FIQ, neutral male vampiric Wild Talent ---.--- |.....| |.@...| |.o...| ).....| F.....| ......| |./....| --+----- [FIQ the Poschengband Noob] St9 Dx10 Co9 In9 Wi12 Ch12 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC-6 MC2 Xp1/0 Wt623/1000 T1 Latest messages Hello FIQ, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 paper arrow (in quiver) {1} b - an uncursed +0 torpedo (weapon in hand) {8} c - an uncursed +0 knife (alternate weapon; not wielded) {2} d - an uncursed +0 battle-axe {48} e - an uncursed +0 elven spear {12} Armor f - an uncursed +3 pair of iron shoes (being worn) {20} g - an uncursed -1 plate mail (being worn) {200} h - an uncursed +0 randomized helmet (being worn) {20} i - an uncursed -1 pair of levitation boots {8} j - an uncursed +0 full plate mail {250} Comestibles p - an uncursed food ration {1} q - an uncursed tin of drains rat meat {1} r - an uncursed tin of curser meat {1} Scrolls u - an uncursed scroll of identify {1} v - an uncursed scroll of enchant weapon {1} F - 5 uncursed scrolls of healing {5} G - 4 uncursed scrolls of mana {4} H - 3 uncursed scrolls of phase door {3} I - 2 uncursed scrolls of standard id {2} J - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of polyform (0:4) {1} Potions s - an uncursed potion of paralysis {1} t - an uncursed potion of full healing {1} D - 4 uncursed potions of blood {4} Rings k - an uncursed -1 ring of gain wisdom {1} l - an uncursed ring of polymorph control {1} E - an uncursed ring of shock resistance {1} Wands x - an uncursed wand of trap creation (0:10) {1} y - an uncursed wand of magic missile (0:4) {1} Tools m - an uncursed skeleton key {1} n - an uncursed stethoscope {1} o - an uncursed oilskin sack {5} Gems z - 8 uncursed -3 rocks {4} A - an uncursed +0 worthless piece of yellowish brown glass {1} B - 18 uncursed +0 rocks {9} C - an uncursed +0 worthless piece of yellow glass {1} The oilskin sack is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: magical breathing You could not have this property extrinsically: reflection You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 63% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: lightsaber (turn 122) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37215 Monster spawn increase reached its maximum at turn 57471 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 321891 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: disenchanter force fungus (freq bonus 9) The monster species that spawned more often: singing flying fish (freq bonus 30) The monster species that spawned more often: very annoying fish (freq bonus 8) The monster species that spawned more often: vampire yeek (freq bonus 2) The monster species that spawned more often: vamp permamimic (freq bonus 6) The monster species that spawned more often: silver ogre (freq bonus 4) The monster species that spawned more often: sarnrog (freq bonus 56) The monster species that spawned more often: real mold (freq bonus 8) The monster species that spawned more often: drydrip mushroom (freq bonus 45) The monster species that spawned more often: undead druid (freq bonus 2) The monster species that spawned more often: creeping copper coins (freq bonus 2) The monster species that spawned more often: tree force fungus (freq bonus 12) The monster species that spawned more often: werewolf (freq bonus 18) The monster species that spawned more often: landmaid (freq bonus 15) The monster species that spawned more often: Eygoorts Togaal Jezehh (freq bonus 16) The monster species that spawned more often: petty grunthack horror (freq bonus 9) The monster species that spawned more often: cold bear (freq bonus 20) The monster species that spawned more often: arphexad (freq bonus 3) The monster species that spawned more often: threshold warp fungus (freq bonus 3) The monster species that spawned more often: cave error (freq bonus 18) The monster trait that was more common: monsters of large size (freq bonus 8) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster species that never randomly spawned: cyan force patch The monster species that never randomly spawned: humanlike dragon The monster species that never randomly spawned: desaturated unicorn The monster species that never randomly spawned: warhorse The monster species that never randomly spawned: vibration hound The monster species that never randomly spawned: hidden kobold The monster species that never randomly spawned: nexus growth The monster species that never randomly spawned: snark The monster species that never randomly spawned: wererustmonster The monster species that never randomly spawned: doppelsauger The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 3) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 28) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 26) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 11) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 2) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 17) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 17) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 4) Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having magical breathing (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You could fly You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was True Neutral The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - polyform 7 chaos 99% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons battle-axe (double-headed axe) elven spear (runed spear) Armor iron shoes (hard shoes) randomized helmet (celtic helmet) levitation boots (fleecy boots) Scrolls scroll of identify (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of enchant weapon (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of healing (HZLRC KSTSBD MPFNG) scroll of mana (REGNAD) scroll of phase door (ABABILA) scroll of standard id (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of cure (TUOE DISNI) Spellbooks spellbook of polyform (dry) Potions potion of paralysis (buzzing) potion of full healing (elder flower) potion of blood (blood-red) Rings ring of gain wisdom (cellulose) ring of polymorph control (germanium) ring of shock resistance (pearl) Wands wand of trap creation (refracted) wand of magic missile (bauxite) Tools skeleton key (key) oilskin sack (bag) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (3 created) 0 evasive sewer rats (1 created) 0 water lichens (1 created) 0 twens (1 created) 0 chameleons (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Master) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Wild Talent... You and The RNG escaped from the dungeon with 2 points, 2 worthless pieces of colored glass, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 11 hit points when you escaped. You reached the 126th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 124 4 Wooble-Scr-Dev-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (jackal). - [20] 125 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] *126 2 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11] 127 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18] 128 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22]