FIQ, neutral male vampiric Wild Talent ---------- |........| |.....r.. .......a.| |.......@+ ---......| |...... -------- [FIQ the Poschengband Noob] St9 Dx11 Co12 In18 Wi10 Ch8 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC4 MC1 Xp1/0 Wt1573/1150 T1 Burdened Latest messages Hello FIQ, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: two-handed sword (turn 161) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19823 Monster spawn increase reached its maximum at turn 112403 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1711611 The monster class that cannot be genocided was centaur The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: very annoying fish (freq bonus 3) The monster species that spawned more often: gray fungus (freq bonus 2) The monster species that spawned more often: ocho-maru (freq bonus 2) The monster species that spawned more often: elder gazer (freq bonus 10) The monster species that spawned more often: broken light (freq bonus 16) The monster species that spawned more often: real nether lich (freq bonus 3) The monster species that spawned more often: giant blue termite (freq bonus 5) The monster species that spawned more often: astral hound (freq bonus 2) The monster species that spawned more often: vibration hound (freq bonus 3) The monster species that spawned more often: Orochimaru, the Snake Ninja (freq bonus 3) The monster species that spawned more often: torchbearer (freq bonus 3) The monster species that spawned more often: Pure Lust (freq bonus 8) The monster species that spawned more often: real devilfish (freq bonus 12) The monster species that spawned more often: land urchin (freq bonus 4) The monster species that spawned more often: bone golem (freq bonus 5) The monster species that spawned more often: time vortex (freq bonus 4) The monster species that spawned more often: waived potato (freq bonus 12) The monster species that spawned more often: Baalphegor (freq bonus 2) The monster species that spawned more often: Graz'zt (freq bonus 6) The monster species that spawned more often: rust smasher (freq bonus 6) The monster species that never randomly spawned: fiend orc The monster species that never randomly spawned: freezer nymph The monster species that never randomly spawned: onanocter 1a The monster species that never randomly spawned: multi-hued mushroom The monster species that never randomly spawned: H. The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: mirror mushroom The monster species that never randomly spawned: nine of hearts The monster species that never randomly spawned: globefish The monster species that never randomly spawned: breeder The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 17) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 7) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 12) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 38) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 30) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 5) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 83) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 5) Next attribute increase check would have come at turn 920 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having petrification resistance (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vehumet, Trog and Sif Muna Your deity was Trog You could not have safely prayed (56) You survived Spells known in the end Name Level Category Fail Memory a - endure heat 2 protect 90% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons elven bow (runed bow) Scrolls scroll of create altar (ONLY EFFECTIVE STUNT IS HITTING) scroll of remove curse (SEE YA CUNT) scroll of healing (INEMPTIO) scroll of mana (RGB ZNFUVAALL CRERIBQ) scroll of phase door (I DONT UNDERSTAND RUSSIAN) scroll of standard id (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of cure (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) Spellbooks spellbook of endure heat (crumbling) Potions potion of confusion (white) potion of sickness (peppermint) potion of blood (blood-red) Rings ring of shock resistance (taaffeite) mood ring (mead) ring of see invisible (cameo) Wands wand of sleep (jelly) wand of cold (heavy metal) Tools inka leash (leash) chest (wooden container) Gems worthless piece of cyan glass (cyan) worthless piece of white glass (white) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Skilled) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) Goodbye FIQ the Wild Talent... Youescaped from the dungeon with 0 points,