6ҕ_|x Player: FizzyPop Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-25.19:29:58.ttyrec Time: (1603654198) Sun Oct 25 19:29:58 2020 6ҕ_ޢGThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. 6ҕ_WShall I pick a character's race, role, gender and alignment for you? [ynq] 6ҕ_3u y6ҕ_]+Ŀ@q6ҕ_[FizzyPop the Cursed Beginner ] St12 Dx16 Co11 In9 Wi5 Ch16 TrcMacFemLaw Dlvl:1 $0 HP 10(10)  Pw 36(36)  AC6 Exp1 T1  It is written in the Book of Fate:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Fate seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cursed Beginner, have been heralded from birth as the instrument of Fate. You are destined to recover the Amulet for your6ҕ_l deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Fate!--More--9ҕ_9ҕ_`:yHello FizzyPop, welcome to SlashEMExtended! You are a lawful female mactheist Tracer.--More--<ҕ_ 4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Eҕ_  Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--Lҕ_ Lҕ_R[FizzyPop the Cursed Beginner ] St12 Dx16 Co11 In9 Wi5 Ch16 TrcMacFemLaw  10(10)  Pw 36(36)  AC6 Exp1 T1 The moon is waxing tonight.aҕ_+ Amulets c - an uncursed amulet of life saving {0} Comestibles i - an uncursed tripe ration {0} j - an uncursed bota mochi {0} k - an uncursed sandwich {0} Scrolls f - an uncursed finalized scroll of remove curse {0} g - a blessed scroll of detect water {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} Spellbooks h - an uncursed spellbook of passwall (0:3) {0} Potions d - an uncursed finalized potion of gain energy {0} e - an uncursed potion of ESP {0} Rings b - an uncursed ring of see invisible {0} Wandsҕ_r,16H a - an uncursed wand of healing (0:6) {0} Gems m - an uncursed +0 luckstone Venoms l - an uncursed tail spikes {1}(end) eҕ_QO[FizzyPop the Cursed Beginner ] St12 Dx16 Co11 In9 Wi5 Ch16 TrcMacFemLaw Dlvl:1 $0 HP 10(10)  Pw 36(36)  AC6 Exp1 T1 [FizzyPop the Cursed Beginner ] St12 Dx16 Co11 In9 Wi5 Ch16 TrcMacFemLaw  10(10)  Pw 36(36)  AC6 Exp1 T1 gҕ_ " Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) hҕ_c i[FizzyPop the Cursed Beginner ] St12 Dx16 Co11 In9 Wi5 Ch16 TrcMacFemLaw  10(10)  Pw 36(36)  AC6 Exp1 T1 iҕ_4 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) lҕ_g + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) oҕ_+Really quit? WARNING: this will erase your game permanently! [yes/no]? qҕ_yrҕ_( erҕ_R ssҕ_"T[FizzyPop the Cursed Beginner  10(10)  Pw 36(36) sҕ__+Ŀ@q[FizzyPop the Cursed Beginner ] St12 Dx16 Co11 In9 Wi5 Ch16 TrcMacFemLaw Dlvl:1 $0 HP 10(10)  Pw 36(36)  AC6 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) uҕ_ n Amulets c - an uncursed amulet of life saving {0} Comestibles i - an uncursed tripe ration {0} j - an uncursed bota mochi {0} k - an uncursed sandwich {0} Scrolls f - an uncursed finalized scroll of remove curse {0} g - a blessed scroll of detect water {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} Spellbooks h - an uncursed spellbook of passwall (0:3) {0} Potions d - an uncursed finalized potion of gain energy {0} e - an uncursed potion of ESP {0} Rings b - an uncursed ring of see invisible {0} Wandsҕ_24;116H a - an uncursed wand of healing (0:6) {0} Gems m - an uncursed +0 luckstone Venoms l - an uncursed tail spikes {1}(end) wҕ_} [FizzyPop the Cursed Beginner ] St12 Dx16 Co11 In9 Wi5 Ch16 TrcMacFemLaw Dlvl:1 $0 HP 10(10)  Pw 36(36)  AC6 Exp1 T1 Do you want to see your attributes? [ynq] (n) zҕ_d nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: infravision. Scroll identification only worked 100 times out of 142. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 13. Wand identification only worked 3 times out of 56. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 152. Monsters only dropped their equipment with 91% chance. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 81%. Potion drop chance was reduced to 96%. Food drop chance was reduced to 92%. Shop item generation was reduced to 88%. Concealing monsters were spawned underneath items 88% of the time only. Monster dezҕ_e ath drops spawned with only 93% chance. The following skill was trained at half the usual rate: spear. The following skill was limited to basic proficiency: saber. The following skill became untrainable if you tried to train it too early: crossbow (turn 15). The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 49964). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 49332. Monster spawn increase had reached its maximum at turn 181874. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 357068. The monster class that cannot be genocided was elemental. The monster species that was spawned more often: physical cloud (freq bonus 40). The monster species that was spawned more often: siege rubbled (freq bonus 3)zҕ_1e . The monster species that was spawned more often: elder mantidragon (freq bonus 2). The monster species that was spawned more often: tiff ratfish (freq bonus 6). The monster species that was spawned more often: pile of poofed coins (freq bonus 6). The monster species that was spawned more often: huge value scorpion (freq bonus 20). The monster species that was spawned more often: metapod (freq bonus 12). The monster species that was spawned more often: pixie (freq bonus 2). The monster species that was spawned more often: fatweight rubber (freq bonus 4). The monster species that was spawned more often: teal mold (freq bonus 3). --More--{ҕ_@} The monster species that was spawned more often: probe growth (freq bonus 6). The monster species that was spawned more often: everchanging star (freq bonus 4). The monster species that was spawned more often: jordanian torso (freq bonus 36). The monster species that was spawned more often: sexy balrog (freq bonus 12). The monster species that was spawned more often: mercurial essence (freq bonus 9). The monster species that was spawned more often: EPI titan (freq bonus 24). The monster species that was spawned more often: celebrating appealed struggle (freq bonus 8). The monster species that was spawned more often: crappy mold (freq bonus 8). The monster species that was spawned more often: insurmountable fungus (freq bonus 6). The monster species that was spawned more often: gray slime (freq bonus 1). The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1). The monster trait that was more common{ҕ_m} : monsters that eat meat (freq bonus 2). The monster trait that was more common: monsters with cold resistance (freq bonus 1). The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1). The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4). The monster trait that was more common: monsters that have weapon attacks (freq bonus 3). The monster species that was never randomly spawned: white naga hatchling. The monster species that was never randomly spawned: Uberjaquio. The monster species that was never randomly spawned: italian girl. The monster species that was never randomly spawned: hantarget mimic. The monster species that was never randomly spawned: finned faithfully coarsen. The monster speci{ҕ_} es that was never randomly spawned: prewashing deceit. The monster species that was never randomly spawned: fluff golem. The monster species that was never randomly spawned: undead poison mage. The monster species that was never randomly spawned: exerciser repositioned. The monster species that was never randomly spawned: werelich. The RNG hath decreed that this item was never generated: meteoric nunchiaku ((null)). The RNG hath decreed that this item was never generated: quiz stone (gray). The RNG hath decreed that this item was never generated: boots of weakness (torn boots). The RNG hath decreed that this item was never generated: silver dragon scales ((null)). The RNG hath decreed that this item was never generated: rain (washed). The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: fireworks (scooting, freq bonus 13). [35;{ҕ_} 1HThe RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 13). The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 27). The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: negative dragon scale shield (negative dragonhide shield, freq bonus 16). The RNG hath decreed that this item was generated more often: helm {ҕ_5~ Bof shuffling (grunter helmet, freq bonus 5). --More--|ҕ_mThe RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8). The RNG hath decreed that this item was generated more often: Kati girl boots (garden slippers, freq bonus 11). The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 3). The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 17). The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 10). The RNG hath decreed that this item was generated more often: grinder ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 14). The RNG hath decreed that this item was generated more often: bricklayer bar ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 3). The RNG hath decreed that this item class w|ҕ_mas generated more often: Scrolls (freq bonus 5). The RNG hath decreed that this item was always generated cursed: avalanche (twisting). The RNG hath decreed that this item was always generated cursed: rotten stone (gray). The RNG hath decreed that this item was always generated cursed: broom ((null)). The RNG hath decreed that this item was always generated cursed: bent sable (bent sword). The RNG hath decreed that this item was always generated cursed: yesterday star ((null)). The RNG hath decreed that this item was always generated cursed: fleecy corset ((null)). The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)). The RNG hath decreed that this item was always generated cursed: treasure chest ((null)). The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak). The RNG hath decreed that this trap was |ҕ_malways invisible: acid pit. The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 3). Trap randomization happened for 1 in 341 traps. Traps were spawned invisible 1 times in 88. Trap difficulty was increased by 10. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 1185. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having infravision (0). You had 1500 points of nutrition remaining. Your sight was improved. You were lucky (1). You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You had spell retention for remembering 50 spells. You could not have safely prayed (428). You survived. |ҕ_m--More--|ҕ_; S+Ŀ@q|ҕ_W ,[FizzyPop the Cursed Beginner ] St12 Dx16 Co11 In9 Wi5 Ch16 TrcMacFemLaw Dlvl:1 $0 HP 10(10)  Pw 36(36)  AC6 Exp1 T1 Do you want to see your discoveries? [ynq] (n) }ҕ_n Discoveries  Amulets amulet of life saving (brass) Scrolls scroll of remove curse (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of detect water (CHOP CAN BREAKED THE BARRIER) scroll of healing (HFR GUR SBEPR YHXR) scroll of mana (RO MON LIN TEXTILE) scroll of phase door (TSX IS A VARIANT AND NOT VANILLA) scroll of standard id (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of cure (HUGGING SOFT AND GENTLE) scroll of heal other (LETS HIDE OUR CRITICISM IN THE SCROLL LABELS) * scroll of extra healing (DONT STARE ME ALWAYS) * scroll of greater mana restoration (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) Spellbooks spellbook of passwall (baleful) Potions potion of gain energy (nettle) potion of ESP (dirty) Rings}ҕ_R ring of see invisible (bore) Wands wand of healing (skew) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ~ҕ_X@[FizzyPop the Cursed Beginner ] St12 Dx16 Co11 In9 Wi5 Ch16 TrcMacFemLaw Dlvl:1 $0 HP 10(10)  Pw 36(36)  AC6 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) ~ҕ_s}Sn Vanquished creatures:  0 rothes (1 created) 0 piles of worthless coins (1 created) 0 hola-hola blurters (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--~ҕ_*Do you want to see your conduct? [ynq] (n) ~ҕ_! Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--~ҕ_@= Goodbye FizzyPop the Tracer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 10 hit points when you quit.--More--~ҕ_#H  ~ҕ_bI 7 Since you quit, the score list will not be checked.