GagarinXX, neutral male skillor Dunmer ------------ ------------- .....{.....|###|...........|########------------ |.....@....B,,,......^..)..-,,,,,,,,-..........| --------- |...>......|###|{..........|########|..........| |.......| |........... +...........| |..........|####|.......| |..........| ----+-------- -..........|#,,,........| |........... ---------.--#,##|.......| ------------ #,# #,# |.......| #,,# #,# +.......| #,## #,# |.......| #,# ##,# |...<...| ----.-##,,# |.......| |....|,,,## |.......| |.....,## |.......| |....|## --------- |....| |....| -+---- [GagarinXX the Radical Elf] St5 Dx12 Co17 In11 Wi11 Ch4 DunSkiMalNeu+O Dlvl:1 $7 HP-3(18) Pw8(8) AC0 MC0 Exp1 Wt349/1200 T107 Latest messages What do you want to drop? [$a-oqt or ?*] You drop a gray robe {16}. Cliff Racer drops a poisoned throwing spear named The Queue's Destruction {8}. There are several objects here. n - a gray robe {16}. What do you want to wear? [n or ?*] You are putting on a gray robe. You finish your dressing maneuver. This door is locked. In what direction? [47896321><] As you kick the door, it crashes open! 5 gold pieces. You inhale a cloud of spores! The spores were poisoned! You feel weaker! You lose Strength [-14 -> 4] You inhale a cloud of spores! The spores were poisoned! You die... Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {50} k - an uncursed +0 bidenhander {240} Armor n - an uncursed +5 robe of protection (being worn) {16} Comestibles m - 11 blessed slime molds {6} Scrolls d - 5 uncursed scrolls of healing {5} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} i - 4 uncursed scrolls of mana {4} l - an uncursed scroll of genocide {1} o - an uncursed scroll of scare monster {1} q - an uncursed scroll of identify {1} Potions j - an uncursed potion of see invisible {1} Tools e - a blessed brass lantern {1} t - an uncursed magic whistle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 38 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 61% chance Ring drop chance was reduced to 25% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 54% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 67% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: chaos spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21731 Monster spawn increase reached its maximum at turn 63399 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 50225 The monster class that cannot be genocided was gnome The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: three of hearts (freq bonus 16) The monster species that spawned more often: thorn fungus (freq bonus 24) The monster species that spawned more often: loading snake (freq bonus 42) The monster species that spawned more often: watch lieutenant (freq bonus 3) The monster species that spawned more often: DQ slime (freq bonus 9) The monster species that spawned more often: gatling automata (freq bonus 2) The monster species that spawned more often: volt warp patch (freq bonus 4) The monster species that spawned more often: scarlet devil (freq bonus 3) The monster species that spawned more often: stuttering teacher (freq bonus 6) The monster species that spawned more often: warty mold (freq bonus 8) The monster species that spawned more often: gigantic pseudodragon (freq bonus 14) The monster species that spawned more often: undead horse (freq bonus 6) The monster species that spawned more often: Dora (freq bonus 16) The monster species that spawned more often: gravity warp patch (freq bonus 6) The monster species that spawned more often: ancient rainbow dragon (freq bonus 8) The monster species that spawned more often: Miss Schrack (freq bonus 8) The monster species that spawned more often: still a nothing (freq bonus 10) The monster species that spawned more often: giant oyster (freq bonus 8) The monster species that spawned more often: porter block spore (freq bonus 12) The monster species that spawned more often: son of Typhon (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 16) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster species that never randomly spawned: ice force patch The monster species that never randomly spawned: devious Archon The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: elemental portal The monster species that never randomly spawned: keres The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: fractal eye The monster species that never randomly spawned: sludge mushroom The monster species that never randomly spawned: venom turret The monster species that never randomly spawned: improved destruction dino The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 34) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 11) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 12) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 17) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 63) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 96) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 5) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 7) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 49) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 4) Next attribute increase check would have come at turn 1206 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 You were fire resistant You were prevented from having cold resistance (0) You were prevented from having sickness resistance (0) You saw invisible You had infravision You had 1394 points of nutrition remaining You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (797) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (thigh boots) * elven cloak (faded pall) robe of protection (gray robe) Scrolls scroll of healing (SNAPE KILLED DUMBLEDORE) scroll of mana (MODD ARCHWILIO) scroll of phase door (FUS RO DAH) scroll of standard id (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of cure (PROR PERPERCA) scroll of genocide (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of scare monster (GODFATHER OF ALL ROGUELIKES) scroll of identify (FULL HEALTHHY HALF DAMAGE) Potions potion of see invisible (fuming) Tools magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a millipede 0 zubats (1 created) 2 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye GagarinXX the Dunmer... You died in The Dungeons of Doom on dungeon level 1 with 11 points, and 7 pieces of gold, after 107 moves. Killer: fumarole spores You were level 1 with a maximum of 18 hit points when you died. You reached the 748th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 746 11 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (heisenbug). - [17] 747 11 dracunos-Arc-Coc-Mal-Neu escaped the dungeon [max level 1]. 18 [18] *748 11 GagarinXX-Dun-Ski-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [18] 749 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18] 750 10 BSOD2-Occ-Anc-Mal-Neu quit in The Dungeons of Doom on level 1. 6 [9]