':hLk Player: FatterHawk Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-08-03.10:29:59.ttyrec Time: (1754216999) Sun Aug 3 10:29:59 2025 (:hDiThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. (:hWShall I pick a character's race, role, gender and alignment for you? [ynq] +:hEnChoosing Character's Role Pick a role for your character  Scroll with the space bar or the > key, NOT the arrow keys!  a - an Acid Mage b - an Activistor c - an Aklyst d - an Alltecher e - an Altmer f - an Amazon g - an Anachronist h - an Anachronounbinder i - an Archeologist j - an Artist k - an Assassin l - an Astronaut m - an Augurer n - a Barbarian o - a Bard p - a Binder q - a Bleeder r - a Bloodseeker s - a Bosmer t - a Bully u - a Butt Lover v - a Camperstriker w - a Cartomancer x - a Caveman/Cavewoman y - a Cellar Child z - a Chaos Sorceror A - a Chevalier B - a Climacterial C - a Combatant D - a Convict E - a Coo+:hEk F - a Courier G - a Cracker H - a Cruel Abuser I - a Cyberninja J - a Dancer K - a Death Eater L - a Demagogue M - a Diablist N - a Dissident O - a Diver P - a Doll Mistress Q - a Doom Marine R - a DQ Slime S - a Dragonmaster T - a Druid U - a Drunk V - a Dunmer(1 of 4).:h +Choosing Race Pick the race of your Barbarian  Scroll with the space bar or the > key, NOT the arrow keys!  a - addict b - aggravator c - ak Thief is dead! d - albae e - alchemist f - alien g - american h - amnesiac i - ancient j - ancipital k - android[1.:h 6;55H l - angbander m - angel n - aquarian o - argonian p - asgardian q - asura r - atlantean s - aztpok t - babylonian u - bacteria v - badstatter w - bastard x - batman y - beacher z - blait A - bodymorpher B - borg C - bossrusher D - bover E - breton F - buldozgar G - burninator H - carthage I - celtic J - centaur K - cerberus L - challenger M - changeling N - chiquai O - chiropteran P - clockwork automaton Q - cockatrice R - colorator S - cortex T - cupid U - curser V - dark seducer(1 of 6)=:h)s+Use hybrid races? [yn] (n) ?:h nChoosing Gender Pick the gender of your american Barbarian  m - male f - female * - Random ! - Quit(end) A:hT8+Choosing Alignment Pick the alignment of your male american Barbarian  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) B:h6Lb+C:hk NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--N:h= %d@N:hF [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw Dlvl:1 $0 HP 23(23)  Pw 8(8)  AC6 Exp1 T1  It is written in the Book of Mitra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mitra seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Mitra. You are destined to recover the Amulet for your deity, or die in the:h&G 59H attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mitra!--More--Q:hi Q:hW Hello FatterHawk, welcome to SlashEMExtended! You are a lawful male american Barbarian.--More--T:h@You are playing 'Unix SlashEMExtended Version 2.9.3 (fcc99419) - last build Wed Sep 11 10:15:27 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--U:h Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! --More--U:h  IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--V:hIMessage of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly!--More--[:h4 [:h~ [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T1 The moon is waxing tonight.b:h$ [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T2 <@c:h* .[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T2 [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T3 d@c:h E[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T3 [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T4 d@d:h.[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T4 [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T5 d@d:h>r I[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T5 [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T6 @dd:hB ?[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T6 [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T7 @de:hL[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T7 [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T8 @de:h?[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T8 [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T9 @de:hM[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T9 [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T10 @de:hU /[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T10 [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T11 @de:h[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T11 [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T12 Ŀ%@e:h<d[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw Dlvl:1 $0 HP 23(23)  Pw 8(8)  AC6 Exp1 T12 f:h8[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T12 [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T13 @dg:h4R Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) k:h+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) n:hi+Really quit? WARNING: this will erase your game permanently! [yes/no]? q:hM*yr:hr:h^[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T13 u:h}/You don't have anything to drink.--More--w:h [FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw  23(23)  Pw 8(8)  AC6 Exp1 T13 w:h  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) z:h@+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) {:h% +Really quit? WARNING: this will erase your game permanently! [yes/no]? }:he y}:hKL e~:hWs~:h[FatterHaw the Plunderer  23(23)  Pw 8(8) ~:h7Ŀ%@d<~:hv~:h1[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw Dlvl:1 $0 HP 23(23)  Pw 8(8)  AC6 Exp1 T13 Do you want your possessions identified? DYWYPI? [ynq] (n) :hZ *n Weapons a - an uncursed rustproof +0 battle-axe (weapon in hands) {48} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of return {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Tools f - 2 uncursed +0 torch (712)'s {40}(end) :h Do you want to see your attributes? [ynq] (n) :h4nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: invisibility. You could not have this property extrinsically: diminished bleeding. You could not have this property intrinsically: wonderlegs. You could not have the double effect of this property: magic find. Scroll identification only worked 100 times out of 181. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 14. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 191. Tool identification only worked 5 times out of 7. Scroll drop chance was reduced to 86%. :h[21;1HAmulet drop chance was reduced to 88%. Weapon drop chance was reduced to 96%. Tool drop chance was reduced to 90%. Food drop chance was reduced to 99%. Shop item generation was reduced to 83%. Concealing monsters were spawned underneath items 94% of the time only. Monster death drops spawned with only 85% chance. Mastering the following skill taught you the hidden power: enchantment spells. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: orb. The following skill was limited to expert proficiency: divination spells. The following skill became untrainable after a while: body spells (turn 44451). The following skill couldn't be trained before a certain turn number is reached: gun control (turn 18717). The following skill became harder to train at higher skill levels: symbiosis. Items were more likely to be generated cursed by 5%. :hMonster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'comb over' and your beard type is 'women's hero'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5012 turns ago. Your areola diameter was 26. Monster spawn increase would have started at turn 31781. Monster spawn increase had reached its maximum at turn 164783. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 3636. Your limit for ascension was at turn 434163. The monster class that cannot be genocided was xan or other mythical/fantastic insect. Today, the monster class that always gets generated invisible was piercer. The monster class that was spawned more often: wraith (freq bonus 18). The monster species that was sp:hawned more often: toad guard (freq bonus 46). The monster species that was spawned more often: crrpsh (freq bonus 19). The monster species that was spawned more often: spatteringly unfrocked learning (freq bonus 66). The monster species that was spawned more often: gnome emperor (freq bonus 120). The monster species that was spawned more often: dark elven warrior (freq bonus 40). The monster species that was spawned more often: vice devil (freq bonus 22). The monster species that was spawned more often: homocentric relaxing (freq bonus 63). The monster species that was spawned more often: Crone Lilith (freq bonus 20). The monster species that was spawned more often: eye of doom (freq bonus 60). The monster species that was spawned more often: paying antagonizing (freq bonus 63). The monster species that was spawned more often: incrimination jounced matted (freq bonus 46). The monster species that was spawned more often: goda captain :hof orc (freq bonus 80). The monster species that was spawned more often: gold miner (freq bonus 46). The monster species that was spawned more often: palpal takingly reprover tab (freq bonus 80). --More--:h}The monster species that was spawned more often: bully permamimic (freq bonus 126). The monster species that was spawned more often: tallowed mantlet (freq bonus 44). The monster species that was spawned more often: silver toad (freq bonus 23). The monster species that was spawned more often: Telpan (freq bonus 40). The monster species that was spawned more often: systemize sew (freq bonus 276). The monster species that was spawned more often: monoton (freq bonus 80). The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2). The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2). The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4). The monster trait that was more common: monsters who drain your alla (freq bonus 1). [1:h2;1HThe monster trait that was more common: monsters with poison resistance (freq bonus 4). The monster trait that was more common: monsters that make chicken sounds (freq bonus 8). The monster trait that was more common: monsters who want you to clean female shoes (freq bonus 6). The monster trait that was more common: monsters that like to mimic objects (freq bonus 2). The monster trait that was more common: monsters with sleep resistance (freq bonus 6). The monster species that was never randomly spawned: gobhoblin fighter. The monster species that was never randomly spawned: animayion statue. The monster species that was never randomly spawned: visis stalkish. The monster species that was never randomly spawned: pursuance quantity ultramicroscopic celebrity. The monster species that was never randomly spawned: reaming podded burma skeptically. The monster species that was never randomly spawned: stroboscope mistral antipasto granger. [:h23;1HThe monster species that was never randomly spawned: missing vaccination turret. The monster species that was never randomly spawned: interscholastic botch. The monster species that was never randomly spawned: hobbit priest. The monster species that was never randomly spawned: tu-tara backup soldier. The RNG hath decreed that this item was never generated: greater mana restoration (Scrolls). The RNG hath decreed that this item was generated more often: aojiru (Potions, freq bonus 7). The RNG hath decreed that this item was generated more often: intrinsic loss (Rings, freq bonus 12). The RNG hath decreed that this item was generated more often: levitation (Potions, freq bonus 19). The RNG hath decreed that this item was generated more often: summon elm (Scrolls, freq bonus 20). The RNG hath decreed that this item was generated more often: natural stick (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often:h: bestial claw (Weapons, freq bonus 28). The RNG hath decreed that this item was generated more often: flint spear (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: elven mithril-coat (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: oldest staff (Weapons, freq bonus 4). The RNG hath decreed that this item was generated more often: resist random element (Spellbooks, freq bonus 3). The RNG hath decreed that this item was generated more often: restore ability (Spellbooks, freq bonus 14). The RNG hath decreed that this item was generated more often: lichor (Comestibles, freq bonus 11). The RNG hath decreed that this item was generated more often: Jane's jewel (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: switcher (Tools, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of heavy lubrication (Implants, freq:h; bonus 16). The RNG hath decreed that this item was generated more often: spectrolite (Gems, freq bonus 2). The RNG hath decreed that this item was generated more often: ornate mace (Weapons, freq bonus 4). The RNG hath decreed that this item was generated more often: urine (Scrolls, freq bonus 9). The RNG hath decreed that this item was generated more often: yellow dragon scale mail (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: regeneration (Spellbooks, freq bonus 9). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 86). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35). The RNG hath decreed that this item was always generated cursed: flood (Scrolls). The RNG hath decreed that this item was always generated cursed: heavy blaster bolt (Weapons). The RNG hath decreed that this item was always generated cursed: pointe:hld helmet (Armor). The RNG hath decreed that this item was always generated cursed: cancellation (Wands). The RNG hath decreed that this trap was always invisible: trap teleporter. The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 2). Trap randomization happened for 1 in 243 traps. Traps were spawned invisible 1 times in 81. Trap difficulty was increased by 18. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 1053. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. --More--:h)7Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having invisibility (0). You had 1488 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 15 spells. You could not have safely prayed (336). You survived. --More--:hĿ%@d<:h=B[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw Dlvl:1 $0 HP 23(23)  Pw 8(8)  AC6 Exp1 T13 Do you want to see your discoveries? [ynq] (n) :h n Discoveries  Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * set of crow talons (set of three feather-etched daggers) * blade of pity (curved dagger) * parazonium (triangular dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * diskos (circular-sawbladed axe) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * mirrorblade (polished short sword) * blade of mercy (split-bladed short sword) * blade of grace (curved short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short s:h% word (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * isamusei (oddly-luminous sword) * kachisei (razor-thin sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * orcish long sword (crude long sword) * katana (samurai sword) * zanbato (curved white sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * orcish scimitar (crude curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * crow quill (feather-etched rapier) * rakuyo (latch-pommeled saber) * falchion (heavy sword) * aklys (thonged club)[:hh C46;36H * metal club (heavy club) * breaking wheel (wagon wheel) * orcish morning star (crude morning star) * quarterstaff (staff) * double force-blade (double-bladed weapon) * silver khakkhara (silver monk's staff) * runed rod (rod)(1 of 7):h/ * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * svaerdstav (swedish polearm) * stangoekse (danish axe) * bardiche (long poleaxe) * infernal bardiche (black poleaxe) * ancus (stone polearm) * infernal ancus (ornamental polearm) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (th:h0rowing spear) * pincer staff (claw-ended staff) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * footbow (warped bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (japanese arrow) * far-east arrow (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) * force whip (segmented whip) Armor * ichcahuipilli (thick undershirt) * bodygl:h=0\ove (tight black clothes) * plugsuit (tightly fitting suit)(2 of 7):hz * high-elven plate (runed plate mail) * imperial elven armor (runed plate mail) * eilistran armor (clockwork plate armor) * harmonium plate (bladed armor) * lantern plate mail (glass-set plate mail) * mulcher suit (glass-set plate mail) * droven plate mail (crested black plate) * harmonium scale mail (spiked scale mail) * gnomish suit (little blue vest) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clea:h۔n white clothes) * Hawaiian shorts (flowery shorts and lei) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sunlight maggot (parasitic insectoid) * standard helmet (zebes helmet) * sedge hat :hN(tin helmet) * skullcap (failuncap helmet) * flack helmet (masked helmet) * crystal helm (formula one helmet) * mining helm (meteoric helmet) * field helm (complete helmet) * helm of safeguard (musical helmet) * war hat (shadow helmet)(3 of 7):hM, * plasteel gloves (white gloves) * regular gloves (graffiti gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (grome gloves) * commander gloves stone (gemmed gloves) * field gloves (concrete gloves) * gauntlets of defusing (gameble gloves) * complete blockage shield (pavise shield) * super shield (high-grade shield) * kite shield (dragon-shaped shield) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * spi-image moose shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * orcish boots (crude shoes) * gnomish boots (litt:h,le black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * didier sachs shoes (very expensive shoes) * stiletto sandals (feminine sandals) * boots of plugsuit (cuddle cloth boots) * field boots (female paragraph shoes) * boots of safeguard (elean boots) * Femmy stiletto boots (heavenly boots) * Madeleine plateau boots (sister shoes) * Marlena hiking boots (not-slowing-down boots) * Anastasia dancing shoes (regular sneakers) * Jessica lady:h, shoes (platform fleecies) * Solvejg mocassins (cheap shoes) * Wendy leather pumps (heavy boots) * Katharina platform boots (extraterrestrial boots) * Sabrina platform boots (golden shoes) * Elena combat boots (generic high heels) * Thai combat boots (ballet heels) * Elif sneakers (alligator pumps) * Nadja buckled lady shoes (unisex sneakers)(4 of 7):h * Sandra combat boots (imaginary heels) * Natalje block heel sandals (treaded heels) * Jeanetta girl boots (inbuilt pistol boots) * Yvonne girl sneakers (orgasm pumps) * Maurah hugging boots (ankle strap sandals) * Meltem combat boots (cross-country boots) * Sarah hugging boots (ankle boots) * Claudia wooden sandals (hiking boots) * Ludgera hiking boots (hot boots) * Kati girl boots (geometry heels) * Nelly lady pumps (meso-american shoes) * Eveline wedge sandals (clunky heels) * Karin lady sandals (fetish heels) * Juen peep-toes (retractable block heels) * Kristina platform sneakers (battle boots) * Lou sneakers (ng shoes) * Almut sneakers (bayonet heels) * Julietta peep-toes (shale boots) * Arabella hugging boots (instafeminism shoes) * Kristin combat boots (iron boots) * Anna hugging boo:hts (espadrilles) * Ruea combat boots (mary janes) * Tanja sneakers (orange boots) * Sonja sneakers (winged sandals) * Rhea lady pumps (heroine mocassins) * Lara combat boots (platform sneakers) * Dora combat boots (heap of shit boots) * Marike sneakers (jungle boots) * Jette combat boots (dyke boots) * Ina hugging boots (common shoes) * Sing platform boots (profiled boots) * Victoria combat boots (noble sandals) * Melissa wedge boots (business shoes) * Anita lady pumps (foreign body shoes) * Henrietta combat boots (3D-printed shoes) * Annemarie platform sandals (red sneakers) * Jil velcro shoes stone (failed shoes) * Jana sneakers stone (diamond delicately filigreed stilettos) * Katrin combat boots (mud boots) * Gudrun wedge sandals (winter boots) * Ella wedge sandals (fin boots) * :h5Manuela combat boots (rain boots) * Jennifer combat boots (throwaway sandals) * Patricia steel-capped sandals (thick-soled boots) * Antje sneakers (enarmoring boots) * Antje combat boots (roman sandals) * Kerstin combat boots (everyday sneakers) * Kerstin wooden sandals (boring shoes) * Kerstin sneakers (sputa boots) * Laura winter boots (3D-printed wedges) * Larissa platform boots (thigh boots) * Nora combat boots (alumen shoes)(5 of 7):h7D * Natalia wedge sandals (turbo boots) * Susanne combat boots (winter stilettos) * Lisa combat boots (old brogues) * Bridghitte ski heels (feelgood heels) * Julia combat boots (nail-new boots) * Nicole combat boots (boy boots) * Rita stilettos (indoor shoes) * Janina lady pumps (iceblock heels) * Rosa girl shoes (red-lacquered boots) * Ksenia platform sandals (garish boots) * Lydia lady pumps (super comfy heels) * Conny combat boots (pink sneakers) * Katia combat boots (unisex pumps) * Mariya combat boots (glass shoes) * Elise hippie heels stone (ornamental shoes) * Ronja combat boots (jade boots) * Ariane combat boots (alloy boots) * Johanna combat boots (snow boots) * Inge combat boots (rumble boots) * Ruth sneakers (worn-out sneakers) * Magdalena combat boots (thick boots) * Ma:hDrleen combat boots (chitin boots) * Klara platform sandals (fungal sandals) * Friederike dancing shoes (chelsea boots) * Naomi stilettos (white buffalo boots) * Ute platform sandals (cast iron boots) * Jasieen wedge sandals (super boots) * Yasaman leather boots (christmas child mode boots) * May-Britt sandals (roller boots) * Nadine stiletto sandals (yellow sneakers) * Luisa hugging boots (gender-neutral boots) * Irina wedge sandals (clink boots) * Liselotte hugging boots (tennis shoes) * Greta hugging boots (torn boots) * Jane hugging boots (area boots) * Sue Lyn winter boots (weapon light boots) * Charlotte hugging boots (sling pumps) * Hannah cuddle boots (ether boots) * Little Marie hugging boots (sweaty shoes) * Verena stiletto sandals (wooden clogs) Scrolls scroll of return (I O:hDGNLY PLAY AA) scroll of healing (BINAURAL BEATS BY DRE) scroll of mana (STAT CANT DEBASE BY EN) scroll of phase door (BLESSED CHARGING GAVE ONLY ONE CHARGE) scroll of standard id (ATLANTIS AQUARIA) scroll of cure (SNAPE KILLED DUMBLEDORE) scroll of heal other (VOLARE) * scroll of extra healing (CHE NON SONO IO) * scroll of greater mana restoration (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) Venoms * blinding venom (splash of venom)(6 of 7):h  * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(7 of 7):hĿ%@d<[3:h[2;35H[FatterHaw the Plunderer ] St14 Dx12 Co13 In5 Wi8 Ch4 BarAmeMalLaw Dlvl:1 $0 HP 23(23)  Pw 8(8)  AC6 Exp1 T13 Do you want an account of creatures vanquished? [ynq] (n) :h) n Vanquished creatures:  0 elochickens (1 created) 0 little dogs (1 created) 0 monotons (2 created) 0 horn fiends (1 created) 0 kobolds (1 created) 0 tucholds (1 created) 0 alla gazelles (1 created) 0 rabbits (1 created) 0 spideroids (1 created) 0 little webmakers (1 created) 0 plasma clouds (1 created) 0 handicap bats (1 created) 0 undefined creatures (1 created) 0 ceiling growths (1 created) 0 blink fungi (1 created) 0 orange mushrooms (1 created) 0 creep mummies (1 created) 0 inactive butts (1 created) 0 novice mechanics (1 created) 0 hap snakes (1 created) 0 dbl claw hulks (1 created) 0 low wights (1 created) 0 kobold zombies (1 created) 0 slow zombies (1 created) 0 holographic survivors (1 created) 0 v:h &anillaoids (1 created) 0 eh ghosts (2 created) 0 vestigeses (1 created) 0 novice light walls (1 created)  31 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--:hikĿ%@d<[3:hp2;79HDo you want to see your conduct? [ynq] (n) :hnVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10. You escaped past messages 1 time (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More--:h^cGoodbye FatterHawk the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 13 moves. You were level 1 with a maximum of 23 hit points when you quit.--More--:hI  :hq 7 Since you quit, the score list will not be checked.