FIQ, neutral male vampiric Wild Talent ----- |...| |...| |...| |...| ,...@+ -#-D- ? ,# ## [FIQ the Poschengband Noob] St9 Dx12 Co10 In10 Wi9 Ch16 WilVamMalNeu+J S1 Dlvl:1 $1 HP11(11) Pw13(13) AC3 MC1 Xp1/0 Wt615/1050 T13 Latest messages Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # What do you want to adjust? [a-zA-I or ?*] Adjust letter to what [nJ-Z]? Swapping: l - an uncursed magic lamp {1}. What do you want to use or apply? [lmoxy or ?*] Your lamp is now on. # The RNG picks up a whistle {1}. The RNG turns into an insurmountable fungus! The RNG turns into a girl in odorous sneakers! The RNG drops a whistle {1}. The RNG turns into a yardie! You see here a whistle {1}. J - a whistle {1}. What do you want to use or apply? [lmoxyJ or ?*] You produce a high whistling sound. The RNG turns into a marihuana smoker! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: regeneration You could not have this property extrinsically: displacement You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Musable item generation frequency was reduced by 14% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 95% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: shield (turn 32) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11269 Monster spawn increase reached its maximum at turn 42018 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 322837 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: forest cattle (freq bonus 4) The monster species that spawned more often: sulfuric acid cloud (freq bonus 36) The monster species that spawned more often: chthonian (freq bonus 12) The monster species that spawned more often: devilkin (freq bonus 11) The monster species that spawned more often: large dog (freq bonus 8) The monster species that spawned more often: epidote warp patch (freq bonus 5) The monster species that spawned more often: slime mushroom (freq bonus 10) The monster species that spawned more often: Consti (freq bonus 5) The monster species that spawned more often: nightly fungus (freq bonus 12) The monster species that spawned more often: great bile wyrm (freq bonus 8) The monster species that spawned more often: The Sweet Redguard Girl (freq bonus 6) The monster species that spawned more often: steam troglodyte (freq bonus 4) The monster species that spawned more often: kalashnikov wall (freq bonus 3) The monster species that spawned more often: undead devilfish (freq bonus 6) The monster species that spawned more often: dark elven turret (freq bonus 20) The monster species that spawned more often: teleported shaman (freq bonus 5) The monster species that spawned more often: lion-shaped golem (freq bonus 8) The monster species that spawned more often: Magdalena (freq bonus 5) The monster species that spawned more often: patriarch (freq bonus 3) The monster species that spawned more often: undead draconian (freq bonus 3) The monster species that never randomly spawned: scarlet stalk The monster species that never randomly spawned: giant black mouse The monster species that never randomly spawned: undead sexymate The monster species that never randomly spawned: emperor onsen penguin The monster species that never randomly spawned: bus driver The monster species that never randomly spawned: space bat The monster species that never randomly spawned: herpes dude The monster species that never randomly spawned: eastern night sparrow The monster species that never randomly spawned: wrinkled stalk The monster species that never randomly spawned: box jellyfish The monster class that always generated with extra speed: piece of food The monster class that more likely to generate with musable stuff: cat or other feline The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 18) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 4) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 3) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 95) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 2) Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having displacement (0) You were prevented from having regeneration (0) You had 1488 points of nutrition remaining You could fly You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Thor You could not have safely prayed (619) You survived Spells known in the end Name Level Category Fail Memory a - cure numbness 2 healing 90% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons tsurugi (long samurai sword) dwarvish spear (stout spear) Armor gauntlets of dexterity (tar gloves) Scrolls scroll of enchant armor (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of identify (ZTORF) scroll of healing (CLONE MONSTER) scroll of mana (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of phase door (BASA MAINASA 1 MINETA MA AUCHA) scroll of standard id (APOKRAR DONENIGHT) scroll of cure (I R TEH UBER PWNZ0R) Spellbooks spellbook of cure numbness (failed) Potions potion of speed (gooey) potion of healing (thaumaturgic) potion of vampire blood (blood-red) Rings ring of warning (germanium) ring of gain dexterity (clothlet) ring of free action (thumb screwing) Wands wand of teleportation (cracked) wand of healing (burnable) Tools magic lamp (lamp) Gems worthless piece of violet glass (violet) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills searching [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) Goodbye FIQ the Wild Talent... Youescaped from the dungeon with 1 point,