FIQ, neutral male vampiric Wild Talent ---.----#- |HHHHHHHH+ |HHH.HHHH| |HHHHHHH(H |HHHHHHHH| |h@HHHH... ---------- [FIQ the Poschengband Noob] St8 Dx8 Co13 In9 Wi12 Ch7 WilVamMalNeu+J S0 Dlvl:1 $0 HP-14(11) Pw13(13) AC1 MC9 Xp1/0 Wt281/1150 T3 Elbereth Latest messages You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # What do you want to drink? [stE or ?*] Pick an object. h a humanoid (tame hobbit called The RNG) (base level 1) (female) Accessing Pokedex entry for hobbit... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 10, magic resistance = 0, alignment 6. Slow (9). Normal generation, with frequency 12. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical What do you want to write with? [- a-ek-mx-zA-DF or ?*] You write in the dust with your fingers. What do you want to write in the dust here? What do you want to write with? [- a-ek-mx-zA-DF or ?*] Do you want to add to the current engraving? [ynq] (y) You add to the writing in the dust with your fingers. What do you want to add to the writing in the dust here? You see a door crash open. The little giant picks up a statue of a twen {15}. The little giant is startled for a moment. The little giant throws a boulder! You are hit by a boulder! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: detect monsters You could not have this property extrinsically: regeneration You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 20% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: attack spells (turn 68) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21883 Monster spawn increase reached its maximum at turn 61122 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 200028 The monster class that cannot be genocided was zombie The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: luminous cloud (freq bonus 4) The monster species that spawned more often: adventurer stalk (freq bonus 8) The monster species that spawned more often: blue-red growth (freq bonus 16) The monster species that spawned more often: toxic colony (freq bonus 8) The monster species that spawned more often: lieutenant (freq bonus 24) The monster species that spawned more often: guardian naga hatchling (freq bonus 4) The monster species that spawned more often: force mugger (freq bonus 5) The monster species that spawned more often: hammer master (freq bonus 3) The monster species that spawned more often: powergas turret (freq bonus 12) The monster species that spawned more often: sand rat (freq bonus 3) The monster species that spawned more often: stone mushroom (freq bonus 3) The monster species that spawned more often: Olog-hai gorgon (freq bonus 6) The monster species that spawned more often: mummified guard (freq bonus 10) The monster species that spawned more often: white unicorn foal (freq bonus 28) The monster species that spawned more often: non-courageous child (freq bonus 3) The monster species that spawned more often: fake growth (freq bonus 10) The monster species that spawned more often: decayed mushroom (freq bonus 12) The monster species that spawned more often: Uruk-shark (freq bonus 3) The monster species that spawned more often: bramble growth (freq bonus 8) The monster species that spawned more often: fearsome butcher shaman (freq bonus 6) The monster species that never randomly spawned: marital lichen The monster species that never randomly spawned: tree fungus The monster species that never randomly spawned: oh god The monster species that never randomly spawned: dark colony The monster species that never randomly spawned: thick beauty The monster species that never randomly spawned: red condor The monster species that never randomly spawned: osquip The monster species that never randomly spawned: gremlin warlord The monster species that never randomly spawned: zombee The monster species that never randomly spawned: giant blue frog The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 16) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 33) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 4) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 54) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 11) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 55) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 59) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were level-drain resistant You were standing on an active Elbereth engraving You were prevented from having detect monsters (0) You had 1497 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zin, Yredelemnul and Xom Your deity was Yredelemnul You could not have safely prayed (506) You are dead Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor placeholder gloves (covered pair of gloves) plasteel boots (white boots) high boots (jackboots) orcish chain mail (crude chain mail) Scrolls scroll of enchant armor (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of warding (ELF CHANGE FORME BY STUNT) scroll of healing (IMMORTAL DUNGEON) scroll of mana (SNAPE KILLED DUMBLEDORE) scroll of phase door (TSVETOCHNYYE SHORTY I LEY) scroll of standard id (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of cure (ATTACK WITH NUGGEL DEFENCE FALL) Spellbooks spellbook of resist sleep (mossy) Potions potion of banishing fear (pseudo-violet) potion of amnesia (sparkling) potion of vampire blood (blood-red) Rings ring of invisibility (kryptonite) ring of polymorph control (volcanic) ring of aggravate monster (ceramic) Wands wand of light (lead) wand of cancellation (stoutwood) Gems worthless piece of red glass (red) worthless piece of black glass (black) worthless piece of green glass (green) worthless piece of orange glass (orange) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Master) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Wizard) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Wild Talent...