*^^ Player: Findel Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-22.22:03:57.ttyrec Time: (1592863437) Mon Jun 22 22:03:57 2020 *^cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...*^,*^3&[Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu Dlvl:1 $0 HP 20(20)  Pw 8(8)  AC-1 Exp1 T3 You return to level 1 in The Dungeons of Doom.--More--*^ڐĿ <  @d | [? [Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu Dlvl:1 $0 HP 20(20)  Pw 8(8)  AC-1 Exp1 T3 Konnichi wa Findel, the impish Samurai, welcome back to SlashEMExtended!*^[K[Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  20(20)  Pw 8(8)  AC-1 Exp1 T3 --More--*^p ;You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that).--More--*^.) But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy--More--*^<y [Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  20(20)  Pw 8(8)  AC-1 Exp1 T3 Par Be careful! New moon tonight.--More--*^K&Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More--*^,  [Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  20(20)  Pw 8(8)  AC-1 Exp1 T3 Par [Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  20(20)  Pw 8(8)  AC-1 Exp1 T4 Par |d[Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  20(20)  Pw 8(8)  AC-1 Exp1 T5 You can move again.[Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  [24;1*^, o3H20(20)  Pw 8(8)  AC-1 Exp1 T5 *^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) *^y+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeo*^n level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ *^x A pile of gold.  * A gem or rock (possibly valuable, possibly worthless). --More--*^z  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in speci*^z fied direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpa*^{ kd),  Meta number, or Alt number will invoke the YUHJKLBN commands. --More--*^y  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name)*^y  an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]*^z :". You should type zero or more object --More--+^n symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory+^.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, a+^mulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option. --More--+^ q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible+^) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five. --More--%+^~  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a simil%+^ ar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  bo%+^9 x, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many --More--&+^H hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--'+^}[Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu Dlvl:1 $0 HP 20(20)  Pw 8(8)  AC-1 Exp1 T5 Ŀ <  @ | d? (+^_N Imps aren't able to use two weapons at once.[Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  20(20)  Pw 8(8)  AC-1 Exp1 T5 ,+^,Imps aren't able to use two weapons at once.[Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  20(20)  Pw 8(8)  AC-1 Exp1 T5 ,+^ ,Imps aren't able to use two weapons at once.[Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  20(20)  Pw 8(8)  AC-1 Exp1 T5 -+^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 7+^+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) 9+^\ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ;+^6+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) @+^W  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) C+^`+ Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) G+^ u+ You don't know any spells right now.[Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  20(20)  Pw 8(8)  AC-1 Exp1 T5 H+^,Imps aren't able to use two weapons at once.[Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  20(20)  Pw 8(8)  AC-1 Exp1 T5 I+^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) J+^=][Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu  20(20)  Pw 8(8)  AC-1 Exp1 T5 K+^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) L+^/h + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) N+^+ Really quit? WARNING: this will erase your game permanently! [yes/no]? Q+^w8yQ+^%eQ+^'wsR+^[Findel the Hatamoto  20(20)  Pw 8(8) Ŀ <  @ | d? [Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu Dlvl:1 $0 HP 20(20)  Pw +^25;1H8(8)  AC-1 Exp1 T5 Do you want your possessions identified? DYWYPI? [ynq] (n) U+^ n Weapons a - an uncursed +0 katana (weapon in foreclaw) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 31 uncursed +0 ya (in quiver) {1} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 4 uncursed scrolls of healing {0} g - an uncursed greased scroll of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0}(end) W+^ Do you want to see your attributes? [ynq] (n) Y+^ nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: detect monsters. You could not have the double effect of this property: fear resistance. Scroll identification only worked 100 times out of 153. Ring identification only worked 4 times out of 19. Implant identification only worked 1 times out of 55. Wand identification only worked 3 times out of 14. Armor identification only worked 15 times out of 33. Gem identification only worked 100 times out of 138. Tool identification only worked 5 times out of 30. Monsters only dropped their musable items with 91% chance. Scroll drop chance was reduced to 78%. Wand drop chance was reduced to 80%. Potion drop chance was reduced to 86%. Armor drop chance was reduced to 72%. Food drop chance was reduced to 87%. Y+^A [Musable item generation frequency had a negative bias of 13%. Monster death drops spawned with only 92% chance. The following skill was trained at half the usual rate: martial arts. The following skill was limited to skilled proficiency: symbiosis. The following skill was limited to expert proficiency: enchantment spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 23603. Monster spawn increase had reached its maximum at turn 68482. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 920210. The monster class that cannot be genocided was trapper or lurker above. The monster class that was spawned more often: jelly (freq bonus 2). --More--[+^The monster species that was spawned more often: snarlier eructing reecho flump stepping (freq bonus 8). The monster species that was spawned more often: dizzying whimsey (freq bonus 6). The monster species that was spawned more often: COM2COM (freq bonus 72). The monster species that was spawned more often: lizard-eel (freq bonus 16). The monster species that was spawned more often: red star (freq bonus 21). The monster species that was spawned more often: stoning sphere (freq bonus 40). The monster species that was spawned more often: goblin staffer (freq bonus 8). The monster species that was spawned more often: chaotic beam (freq bonus 6). The monster species that was spawned more often: starvation boomer (freq bonus 9). The monster species that was spawned more often: suckle vortex (freq bonus 20). The monster species that was spawned more often: prank gopher (freq bonus 18). The monster species that was spawned more often: qu[+^aked shallower (freq bonus 12). The monster species that was spawned more often: mithrincubus (freq bonus 12). The monster species that was spawned more often: chatterbox reread exception snuffed (freq bonus 4). The monster species that was spawned more often: greengrocer lowered (freq bonus 15). The monster species that was spawned more often: brack orc (freq bonus 8). The monster species that was spawned more often: collectivize choosiest areolae (freq bonus 7). The monster species that was spawned more often: master white dragon (freq bonus 14). The monster species that was spawned more often: easy crasher (freq bonus 10). The monster species that was spawned more often: memo force patch (freq bonus 8). The monster trait that was more common: monsters that cling to the ceiling (freq bonus 5). The monster trait that was more common: monsters that can lay eggs (freq bonus 18).[+^b The monster trait that was more common: monsters that count as lord (freq bonus 2). The monster trait that was more common: monsters that count as undead (freq bonus 4). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2). The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3). The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2). The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4). The monster trait that was more common: monsters that have kick attacks (freq bonus 6). The monster species that was never randomly spawned: widowered reg. The monster species that was never randomly spawned: disintegrating hc girl. The monster species that was never randomly spawned: bad idea robot. The monster species that was never randomly spawned: bavaria star. [+^a[34;1HThe monster species that was never randomly spawned: balsamic ernest. --More--\+^1xThe monster species that was never randomly spawned: score force patch. The monster species that was never randomly spawned: formian taskmaster. The monster species that was never randomly spawned: grinding deity. The monster species that was never randomly spawned: litebeam vortex. The monster species that was never randomly spawned: dork mummy. The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield). The RNG hath decreed that this item was never generated: momhat (kitchen hat). The RNG hath decreed that this item was never generated: touchstone (gray). The RNG hath decreed that this item was never generated: curse items (fake). The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak). The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)). The RNG hath decreed that this item was never generated: heavy leather ball ((null)). \+^sxThe RNG hath decreed that this item was never generated: elongated stone (gray). The RNG hath decreed that this item was never generated: identify (KERNOD WEL). The RNG hath decreed that this item was never generated: eternium blade ((null)). The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 32). The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 18). The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 11). The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 6). The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 6). The RNG hath dec\+^{reed that this item was generated more often: pear ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 13). The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 21). The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 15). The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 9). The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 11). The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 10). The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 4). The RNG hath decreed that this item was generate\+^{d more often: implant of elusion (dense, freq bonus 10). The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 7). --More--\+^қ The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 5). The RNG hath decreed that this item was always generated cursed: invisibility (dark brown). The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)). The RNG hath decreed that this item was always generated cursed: backhand mace ((null)). The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth). The RNG hath decreed that this item was always generated cursed: symbiote ((null)). The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)). The RNG hath decreed that this item was always generated cursed: rememberance stone (gray). The RNG hath decreed that this item was always generated cursed: acquirement (important). The RNG hath decreed that this item was always generated cursed: feminism dragon scale mail ((null)). The RNG hath decreed that this i\+^ tem was always generated cursed: sleep (I AM SO FUCKING TIRED). The RNG hath decreed that this trap was always invisible: sanity treble trap. The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 4). Trap randomization happened for 1 in 501 traps. Traps were spawned invisible 1 times in 62. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 1067. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You were temporarily slower because you tried to hangup cheat (8). You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1). [27;1\+^ 0HYou had not decided on your sexuality yet. You had infravision. You had 1496 points of nutrition remaining. You had teleportitis. You regenerated. You were fast. Your luck was zero. You had spell retention for remembering 20 spells. --More--]+^ZYou could not have safely prayed (557). You survived. --More--]+^ Ŀ <  @ | d? [Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu Dlvl:1 $0 HP 20(20)  Pw 8(8)  AC-1 Exp1 T5 Do you want to see your discoveries? [ynq] (n) _+^n Discoveries   Weapons  * katana (samurai sword)  * yumi (long bow)  * ya (bamboo arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * batoruakkusu (double-headed axe)  * dwarvish zaghnal (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * run no ken (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled br_+^ koadsword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * bo (staff) (1 of 5)`+^2d * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * naginata (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * bisento (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * kamayari (pruning hook)  * bill-guisarme (hooked polearm)  * rutsu-erunhanma (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black r`+^duned bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick) (2 of 5)`+^k  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * hira-shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gen`+^ tleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * kimono (red robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron) (3 of 5)a+^s  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * kabuto (cloudy helmet)  * sugegasa (radio helmet)  * skullcap (engraved helmet)  * flack helmet (wok-shaped helmet)  * crystal helm (chrome helmet)  * mining helm (golden helmet)  * field helm (musical helmet)  * helm of safeguard (weeping helmet)  * jingasa (complete helmet)  * plasteel gloves (white gloves)  * yugake (english gloves)  * gauntlets of safeguard (poor gloves)  * gauntlets of plugsuit (camouflage patterned gloves)  * commander gloves (inverse gloves)  * field gloves (natural gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (whita+^ {e-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * kutsu (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots) (4 of 5)a+^z  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * jika-tabi (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (velcro boots)  * field boots (pink sneakers)  * boots of safeguard (erotic boots)  Scrolls  scroll of healing (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE)  scroll of mana (GENIE STUNT IS MORE POWER)  scroll of phase door (ITAINO ITAINO TONDEKE)  scroll of standard id (THIS IS YOUR GRAVE)  scroll of cure (FLOAT BY SHOCK MAGNET 5)  scroll of heal other (DISSOLVED UNDEAD POTATO)  * scra+^Mz oll of extra healing (KERNOD WEL)  * scroll of greater mana restoration (PLEASEPLEASEPLEASE TREAT THE WOW AS IF IT HAD ONLY 3 CHARGES)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (5 of 5)b+^8Ŀ <  @ | d? [Findel the Hatamoto ] St15 Dx15 Co13 In6 Wi8 Ch9 SamWimMalNeu Dlvl:1 $0 HP 20(20)  Pw 8(8)  AC-1 Exp1 T5 Do you want an account of creatures vanquished? [ynq] (n) g+^pn Vanquished creatures:  0 little dogs (1 created) 0 femalemondaines (1 created) 0 crawling elementals (1 created) 0 +4 nl cutoffs (1 created) 0 low gurglers (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--i+^A Do you want to see your conduct? [ynq] (n) k+^%Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 7.--More--k+^h Sayonara Findel the Samurai... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 5 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--