The monster species that spawned more often: stone giant (freq bonus 9) The monster species that spawned more often: floating melon (freq bonus 21) The monster species that spawned more often: bunk flutiest thirsting neurologized (freq bonus 60) The monster species that spawned more often: iron wolf (freq bonus 12) The monster species that spawned more often: blank force patch (freq bonus 24) The monster species that spawned more often: Nicole (freq bonus 6) The monster species that spawned more often: trailer (freq bonus 4) The monster species that spawned more often: dark archer (freq bonus 7) The monster species that spawned more often: voracious crasher (freq bonus 8) The monster species that spawned more often: giant ghost bat (freq bonus 20) The monster species that spawned more often: clockwork dwarf (freq bonus 24) The monster species that spawned more often: wrap golem (freq bonus 4) The monster species that spawned more often: beamer (freq bonus 36) The monster species that spawned more often: enkindling chugged (freq bonus 28) The monster species that spawned more often: valance legitimatize (freq bonus 8) The monster species that spawned more often: avarice (freq bonus 15) The monster species that spawned more often: green slame (freq bonus 10) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 10) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 2) The monster species that never randomly spawned: prick force patch The monster species that never randomly spawned: ten of hearts The monster species that never randomly spawned: doda The monster species that never randomly spawned: obstinate intently clarinetist The monster species that never randomly spawned: unknown permamimic The monster species that never randomly spawned: force fire giant The monster species that never randomly spawned: intrusion preventative automaton The monster species that never randomly spawned: dowered afterpotential The monster species that never randomly spawned: light gold The monster species that never randomly spawned: cilan maiden The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 36) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 79) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 7) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 8) Trap randomization happened for 1 in 183 traps Next attribute increase check would have come at turn 1227 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 8 You were sleep resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having teleport control (0) You saw invisible You had 1393 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 99% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (runic gloves) * robe (cyan robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (black helmet) * skullcap (kitchen hat) * flack helmet (secret helmet) * crystal helm (horned helmet) * mining helm (deformed helmet) * field helm (hydra helmet) * helm of safeguard (strip bandana) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (racer gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (thick-soled boots) * boots of safeguard (femmy boots) Scrolls scroll of enchant weapon (MIMIMIMIMIMIMIMIMIMIMI) scroll of healing (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of mana (PHYSIC STUNT DAMAGE SMALLERS) scroll of phase door (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of standard id (THX 1138) scroll of cure (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of extra healing (TSCHAEAUWIEAUW) * scroll of greater mana restoration (PARALLAX PROBLEM) Spellbooks spellbook of sleep (impregnated) Potions potion of healing (fragrant olive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (21 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Gearwhore the Monk...