Gearwhore, lawful female nordish Artist ?... h|... ... |M|. .<. |@| .?. -%| [Gearwhore the Brushswinger] St10 Dx12 Co8 In12 Wi10 Ch6 ArtNorFemLaw S1016 Mines:4 $30 HP0(43) Pw43(43) AC-3 MC3 Mov9 Xp5/176 Wt129/1320 T1797 1:08 Weak Latest messages Your lab coat blocks the gnome mummy's attack. You miss the gnome mummy. The gnome mummy claws you! [-2 -> 18] Unknown command ' '. You miss the gnome mummy. The gnome mummy claws you! The gnome mummy rips into your breast with maniacal fervor! [-6 -> 12] [-1 -> 11] The gnome mummy claws you! [-5 -> 6] Warning: HP low! You miss the gnome mummy. The gnome mummy claws you! The gnome mummy rips into your breast with maniacal fervor! You hear the howling of the CwnAnnwn... [-4 -> 2] Warning: HP low! You die... Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 19 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: fear factor You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 58 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 85% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 97% Tool drop chance was reduced to 84% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: divination spells (turn 126) The following skill became untrainable if you tried to train it too early: spirituality (turn 196) The following skill became untrainable after a while: dart (turn 17933) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 34314) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 38259 Monster spawn increase reached its maximum at turn 109110 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2096512 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: trapper or lurker above (freq bonus 6) The monster species that spawned more often: pumping light (freq bonus 20) The monster species that spawned more often: metal statue gargoyle (freq bonus 20) The monster species that spawned more often: blubbering icky thing (freq bonus 16) The monster species that spawned more often: foolish sphere (freq bonus 21) The monster species that spawned more often: blank colony (freq bonus 42) The monster species that spawned more often: snore mushroom (freq bonus 27) The monster species that spawned more often: Center of All (freq bonus 32) The monster species that spawned more often: edgy spore (freq bonus 21) The monster species that spawned more often: river orc (freq bonus 7) The monster species that spawned more often: ferrous patch (freq bonus 24) The monster species that spawned more often: engram squirmiest (freq bonus 22) The monster species that spawned more often: red warp patch (freq bonus 20) The monster species that spawned more often: litter elemental (freq bonus 24) The monster species that spawned more often: luminescent force fungus (freq bonus 18) The monster species that spawned more often: glacier fern sprout (freq bonus 48) The monster species that spawned more often: purple warp patch (freq bonus 42) The monster species that spawned more often: dream force patch (freq bonus 32) The monster species that spawned more often: multitentacled eel (freq bonus 24) The monster species that spawned more often: gray force patch (freq bonus 48) The monster species that spawned more often: baby purple dragon (freq bonus 42) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 8) The monster species that never randomly spawned: gravity turret The monster species that never randomly spawned: electric giant The monster species that never randomly spawned: petty centaur shaman The monster species that never randomly spawned: amino reenlarged fungoid The monster species that never randomly spawned: purple force patch The monster species that never randomly spawned: screaming spirit The monster species that never randomly spawned: tartrated cohosh The monster species that never randomly spawned: ochre draconian The monster species that never randomly spawned: veil spirit The monster species that never randomly spawned: crunchy force patch The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 18) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 20) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 17) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 31) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 193) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 7) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 70) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Next attribute increase check would have come at turn 4725 Strength training was 19 Dexterity training was 13 Wisdom training was 0 Constitution training was 0 You were cold resistant You were poison resistant You were acid resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (6) You were prevented from having jumping (0) You were prevented from having an increased fear factor (0) You were telepathic You had 90 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(576) invoke deity 5 R Prepared(0) Discoveries Amulets amulet of ESP (nuclear) Armor gauntlets of dexterity (awesome gloves) lab coat (white coat) Scrolls scroll of healing (SHENME SHIHOU TENGTONG FABU) scroll of mana (SLASH UPOROTYH TO FUCK) scroll of phase door (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of standard id (S VEKTORI R TENSORI) scroll of cure (X 14 39 ZS) * scroll of extra healing (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) * scroll of greater mana restoration (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of rumor (SNAIL IS THE BEST RACE IN ELONA) Potions potion of oil (chocolate) potion of water (clear) Wands wand of speed monster (dogwood) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 73 times You killed 29 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (5 of 20) spirituality [Basic] (max Master) (25 of 160) techniques [Basic] (max Master) (21 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (23 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (30 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (23 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Gearwhore the Artist...