GagarinXX, neutral female redguardian Midget ##,------- #,,......|## #`,|......,,, ,,|...<.|,,, --@----,,# #,s,,,,, ####### [GagarinXX the Little Midget] St9 Dx15 Co13 In7 Wi7 Ch5 MidRedFemNeu+O Dlvl:1 $4 HP0(26) Pw2(2) AC0 MC3 Exp1 Wt150/1200 T57 Latest messages [-3 -> 23] You just miss the phase spider. The phase spider misses. You hit the phase spider! The phase spider misses. You hit the phase spider! Your dwarvish mithril-coat blocks the phase spider's attack. You miss the phase spider. The phase spider bites you! [-8 -> 15] You miss the phase spider. The phase spider misses. Pick an object. s an arachnid or centipede (phase spider) (base level 8) Accessing Pokedex entry for phase spider... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 2, magic resistance = 0, alignment -4. Normal speed (12). Normal generation, with frequency 3. Resists poison. Conveys poison resistance. Big, genocidable, carnivorous, poisonous, teleporting. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 3d4, bite - drains strength You miss the phase spider. The phase spider bites you! [-12 -> 3] Warning: HP low! The phase spider bites you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: reflection You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 96% chance Musable item generation frequency had a negative bias of 34% Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10159 Monster spawn increase reached its maximum at turn 31779 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 538087 The monster class that cannot be genocided was dog or other canine Today, this monster class was always generated invisible: gnome The monster class that was spawned more often: snake (freq bonus 8) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: woman who is disliked by everyone (freq bonus 10) The monster species that spawned more often: be silent kert (freq bonus 27) The monster species that spawned more often: smart trove (freq bonus 40) The monster species that spawned more often: mutated undead cockatrice (freq bonus 54) The monster species that spawned more often: training snake (freq bonus 18) The monster species that spawned more often: polite teacher (freq bonus 27) The monster species that spawned more often: morlock savant (freq bonus 24) The monster species that spawned more often: iron lich (freq bonus 60) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 144) The monster species that spawned more often: werepanther (freq bonus 10) The monster species that spawned more often: special warp fungus (freq bonus 60) The monster species that spawned more often: young evil dragon (freq bonus 9) The monster species that spawned more often: Ké åÇÂ6Òð\R¬ª.#éaL (freq bonus 180) The monster species that spawned more often: selenite butcher (freq bonus 30) The monster species that spawned more often: drone force fungus (freq bonus 27) The monster species that spawned more often: randomizer draconian (freq bonus 54) The monster species that spawned more often: magic patch (freq bonus 45) The monster species that spawned more often: animated sexy leather pump (freq bonus 22) The monster species that spawned more often: vampiric mist (freq bonus 66) The monster species that spawned more often: phase spider (freq bonus 18) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster species that never randomly spawned: burninator The monster species that never randomly spawned: goddamn tablet The monster species that never randomly spawned: sweet blonde The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: Lukas's bodyguard The monster species that never randomly spawned: abnormal turret The monster species that never randomly spawned: hidden colony The monster species that never randomly spawned: false stalk The monster species that never randomly spawned: giant brown bear The monster species that never randomly spawned: brown eye The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 6) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 155) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 26) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 10) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 8) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 40) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 10) Next attribute increase check would have come at turn 196 Strength training was 6 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were poison resistant You were immune to sickness You were prevented from having reflection (0) You were prevented from using the force like a real jedi (0) You had automatic searching You had 1376 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (160) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of mana (ITE TI KE NI A TE TI KANNAA) scroll of phase door (SNAIL IS THE BEST RACE IN ELONA) scroll of standard id (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of cure (MAMPIFANDRAY SELA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye GagarinXX the Midget...