FIQ, neutral male vampiric Wild Talent -------------- o...;......$| |............| |............| a@...........| |............| |............| ---------- --- [FIQ the Poschengband Noob] St10 Dx9 Co9 In11 Wi11 Ch9 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC0 MC0 Xp1/0 Wt1242/1050 T1 Burdened Latest messages Hello FIQ, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: sickopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 84% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: high heels (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25468 Monster spawn increase reached its maximum at turn 39240 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2934662 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: clock patch (freq bonus 2) The monster species that spawned more often: werebear (freq bonus 5) The monster species that spawned more often: mud man (freq bonus 12) The monster species that spawned more often: puma (freq bonus 2) The monster species that spawned more often: dilational black hole (freq bonus 6) The monster species that spawned more often: bleach ghost (freq bonus 4) The monster species that spawned more often: shimmering fungus (freq bonus 10) The monster species that spawned more often: red slime (freq bonus 8) The monster species that spawned more often: necromancer (freq bonus 9) The monster species that spawned more often: anthrazite warp fungus (freq bonus 4) The monster species that spawned more often: ball of radiance (freq bonus 5) The monster species that spawned more often: oblivion knight (freq bonus 12) The monster species that spawned more often: large red snake (freq bonus 6) The monster species that spawned more often: petty-dwarf (freq bonus 12) The monster species that spawned more often: unequipping wall (freq bonus 3) The monster species that spawned more often: gnoph-keh (freq bonus 2) The monster species that spawned more often: virus (freq bonus 16) The monster species that spawned more often: chaos eye (freq bonus 2) The monster species that spawned more often: water warp patch (freq bonus 2) The monster species that spawned more often: quantum warp patch (freq bonus 6) The monster species that never randomly spawned: stone force fungus The monster species that never randomly spawned: mountain centaur The monster species that never randomly spawned: lilac colony The monster species that never randomly spawned: striped rat snake The monster species that never randomly spawned: goodwife The monster species that never randomly spawned: petty statue gargoyle The monster species that never randomly spawned: arctis inhabitant The monster species that never randomly spawned: shock wall The monster species that never randomly spawned: little boy The monster species that never randomly spawned: lamyflagium The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 17) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 30) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 16) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 6) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 10) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 7) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 72) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 5) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 11) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 57) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 1) Next attribute increase check would have come at turn 1001 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were prevented from having numbopathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You aggravated monsters You could fly You could swim You could survive without air You regenerated Your luck was zero You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eowyn You could not have safely prayed (406) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 90% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor randomized helmet (crazy helmet) boots of swimming (jade boots) low boots (walking shoes) orcish ring mail (crude ring mail) Scrolls scroll of blank paper (unlabeled) scroll of tele level (ZESE PLASHCH) scroll of healing (POKEMON GO KILLS PEOPLE) scroll of mana (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of phase door (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of standard id (YOU AND YOUR FRIENDS ARE DEAD) scroll of cure (VOR LAUTER ERREGUNG KAM ER SOFORT) Spellbooks spellbook of wizard lock (horrible) Potions potion of gain energy (orange tea) potion of see invisible (cyan) potion of blood (blood-red) Rings ring of see invisible (dropper) ring of gain wisdom (chrysoberyl) ring of stealth (topaz) Wands wand of digging (elm) wand of magic missile (leather) Tools chest (wooden container) magic lamp (lamp) leather saddle (saddle) Gems luckstone (gray) halite stone (white) worthless piece of teal glass (teal) flint stone (gray) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Skilled) (0 of 20) body armor [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) Goodbye FIQ the Wild Talent... You and The RNG escaped from the dungeon with 202 points,