FIQ, neutral male vampiric Wild Talent ----- +...| |...| |?e@| |...| ----- [FIQ the Poschengband Noob] St12 Dx12 Co9 In9 Wi11 Ch14 WilVamMalNeu+J S4 Dlvl:1 $0 HP11(11) Pw13(13) AC1 MC1 Xp1/1 Wt1210/1150 T6 Burdened Latest messages spellbook of holy shield - This is a spellbook. Color: white. Material: paper. Appearance: protected. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. For the duration of this spell, your shield has a higher chance of blocking attacks. medical kit - This is a tool. Color: brown. Material: leather. Appearance: leather bag. Most tools can be applied for an effect; some are also useful when wielded. A bag filled with medical tools. Applying it will cause you to swallow a pill and feel deathly sick, or sometimes you can get other effects as well. Some techniques, e.g. draw blood and surgery, will work better if you have this item. What do you want to use or apply? [dm-oxy or ?*] You find, but cannot eat, a white pill in your medical kit. The visor sewer rat misses. You kill the visor sewer rat! What do you want to use or apply? [dm-oxy or ?*] You find, but cannot eat, a white pill in your medical kit. The RNG picks up a scroll {1}. What do you want to use or apply? [dm-oxy or ?*] You find, but cannot eat, a white pill in your medical kit. The RNG drops a scroll {1}. The RNG turns into a staring eye! You drop 25 uncursed +0 rocks {14}. You drop an uncursed +0 worthless piece of pink glass {1}. You drop 2 uncursed +0 worthless pieces of teal glass {2}. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: magic resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: stoned chilling Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 40% Monster death drops spawned with only 87% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: long sword (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 43975 Monster spawn increase reached its maximum at turn 60960 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 472671 The monster class that cannot be genocided was major demon Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: jelly (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: dark dwarven warrior (freq bonus 4) The monster species that spawned more often: hiding wood nymph (freq bonus 8) The monster species that spawned more often: golden warp fungus (freq bonus 10) The monster species that spawned more often: US presidential election loser (freq bonus 22) The monster species that spawned more often: stone kobold (freq bonus 12) The monster species that spawned more often: vampire troll (freq bonus 16) The monster species that spawned more often: anteater (freq bonus 16) The monster species that spawned more often: barricade tower (freq bonus 6) The monster species that spawned more often: multitentacled eel (freq bonus 24) The monster species that spawned more often: steam-powered missile sentry (freq bonus 6) The monster species that spawned more often: thunder caller (freq bonus 3) The monster species that spawned more often: dark naga (freq bonus 3) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 4) The monster species that spawned more often: zombified lion (freq bonus 7) The monster species that spawned more often: unbeliever (freq bonus 10) The monster species that spawned more often: absent spore (freq bonus 12) The monster species that spawned more often: great inertia wyrm (freq bonus 4) The monster species that spawned more often: angbander (freq bonus 3) The monster species that spawned more often: baluchitherium (freq bonus 12) The monster species that spawned more often: psychic patch (freq bonus 6) The monster species that never randomly spawned: dangerous shantak The monster species that never randomly spawned: door permamimic The monster species that never randomly spawned: warty mushroom The monster species that never randomly spawned: baal cold mage The monster species that never randomly spawned: platinum mushroom The monster species that never randomly spawned: depraved orc The monster species that never randomly spawned: tie fighter The monster species that never randomly spawned: winged pseudodragon The monster species that never randomly spawned: maud patch The monster species that never randomly spawned: magic warp patch The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 6) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 3) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 4) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 10) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 4) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 11) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 2) Next attribute increase check would have come at turn 975 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were prevented from having magic resistance (0) You were prevented from having freezopathy (0) You had 1491 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Thor You could not have safely prayed (149) You survived Spells known in the end Name Level Category Fail Memory a - holy shield 3 protect 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons battle-axe (double-headed axe) Armor crystal boots (glass boots) Scrolls scroll of food detection (SENIL LELLARAP) scroll of sleep (PRZECIAZONY) scroll of healing (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of mana (HIWEDALE OOO) scroll of phase door (HEAVY ELF CANT FLEW) scroll of standard id (POWER DAMAGE BY HEALTH POINT) scroll of cure (VO AMMITAM SA) Spellbooks spellbook of holy shield (protected) Potions potion of extra healing (alchemical) potion of monster detection (purple) potion of vampire blood (blood-red) Rings ring of adornment (ivory) ring of numbness (fluorspar) ring of teleportation (bronze) Wands wand of sleep (porcelain) wand of healing (maple) Tools chest (wooden container) skeleton key (key) medical kit (leather bag) Gems worthless piece of pink glass (pink) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Skilled) (0 of 20) general combat [Unskilled] (max Skilled) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills knife [Unskilled] (max Skilled) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Expert) (1 of 20) spear [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Wizard) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Wild Talent... You and The RNG escaped from the dungeon with 48 points,