FIQ, neutral male vampiric Wild Talent ---- ...| |..| +d.| |.@| |..| |..| ---- [FIQ the Poschengband Noob] St10 Dx13 Co11 In8 Wi9 Ch6 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC1 MC0 Xp1/0 Wt683/1150 T1 Latest messages Hello FIQ, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. What do you want to zap? [xy or ?*] Never mind. wand of objection - This is a wand. Color: bright green. Material: wooden. Appearance: eucalyptus. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. Detects objects on the current dungeon level. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: curse resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 295 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 30% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: shuriken (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44490 Monster spawn increase reached its maximum at turn 67208 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2067360 The monster class that cannot be genocided was lich The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: blood bug (freq bonus 9) The monster species that spawned more often: novel warp patch (freq bonus 8) The monster species that spawned more often: priestess mummy (freq bonus 8) The monster species that spawned more often: petty giant error (freq bonus 24) The monster species that spawned more often: platypus (freq bonus 16) The monster species that spawned more often: ebony force patch (freq bonus 6) The monster species that spawned more often: Arne (freq bonus 4) The monster species that spawned more often: Tanja (freq bonus 4) The monster species that spawned more often: merciless eel (freq bonus 8) The monster species that spawned more often: nezeramon fighter (freq bonus 6) The monster species that spawned more often: blood banshee (freq bonus 26) The monster species that spawned more often: beige warp fungus (freq bonus 12) The monster species that spawned more often: nitric acid cloud (freq bonus 18) The monster species that spawned more often: mud nymph (freq bonus 15) The monster species that spawned more often: karakasa (freq bonus 4) The monster species that spawned more often: spammer zombie (freq bonus 8) The monster species that spawned more often: null mushroom (freq bonus 10) The monster species that spawned more often: wood elven assassin (freq bonus 6) The monster species that spawned more often: hippie guy (freq bonus 12) The monster species that spawned more often: animated golden statue (freq bonus 4) The monster species that never randomly spawned: rapha The monster species that never randomly spawned: Giulia The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: furious fungus The monster species that never randomly spawned: furry yeti The monster species that never randomly spawned: speedhorse The monster species that never randomly spawned: faerie master The monster species that never randomly spawned: hellblade The monster species that never randomly spawned: sludge colony The monster species that never randomly spawned: g-choice The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 7) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 8) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 1) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Next attribute increase check would have come at turn 802 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were prevented from having invisibility (0) You were prevented from having curse resistance (0) You fumbled You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eidolos, dograt and DeathOnAStick Your deity was dograt You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor orcish chain mail (crude chain mail) gauntlets of fumbling (inka gloves) Scrolls scroll of enchant weapon (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of remove curse (NESRECA HROSCEV) scroll of healing (AS ISE DAT) scroll of mana (EN SNORING HEALTHITS LOWERED) scroll of phase door (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of standard id (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of cure (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) Spellbooks spellbook of detect monsters (indexed) Potions potion of hallucination (cranberry) potion of blood (blood-red) Rings ring of teleportation (signet) ring of stealth (topaz) ring of conflict (deep) Wands wand of objection (eucalyptus) wand of draining (elysium) Tools sack (bag) magic candle (candle) Gems lapis lazuli (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Master) (0 of 20) Spellcasting Skills occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye FIQ the Wild Talent... Youescaped from the dungeon with 600 points,