FIQ, neutral male vampiric Wild Talent -.------.--- |........... |......%.e.| |........... .$........@| ------------ [FIQ the Poschengband Noob] St12 Dx8 Co10 In9 Wi10 Ch11 WilVamMalNeu+J S12 Dlvl:1 $2 HP11(11) Pw13(13) AC7 MC1 Xp1/0 Wt487/1200 T21 Latest messages You don't have anything to eat. What do you want to drop? [$a-zA-I or ?*] You drop an uncursed tin of spinach {1}. What do you want to read? [klu-wC-I or ?*,] As you read the scroll, it disappears. You may charge an object. What do you want to charge? [wxy or ?*] Your wand of healing glows blue for a moment. # IC - This is a tool. Color: white. Material: iron. Appearance: many-wired thing. Most tools can be applied for an effect; some are also useful when wielded. It's a many-wired piece of metal. Nobody knows if it's good for anything. What do you want to use or apply? [dm-oxy or ?*] You don't understand anything about electronics !!! What do you want to use or apply? [dm-oxy or ?*] You don't understand anything about electronics !!! What do you want to use or apply? [dm-oxy or ?*] You don't understand anything about electronics !!! What do you want to use or apply? [dm-oxy or ?*] You don't understand anything about electronics !!! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stealth You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 228 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 123 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 55% Musable item generation frequency was reduced by 28% Wand drop chance was reduced to 75% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: scimitar (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79400 Monster spawn increase reached its maximum at turn 123960 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1706782 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: tundra clan (freq bonus 5) The monster species that spawned more often: Molech (freq bonus 4) The monster species that spawned more often: accursed draconian (freq bonus 4) The monster species that spawned more often: giant spellbook trove (freq bonus 4) The monster species that spawned more often: yetzirah sephirah (freq bonus 4) The monster species that spawned more often: psychlich (freq bonus 7) The monster species that spawned more often: wobbly goblin (freq bonus 4) The monster species that spawned more often: shimmering warp fungus (freq bonus 3) The monster species that spawned more often: silver dragon (freq bonus 5) The monster species that spawned more often: death slasher (freq bonus 2) The monster species that spawned more often: greek catenaccio trainer (freq bonus 22) The monster species that spawned more often: cursed cadaver (freq bonus 3) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 24) The monster species that spawned more often: adult yellow dragon (freq bonus 4) The monster species that spawned more often: jolt eel (freq bonus 5) The monster species that spawned more often: gravity spore (freq bonus 2) The monster species that spawned more often: brass gargoyle (freq bonus 7) The monster species that spawned more often: beige force patch (freq bonus 3) The monster species that spawned more often: boa constrictor (freq bonus 12) The monster species that spawned more often: vampiric warp patch (freq bonus 8) The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: Corina's stiletto boot The monster species that never randomly spawned: yellow dragon The monster species that never randomly spawned: broken light The monster species that never randomly spawned: deranged shaman The monster species that never randomly spawned: martian walker The monster species that never randomly spawned: Lisa's cuddly boot The monster species that never randomly spawned: scorched skeleton The monster species that never randomly spawned: criminal of the service The monster species that never randomly spawned: mantichris The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 80) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 24) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 65) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 6) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 8) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 9) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 30) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 1) Next attribute increase check would have come at turn 715 Strength training was 2 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were level-drain resistant You were prevented from having stealth (0) You were prevented from having corrosivity (0) You had 1481 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cheibriados, Beogh and Ashenzari Your deity was Beogh You could not have safely prayed (380) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) Armor helm of opposite alignment (green bowel) Scrolls scroll of teleportation (MONST DOT C AINT BIG ENOUGH) scroll of ice (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of mana (THEN CALL IT POPO MAIL) scroll of phase door (MANANNANMACLIR) scroll of standard id (I AM THE BEST) scroll of cure (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of charging (TSVETOCHNYYE SHORTY I LEY) Spellbooks spellbook of cure sickness (dull) Potions potion of levitation (sparkly) potion of fear (palmarosa) potion of vampire blood (blood-red) Rings ring of teleport control (steel) ring of sleeping (ceramic) ring of polymorph (spikard) Wands wand of digging (hickory) wand of healing (spruce) Tools IC (many-wired thing) medical kit (leather bag) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) petkeeping [Unskilled] (max Basic) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Grand Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Skilled) (0 of 20) crossbow [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Skilled) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Wild Talent... Youescaped from the dungeon with 12 points,