FIQ, neutral male vampiric Wild Talent -------- |k.....| ..:....| |@.....| --.----- [FIQ the Poschengband Noob] St9 Dx8 Co11 In13 Wi9 Ch12 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC-3 MC3 Xp1/0 Wt1068/1100 T1 Latest messages You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. peacekeeper mail - This is a piece of armor. Color: brown. Material: wooden. Appearance: (null). It can be worn for protection (armor class, magic cancellation etc.). A wooden armor that offers very high armor class and also grants peacevision. # What do you want to adjust? [a-zA-J or ?*] Adjust letter to what [oK-Z]? Swapping: b - an uncursed large box {501}. What do you want to use or apply? [bdmnxy or ?*] You drop an uncursed +0 worthless piece of blue glass {1}. You drop 16 uncursed +0 rocks {8}. You drop 2 uncursed +3 worthless pieces of teal glass {2}. You drop an uncursed -1 worthless piece of violet glass {1}. spiked battle boot - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A heavy boot with spikes made of steel. Excellent for bashing monsters. It uses the hammer skill. spiked battle boot - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A heavy boot with spikes made of steel. Excellent for bashing monsters. It uses the hammer skill. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: speed You could not have this property extrinsically: regeneration You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 45 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 56% Ring drop chance was reduced to 51% Wand drop chance was reduced to 98% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: shield (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18321 Monster spawn increase reached its maximum at turn 65781 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 299125 The monster class that cannot be genocided was wraith The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: void mold (freq bonus 7) The monster species that spawned more often: pile of rare gold coins (freq bonus 10) The monster species that spawned more often: sleeprobber beetle (freq bonus 5) The monster species that spawned more often: jumping ice eel (freq bonus 16) The monster species that spawned more often: young shimmering dragon (freq bonus 8) The monster species that spawned more often: babble (freq bonus 7) The monster species that spawned more often: weedle (freq bonus 14) The monster species that spawned more often: disintegrator (freq bonus 18) The monster species that spawned more often: enclave soldier (freq bonus 7) The monster species that spawned more often: clan outern (freq bonus 6) The monster species that spawned more often: japanese mandrake (freq bonus 12) The monster species that spawned more often: giant phase spider (freq bonus 5) The monster species that spawned more often: hidden warp patch (freq bonus 7) The monster species that spawned more often: stictopus (freq bonus 5) The monster species that spawned more often: orc mummy (freq bonus 5) The monster species that spawned more often: mad rage jackal (freq bonus 10) The monster species that spawned more often: pulse light (freq bonus 14) The monster species that spawned more often: eastern kappa (freq bonus 7) The monster species that spawned more often: genin (freq bonus 16) The monster species that spawned more often: programming bug (freq bonus 12) The monster species that never randomly spawned: iron draconian The monster species that never randomly spawned: eyewing The monster species that never randomly spawned: mind beamer The monster species that never randomly spawned: black midge The monster species that never randomly spawned: large dog The monster species that never randomly spawned: herbalist The monster species that never randomly spawned: non-undead slayer The monster species that never randomly spawned: vulture The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: soft colony The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 14) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 18) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 16) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 27) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 2) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 21) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 3) Next attribute increase check would have come at turn 921 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having speed (0) You fumbled You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were protected You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jack, Astaroth and Echidna Your deity was Astaroth You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 68% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons ranseur (hilted polearm) javelin (throwing spear) Armor gauntlets of fumbling (brand-new gloves) cloak of protection (silk cloak) Scrolls scroll of punishment (GANDALF GOT EATEN BY A BLAROG) scroll of gold detection (GO TEAM NASTYTRAP) scroll of healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of mana (AWAKED FASTLY) scroll of phase door (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of standard id (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of cure (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) Spellbooks spellbook of healing (thorny) Potions potion of confusion (amber) potion of amnesia (sparkling) potion of blood (blood-red) Rings ring of fear resistance (shining) ring of gain wisdom (cobalt) ring of sleeping (pager) Wands wand of healing (plasma) wand of striking (teak) Tools large box (wooden box) Gems worthless piece of blue glass (blue) worthless piece of teal glass (teal) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Skilled) (0 of 20) club [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Skilled) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Wild Talent...