FIQ, neutral male vampiric Wild Talent ---------------- |U.UUUUUUUUUUUU| .UUUUUUUUUUUU.U| |UUUUUUUU.U%UUU. |UUUUU@UU..UUUU| ------|U--.----- [FIQ the Poschengband Noob] St9 Dx13 Co16 In10 Wi8 Ch13 WilVamMalNeu+J S0 Dlvl:1 $0 HP-8(11) Pw13(13) AC3 MC0 Xp1/0 Wt453/1350 T3 Conf Latest messages You enter a terrifying hall. Hello FIQ, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. The lesser umber hulk's gaze confuses you! You hear crashing rock. You are getting more and more confused. The sapusaur gazes at you and screams the word 'DIE!' You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: warning You could not have this property extrinsically: warning You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 318 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 54% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: knife (turn 60) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16838 Monster spawn increase reached its maximum at turn 42317 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1428742 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: skeletal hound (freq bonus 8) The monster species that spawned more often: insane ice spawn (freq bonus 4) The monster species that spawned more often: terrible bloodthirster (freq bonus 16) The monster species that spawned more often: flying girl (freq bonus 3) The monster species that spawned more often: random black mage (freq bonus 11) The monster species that spawned more often: picture thief (freq bonus 18) The monster species that spawned more often: deep lava drowning fish (freq bonus 10) The monster species that spawned more often: disgusting warp patch (freq bonus 10) The monster species that spawned more often: plasma stalk (freq bonus 5) The monster species that spawned more often: disco bouncer (freq bonus 6) The monster species that spawned more often: jungle urchin (freq bonus 5) The monster species that spawned more often: bearded devil (freq bonus 16) The monster species that spawned more often: pitchblack turret (freq bonus 16) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 10) The monster species that spawned more often: reanimated horde (freq bonus 4) The monster species that spawned more often: giant trapdoor spider (freq bonus 6) The monster species that spawned more often: desert wing (freq bonus 12) The monster species that spawned more often: clock old horadrim (freq bonus 6) The monster species that spawned more often: falling turret (freq bonus 8) The monster species that spawned more often: horror archer (freq bonus 5) The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: assiah sephirah The monster species that never randomly spawned: charcoal The monster species that never randomly spawned: sylphie The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: lesser mimic The monster species that never randomly spawned: inka The monster species that never randomly spawned: raticate The monster species that never randomly spawned: Chaska's leather pump The monster species that never randomly spawned: thrusting turret The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 4) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 20) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 143) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 2) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 51) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 4) Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 The escalating chokhmah attack damage was 1 You were level-drain resistant You were confused (14) You were prevented from having warning (0) You had 1497 points of nutrition remaining You could jump You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jiraiya, Tsunade and Orochimaru Your deity was Tsunade You could not have safely prayed (394) You are dead Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 71% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) elven bow (runed bow) Armor jumping boots (jungle boots) speed boots (clunky heels) Scrolls scroll of teleportation (TRAETOR HORIGO) scroll of blank paper (unlabeled) scroll of healing (GON GET YA) scroll of mana (NOISY STUNT NO EFFECTIVE) scroll of phase door (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of standard id (ENO OWT EERHT) scroll of cure (FORC RISE WHEN KEY IS HIT) Spellbooks spellbook of forgotten spell (indexed) Potions potion of healing (castor bean) potion of sleeping (gooey) potion of blood (blood-red) Rings ring of free action (compost) ring of polymorph (opal) ring of stealth (constricting) Wands wand of draining (willow) wand of make invisible (royal) Tools bag of digestion (bag) mirror (looking glass) tallow candle (candle) Gems worthless piece of white glass (white) morion stone (black) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Skilled) (0 of 20) body armor [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Skilled) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) Goodbye FIQ the Wild Talent...